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The emergence of the metaverse is being widely viewed as a revolutionary technology owing to a myriad of factors, particularly the potential to increase the accessibility of learning for students with disabilities. However, not much is yet…

Computers and Society · Computer Science 2023-05-31 Reza Hadi Mogavi , Jennifer Hoffman , Chao Deng , Yiwei Du , Ehsan-Ul Haq , Pan Hui

We propose that accessibility research can lay the foundation for technology that can be used to augment the perception of everyone. To show how this can be achieved, we present three case studies of our research in which we demonstrate our…

Human-Computer Interaction · Computer Science 2017-09-27 Michael Mauderer , Garreth W. Tigwell , Benjamin M. Gorman , David R. Flatla

To achieve digital literacy nowadays a media education is required. The digital revolution breaks the barriers of space and time, and information has become the most valuable commodity. The new digital reality favours the convergence of all…

Physics Education · Physics 2018-02-21 Jose Gomez-Galan

We argue that there is a need for Accessibility to be represented in several important domains: - Capitalize on the new capabilities AI provides - Support for open source development of AI, which can allow disabled and disability focused…

Computers and Society · Computer Science 2025-03-20 Jennifer Mankoff , Janice Light , James Coughlan , Christian Vogler , Abraham Glasser , Gregg Vanderheiden , Laura Rice

Benefits of learning by teaching (LbT) have been highlighted by previous studies from a pedagogical lens, as well as through computer-supported systems. However, the challenges that university students face in technology-mediated…

Human-Computer Interaction · Computer Science 2023-10-18 Amy Debbané , Ken Jen Lee , Jarvis Tse , Edith Law

Numerous accessibility features have been developed and included in consumer operating systems to provide people with a variety of disabilities additional ways to access computing devices. Unfortunately, many users, especially older adults…

Human-Computer Interaction · Computer Science 2021-05-06 Jason Wu , Gabriel Reyes , Sam C. White , Xiaoyi Zhang , Jeffrey P. Bigham

Text simplification is essential for making complex content accessible to diverse audiences who face comprehension challenges. Yet, the limited availability of simplified materials creates significant barriers to personal and professional…

Computation and Language · Computer Science 2025-04-22 Michael Färber , Parisa Aghdam , Kyuri Im , Mario Tawfelis , Hardik Ghoshal

Writing-to-learn initiatives such as Writing Across the Curriculum or Writing in the Disciplines occupy the center of writing programs nationwide. Nevertheless, research to support the core of the writing-to-learn philosophy--that the…

Physics Education · Physics 2007-05-23 Lisa M. Hermsen , Scott V. Franklin

When executed well, project-based learning (PBL) engages students' intrinsic motivation, encourages students to learn far beyond a course's limited curriculum, and prepares students to think critically and maturely about the skills and…

Computers and Society · Computer Science 2025-03-11 Gati Aher , Robin Schmucker , Tom Mitchell , Zachary C. Lipton

The HCI research community has witnessed a growing body of research on accessibility and disability driven by efforts to improve access. Yet, the concept of access reveals its limitations when examined within broader ableist structures.…

Human-Computer Interaction · Computer Science 2026-03-03 Weijun Zhang , Xinru Tang

The birth of massive open online courses (MOOCs) has had an undeniable effect on how teaching is being delivered. It seems that traditional in class teaching is becoming less popular with the young generation, the generation that wants to…

Computers and Society · Computer Science 2020-12-03 Sepinoud Azimi , Carmen-Gabriela Popa , Tatjana Cucić

Engaging students in creating novel content, also referred to as learnersourcing, is increasingly recognised as an effective approach to promoting higher-order learning, deeply engaging students with course material and developing large…

Human-Computer Interaction · Computer Science 2023-06-27 Hassan Khosravi , Paul Denny , Steven Moore , John Stamper

The objective of this study is to determine Education in the Digital World from the lens of millennial learners. This also identifies the cybergogical implications of the issue with digital education as seen through the lens of the outlier.…

Computers and Society · Computer Science 2023-04-28 Jonelle Angelo S. Cenita , Zyra R. De Guzman

Recent developments in the use of technologies in education have provided unique opportunities for teaching and learning. This paper describes the results of a survey conducted at Western University (Canada) in 2013, regarding the use of…

Computers and Society · Computer Science 2015-08-04 Gerd Gidion , Michael Grosch , Luiz Fernando Capretz , Ken Meadows

Technology enables a more sustainable and universally accessible educational model. However, technology has brought a paradox into students' lives: it helps them engage in learning activities, but it is also a source of distraction. During…

Computers and Society · Computer Science 2024-02-09 María Ángeles Pérez-Juárez , David González-Ortega , Javier Manuel Aguiar-Pérez

Students with disabilities are enrolling in postsecondary education in increasing numbers and in science, technology, engineering, and mathematics (STEM) at steady rates since the early 1990s. Specifically, in 2014, the National Center on…

Physics Education · Physics 2024-06-19 Amanda Lannan , Erin Scanlon , Jacquelyn J. Chini

The Web 2.0 has permeated academic life. The use of online information services in post-secondary education has led to dramatic changes in faculty teaching methods as well as in the learning and study behavior of students. At the same time,…

Computers and Society · Computer Science 2015-07-27 Gerd Gidion , Luiz Fernando Capretz , Ken Meadows , Michael Grosch

Blind and low-vision (BLV) employees in mixed-visual ability teams often encounter information (e.g., PDFs, diagrams) in inaccessible formats. To enable teamwork, teams must transform these representations by modifying or re-creating them…

Human-Computer Interaction · Computer Science 2026-01-30 Yichun Zhao , Miguel A. Nacenta , Mahadeo A. Sukhai , Sowmya Somanath

As the rate of content production grows, we must make a staggering number of daily decisions about what information is worth acting on. For any flourishing online social media system, users can barely keep up with the new content shared by…

Social and Information Networks · Computer Science 2016-11-18 Nathan O. Hodas , Kristina Lerman

Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix…

Human-Computer Interaction · Computer Science 2020-10-14 Jaylin Herskovitz , Jason Wu , Samuel White , Amy Pavel , Gabriel Reyes , Anhong Guo , Jeffrey P. Bigham
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