English

Drive Any Mesh: 4D Latent Diffusion for Mesh Deformation from Video

Computer Vision and Pattern Recognition 2025-06-10 v1

Abstract

We propose DriveAnyMesh, a method for driving mesh guided by monocular video. Current 4D generation techniques encounter challenges with modern rendering engines. Implicit methods have low rendering efficiency and are unfriendly to rasterization-based engines, while skeletal methods demand significant manual effort and lack cross-category generalization. Animating existing 3D assets, instead of creating 4D assets from scratch, demands a deep understanding of the input's 3D structure. To tackle these challenges, we present a 4D diffusion model that denoises sequences of latent sets, which are then decoded to produce mesh animations from point cloud trajectory sequences. These latent sets leverage a transformer-based variational autoencoder, simultaneously capturing 3D shape and motion information. By employing a spatiotemporal, transformer-based diffusion model, information is exchanged across multiple latent frames, enhancing the efficiency and generalization of the generated results. Our experimental results demonstrate that DriveAnyMesh can rapidly produce high-quality animations for complex motions and is compatible with modern rendering engines. This method holds potential for applications in both the gaming and filming industries.

Keywords

Cite

@article{arxiv.2506.07489,
  title  = {Drive Any Mesh: 4D Latent Diffusion for Mesh Deformation from Video},
  author = {Yahao Shi and Yang Liu and Yanmin Wu and Xing Liu and Chen Zhao and Jie Luo and Bin Zhou},
  journal= {arXiv preprint arXiv:2506.07489},
  year   = {2025}
}

Comments

technical report

R2 v1 2026-07-01T03:06:32.981Z