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Autonomous driving needs fast, scalable 4D reconstruction and re-simulation for training and evaluation, yet most methods for dynamic driving scenes still rely on per-scene optimization, known camera calibration, or short frame windows,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Xiaoxue Chen , Ziyi Xiong , Yuantao Chen , Gen Li , Nan Wang , Hongcheng Luo , Long Chen , Haiyang Sun , Bing Wang , Guang Chen , Hangjun Ye , Hongyang Li , Ya-Qin Zhang , Hao Zhao

Advances in Deep Learning have recently made it possible to recover full 3D meshes of human poses from individual images. However, extension of this notion to videos for recovering temporally coherent poses still remains unexplored. A major…

Computer Vision and Pattern Recognition · Computer Science 2019-07-02 Jian Liu , Naveed Akhtar , Ajmal Mian

We present an algorithm for reconstructing dense, geometrically consistent depth for all pixels in a monocular video. We leverage a conventional structure-from-motion reconstruction to establish geometric constraints on pixels in the video.…

Computer Vision and Pattern Recognition · Computer Science 2020-08-28 Xuan Luo , Jia-Bin Huang , Richard Szeliski , Kevin Matzen , Johannes Kopf

Creating 3D maps on robots and other mobile devices has become a reality in recent years. Online 3D reconstruction enables many exciting applications in robotics and AR/VR gaming. However, the reconstructions are noisy and generally…

Computer Vision and Pattern Recognition · Computer Science 2017-03-29 Maksym Dzitsiuk , Jürgen Sturm , Robert Maier , Lingni Ma , Daniel Cremers

This paper presents a novel approach 4DRecons that takes a single camera RGB-D sequence of a dynamic subject as input and outputs a complete textured deforming 3D model over time. 4DRecons encodes the output as a 4D neural implicit surface…

Computer Vision and Pattern Recognition · Computer Science 2024-06-17 Xiaoyan Cong , Haitao Yang , Liyan Chen , Kaifeng Zhang , Li Yi , Chandrajit Bajaj , Qixing Huang

We investigate how to enhance the physical fidelity of video generation models by leveraging synthetic videos derived from computer graphics pipelines. These rendered videos respect real-world physics, such as maintaining 3D consistency,…

Image and Video Processing · Electrical Eng. & Systems 2025-03-28 Qi Zhao , Xingyu Ni , Ziyu Wang , Feng Cheng , Ziyan Yang , Lu Jiang , Bohan Wang

How can one efficiently generate high-quality, wide-scope 3D scenes from arbitrary single images? Existing methods suffer several drawbacks, such as requiring multi-view data, time-consuming per-scene optimization, distorted geometry in…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Hanwen Liang , Junli Cao , Vidit Goel , Guocheng Qian , Sergei Korolev , Demetri Terzopoulos , Konstantinos N. Plataniotis , Sergey Tulyakov , Jian Ren

Deformable 3D Gaussian Splatting (3D-GS) is limited by missing intermediate motion information due to the low temporal resolution of RGB cameras. To address this, we introduce the first approach combining event cameras, which capture…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Wenhao Xu , Wenming Weng , Yueyi Zhang , Ruikang Xu , Zhiwei Xiong

Egocentric videos present unique challenges for 3D reconstruction due to rapid camera motion and frequent dynamic interactions. State-of-the-art static reconstruction systems, such as MapAnything, often degrade in these settings, suffering…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Qifei Cui , Patrick Chen

In this work, we introduce a novel approach for creating controllable dynamics in 3D-generated Gaussians using casually captured reference videos. Our method transfers the motion of objects from reference videos to a variety of generated 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Zhoujie Fu , Jiacheng Wei , Wenhao Shen , Chaoyue Song , Xiaofeng Yang , Fayao Liu , Xulei Yang , Guosheng Lin

We present a method to reconstruct time-consistent human body models from monocular videos, focusing on extremely loose clothing or handheld object interactions. Prior work in human reconstruction is either limited to tight clothing with no…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Jeff Tan , Donglai Xiang , Shubham Tulsiani , Deva Ramanan , Gengshan Yang

Achieving truly practical dynamic 3D reconstruction requires online operation, global pose and map consistency, detailed appearance modeling, and the flexibility to handle both RGB and RGB-D inputs. However, existing SLAM methods typically…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Shi Chen , Erik Sandström , Sandro Lombardi , Siyuan Li , Martin R. Oswald

We propose DriveAnyMesh, a method for driving mesh guided by monocular video. Current 4D generation techniques encounter challenges with modern rendering engines. Implicit methods have low rendering efficiency and are unfriendly to…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Yahao Shi , Yang Liu , Yanmin Wu , Xing Liu , Chen Zhao , Jie Luo , Bin Zhou

4D driving simulation is essential for developing realistic autonomous driving simulators. Despite advancements in existing methods for generating driving scenes, significant challenges remain in view transformation and spatial-temporal…

Computer Vision and Pattern Recognition · Computer Science 2024-12-12 Lening Wang , Wenzhao Zheng , Dalong Du , Yunpeng Zhang , Yilong Ren , Han Jiang , Zhiyong Cui , Haiyang Yu , Jie Zhou , Jiwen Lu , Shanghang Zhang

Single-image 3D reconstruction remains a fundamental challenge in computer vision due to inherent geometric ambiguities and limited viewpoint information. Recent advances in Latent Video Diffusion Models (LVDMs) offer promising 3D priors…

Computer Vision and Pattern Recognition · Computer Science 2024-12-13 Yabo Chen , Chen Yang , Jiemin Fang , Xiaopeng Zhang , Lingxi Xie , Wei Shen , Wenrui Dai , Hongkai Xiong , Qi Tian

We present a novel approach for the reconstruction of dynamic geometric shapes using a single hand-held consumer-grade RGB-D sensor at real-time rates. Our method does not require a pre-defined shape template to start with and builds up the…

Computer Vision and Pattern Recognition · Computer Science 2016-08-02 Matthias Innmann , Michael Zollhöfer , Matthias Nießner , Christian Theobalt , Marc Stamminger

3D scene reconstruction is a long-standing vision task. Existing approaches can be categorized into geometry-based and learning-based methods. The former leverages multi-view geometry but can face catastrophic failures due to the reliance…

Computer Vision and Pattern Recognition · Computer Science 2023-08-11 Guangkai Xu , Wei Yin , Hao Chen , Chunhua Shen , Kai Cheng , Feng Zhao

The availability of high-speed 3D video sensors has greatly facilitated 3D shape acquisition of dynamic and deformable objects, but high frame rate 3D reconstruction is always degraded by spatial noise and temporal fluctuations. This paper…

Computer Vision and Pattern Recognition · Computer Science 2017-08-08 Jie Zhang , Christos Maniatis , Luis Horna , Robert B. Fisher

Egocentric video is crucial for next-generation 4D scene reconstruction, with applications in AR/VR and embodied AI. However, reconstructing dynamic first-person scenes is challenging due to complex ego-motion, occlusions, and hand-object…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Tingxi Chen , Zhengxue Cheng , Houqiang Zhong , Su Wang , Rong Xie , Li Song

Joint camera pose and dense geometry estimation from a set of images or a monocular video remains a challenging problem due to its computational complexity and inherent visual ambiguities. Most dense incremental reconstruction systems…

Computer Vision and Pattern Recognition · Computer Science 2024-04-18 Kirill Mazur , Gwangbin Bae , Andrew J. Davison