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3D Gaussian Splatting (3DGS) leverages densely distributed Gaussian primitives for high-quality scene representation and reconstruction. While existing 3DGS methods perform well in scenes with minor view variation, large view changes from…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Chenhao Zhang , Yuanping Cao , Lei Zhang

Recent years have witnessed the remarkable success of deep learning in remote sensing image interpretation, driven by the availability of large-scale benchmark datasets. However, this reliance on massive training data also brings two major…

Computer Vision and Pattern Recognition · Computer Science 2026-01-23 Yonghao Xu , Pedram Ghamisi , Qihao Weng

We present FPGS, a feed-forward photorealistic style transfer method of large-scale radiance fields represented by Gaussian Splatting. FPGS, stylizes large-scale 3D scenes with arbitrary, multiple style reference images without additional…

Graphics · Computer Science 2025-03-14 GeonU Kim , Kim Youwang , Lee Hyoseok , Tae-Hyun Oh

Recent advancements in diffusion and flow models have greatly improved text-based image editing, yet methods that edit images independently often produce geometrically and photometrically inconsistent results across different views of the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Josef Bengtson , David Nilsson , Dong In Lee , Yaroslava Lochman , Fredrik Kahl

3D Gaussian Splatting (3DGS) has transformed novel-view synthesis with its fast, interpretable, and high-fidelity rendering. However, its resource requirements limit its usability. Especially on constrained devices, training performance…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Saswat Subhajyoti Mallick , Rahul Goel , Bernhard Kerbl , Francisco Vicente Carrasco , Markus Steinberger , Fernando De La Torre

Recent breakthroughs in text-guided image generation have significantly advanced the field of 3D generation. While generating a single high-quality 3D object is now feasible, generating multiple objects with reasonable interactions within a…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Chongjian Ge , Chenfeng Xu , Yuanfeng Ji , Chensheng Peng , Masayoshi Tomizuka , Ping Luo , Mingyu Ding , Varun Jampani , Wei Zhan

Per-scene optimization methods such as 3D Gaussian Splatting provide state-of-the-art novel view synthesis quality but extrapolate poorly to under-observed areas. Methods that leverage generative priors to correct artifacts in these areas…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Riccardo de Lutio , Tobias Fischer , Yen-Yu Chang , Yuxuan Zhang , Jay Zhangjie Wu , Xuanchi Ren , Tianchang Shen , Katarina Tothova , Zan Gojcic , Haithem Turki

We present Style3D, a novel approach for generating stylized 3D objects from a content image and a style image. Unlike most previous methods that require case- or style-specific training, Style3D supports instant 3D object stylization. Our…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Bingjie Song , Xin Huang , Ruting Xie , Xue Wang , Qing Wang

We present DreamPolisher, a novel Gaussian Splatting based method with geometric guidance, tailored to learn cross-view consistency and intricate detail from textual descriptions. While recent progress on text-to-3D generation methods have…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Yuanze Lin , Ronald Clark , Philip Torr

3D Gaussian Splatting has recently emerged as a powerful representation that can synthesize remarkable novel views using consistent multi-view images as input. However, we notice that images captured in dark environments where the scenes…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Sheng Ye , Zhen-Hui Dong , Yubin Hu , Yu-Hui Wen , Yong-Jin Liu

We present a multispectral extension to 3D Gaussian Splatting (3DGS) for wavelength-aware view synthesis. Each Gaussian is augmented with spectral radiance, represented via per-band spherical harmonics, and optimized under a dual-loss…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Iris Zheng , Guojun Tang , Alexander Doronin , Paul Teal , Fang-Lue Zhang

Recent progress in 3D reconstruction has enabled realistic 3D models from dense image captures, yet challenges persist with sparse views, often leading to artifacts in unseen areas. Recent works leverage Video Diffusion Models (VDMs) to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-11 Wenbin Teng , Gonglin Chen , Haiwei Chen , Yajie Zhao

As Diffusion Models have shown promising performance, a lot of efforts have been made to improve the controllability of Diffusion Models. However, how to train Diffusion Models to have the disentangled latent spaces and how to naturally…

Computer Vision and Pattern Recognition · Computer Science 2025-07-02 Wonwoong Cho , Hareesh Ravi , Midhun Harikumar , Vinh Khuc , Krishna Kumar Singh , Jingwan Lu , David I. Inouye , Ajinkya Kale

3D Gaussian Splatting (3DGS) enables high-quality real-time 3D rendering but faces challenges in efficiently scaling to ultra-dense scenes and high-resolution due to computational bottlenecks that limit its use in latency-sensitive…

Graphics · Computer Science 2026-05-13 Yibo Zhao , Fan Gao , Youcheng Cai , Ligang Liu

The field of text-to-3D content generation has made significant progress in generating realistic 3D objects, with existing methodologies like Score Distillation Sampling (SDS) offering promising guidance. However, these methods often…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Phu Pham , Aradhya N. Mathur , Ojaswa Sharma , Aniket Bera

Text-to-3D generation based on score distillation of pre-trained 2D diffusion models has gained increasing interest, with variational score distillation (VSD) as a remarkable example. VSD proves that vanilla score distillation can be…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Yu Lei , Bingde Liu , Qingsong Xie , Haonan Lu , Zhijie Deng

Applying style transfer to a full 3D environment is a challenging task that has seen many developments since the advent of neural rendering. 3D Gaussian splatting (3DGS) has recently pushed further many limits of neural rendering in terms…

Computer Vision and Pattern Recognition · Computer Science 2025-04-11 Bruno Galerne , Jianling Wang , Lara Raad , Jean-Michel Morel

3D Gaussian splatting (3DGS) is an innovative rendering technique that surpasses the neural radiance field (NeRF) in both rendering speed and visual quality by leveraging an explicit 3D scene representation. Existing 3DGS approaches require…

Computer Vision and Pattern Recognition · Computer Science 2025-06-13 Lintao Xiang , Hongpei Zheng , Yating Huang , Qijun Yang , Hujun Yin

3D Gaussian Splatting (3DGS) has emerged as a promising 3D reconstruction technique. The traditional 3DGS training pipeline follows three sequential steps: Gaussian densification, Gaussian projection, and color splatting. Despite its…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Junyi Wu , Jiaming Xu , Jinhao Li , Yongkang Zhou , Jiayi Pan , Xingyang Li , Guohao Dai

In this paper, we explore the existing challenges in 3D artistic scene generation by introducing ART3D, a novel framework that combines diffusion models and 3D Gaussian splatting techniques. Our method effectively bridges the gap between…

Computer Vision and Pattern Recognition · Computer Science 2024-05-20 Pengzhi Li , Chengshuai Tang , Qinxuan Huang , Zhiheng Li
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