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Procedural modeling is now the de facto standard of material modeling in industry. Procedural models can be edited and are easily extended, unlike pixel-based representations of captured materials. In this paper, we present a semi-automatic…

Graphics · Computer Science 2022-07-01 Yiwei Hu , Chengan He , Valentin Deschaintre , Julie Dorsey , Holly Rushmeier

We present a convolutional neural network (CNN) based solution for modeling physically plausible spatially varying surface reflectance functions (SVBRDF) from a single photograph of a planar material sample under unknown natural…

Graphics · Computer Science 2018-09-05 Xiao Li , Yue Dong , Pieter Peers , Xin Tong

Direct prediction of material properties from microstructures through statistical models has shown to be a potential approach to accelerating computational material design with large design spaces. However, statistical modeling of highly…

Computational Physics · Physics 2017-12-12 Ruijin Cang , Hechao Li , Hope Yao , Yang Jiao , Yi Ren

We present a new method for estimating the Neural Reflectance Field (NReF) of an object from a set of posed multi-view images under unknown lighting. NReF represents 3D geometry and appearance of objects in a disentangled manner, and are…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Xiu Li , Xiao Li , Yan Lu

We present a novel BSSRDF for rendering translucent materials. Angular effects lacking in previous BSSRDF models are incorporated by using a dual-beam formulation. We employ a Placzek's Lemma interpretation of the method of images and…

Graphics · Computer Science 2021-02-19 Eugene d'Eon

We propose a learning-based method to recover normals, specularity, and roughness from a single diffuse image of a material, using microgeometry appearance as our primary cue. Previous methods that work on single images tend to produce…

Computer Vision and Pattern Recognition · Computer Science 2024-03-14 Carlos Rodriguez-Pardo , Henar Dominguez-Elvira , David Pascual-Hernandez , Elena Garces

Neural radiance field (NeRF) is an emerging view synthesis method that samples points in a three-dimensional (3D) space and estimates their existence and color probabilities. The disadvantage of NeRF is that it requires a long training time…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Hye Bin Yoo , Hyun Min Han , Sung Soo Hwang , Il Yong Chun

The permeability of complex porous materials can be obtained via direct flow simulation, which provides the most accurate results, but is very computationally expensive. In particular, the simulation convergence time scales poorly as…

We present a new Bayesian methodology to learn the unknown material density of a given sample by inverting its two-dimensional images that are taken with a Scanning Electron Microscope. An image results from a sequence of projections of the…

Applications · Statistics 2014-03-06 Dalia Chakrabarty , Fabio Rigat , Nare Gabrielyan , Richard Beanland , Shashi Paul

We present MatDecompSDF, a novel framework for recovering high-fidelity 3D shapes and decomposing their physically-based material properties from multi-view images. The core challenge of inverse rendering lies in the ill-posed…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Chengyu Wang , Isabella Bennett , Henry Scott , Liang Zhang , Mei Chen , Hao Li , Rui Zhao

We address the problem of recovering the shape and spatially-varying reflectance of an object from multi-view images (and their camera poses) of an object illuminated by one unknown lighting condition. This enables the rendering of novel…

Computer Vision and Pattern Recognition · Computer Science 2021-12-23 Xiuming Zhang , Pratul P. Srinivasan , Boyang Deng , Paul Debevec , William T. Freeman , Jonathan T. Barron

Network embedding algorithms are able to learn latent feature representations of nodes, transforming networks into lower dimensional vector representations. Typical key applications, which have effectively been addressed using network…

Machine Learning · Computer Science 2018-09-10 Duong Nguyen , Fragkiskos D. Malliaros

Neural radiance fields (NeRF) methods have demonstrated impressive novel view synthesis performance. The core approach is to render individual rays by querying a neural network at points sampled along the ray to obtain the density and…

Computer Vision and Pattern Recognition · Computer Science 2021-06-10 Relja Arandjelović , Andrew Zisserman

Recent advances in neural rendering have shown that, albeit slow, implicit compact models can learn a scene's geometries and view-dependent appearances from multiple views. To maintain such a small memory footprint but achieve faster…

Computer Vision and Pattern Recognition · Computer Science 2023-12-14 Juan Luis Gonzalez Bello , Minh-Quan Viet Bui , Munchurl Kim

Neural implicit representations have emerged as a powerful paradigm for 3D reconstruction. However, despite their success, existing methods fail to capture fine geometric details and thin structures, especially in scenarios where only…

Computer Vision and Pattern Recognition · Computer Science 2025-04-23 Aarya Patel , Hamid Laga , Ojaswa Sharma

We introduce a novel framework that integrates Neural Radiance Fields (NeRF) with Material Point Method (MPM) simulation to infer granular material properties from visual observations. Our approach begins by generating synthetic…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Cheng-Hsi Hsiao , Krishna Kumar

Since the earliest stages of human civilization, advances in technology have been tightly linked to our ability to understand and predict the mechanical behavior of materials. In recent years, this challenge has increasingly been framed…

Numerical Analysis · Mathematics 2026-03-30 Francesco Regazzoni

Reconstructing materials in the real world has always been a difficult problem in computer graphics. Accurately reconstructing the material in the real world is critical in the field of realistic rendering. Traditionally, materials in…

Computer Vision and Pattern Recognition · Computer Science 2022-05-26 Zhiyao Luo , Hongnan Chen

Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this paper, we present MaterialMVP, a novel end-to-end model for…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Zebin He , Mingxin Yang , Shuhui Yang , Yixuan Tang , Tao Wang , Kaihao Zhang , Guanying Chen , Yuhong Liu , Jie Jiang , Chunchao Guo , Wenhan Luo

Neural radiance fields (NeRF) have shown great potentials in representing 3D scenes and synthesizing novel views, but the computational overhead of NeRF at the inference stage is still heavy. To alleviate the burden, we delve into the…

Computer Vision and Pattern Recognition · Computer Science 2021-12-01 Jiemin Fang , Lingxi Xie , Xinggang Wang , Xiaopeng Zhang , Wenyu Liu , Qi Tian