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Bug tracking systems play a crucial role in software maintenance, yet developers frequently struggle with low-quality user-submitted reports that omit essential details such as Steps to Reproduce (S2R), Observed Behavior (OB), and Expected…
Comparing vision language models on videos is particularly complex, as the performances is jointly determined by the model's visual representation capacity and the frame-sampling strategy used to construct the input. Current video…
The identification of source cameras from videos, though it is a highly relevant forensic analysis topic, has been studied much less than its counterpart that uses images. In this work we propose a method to identify the source camera of a…
The autonomous discovery of bugs remains a significant challenge in modern software development. Compared to code generation, the complexity of dynamic runtime environments makes bug discovery considerably harder for large language models…
Autonomous driving increasingly relies on Visual Question Answering (VQA) to enable vehicles to understand complex surroundings by analyzing visual inputs and textual queries. Currently, a paramount concern for VQA in this domain is the…
Human gameplay is a visually grounded interaction loop in which players act, reflect on failures, and watch tutorials to refine strategies. Can Vision-Language Models (VLMs) also learn from video-based reflection? We present GameVerse, a…
Video frame transmission delay is critical in real-time applications such as online video gaming, live show, etc. The receiving deadline of a new frame must catch up with the frame rendering time. Otherwise, the system will buffer a while,…
Recent studies have advocated the detection of fake videos as a one-class detection task, predicated on the hypothesis that the consistency between audio and visual modalities of genuine data is more significant than that of fake data. This…
Many videogames suffer "review bombing" -a large volume of unusually low scores that in many cases do not reflect the real quality of the product- when rated by users. By taking Metacritic's 50,000+ user score aggregations for PC games in…
Recent progress in diffusion models has greatly enhanced video generation quality, yet these models still require fine-tuning to improve specific dimensions like instance preservation, motion rationality, composition, and physical…
The development of video game streaming has grown rapidly, with major platforms such as YouTube and Twitch using different codecs. To support quality assessment models that work consistently across any codec, it is necessary to have access…
Bug reports are often unstructured and verbose, making it challenging for developers to efficiently comprehend software issues. Existing summarization approaches typically rely on surface-level textual cues, resulting in incomplete or…
Recent studies have shown that bugs can be categorized into intrinsic and extrinsic types. Intrinsic bugs can be backtracked to specific changes in the version control system (VCS), while extrinsic bugs originate from external changes to…
This paper describes and provides an initial solution to a novel video editing task, i.e., video de-fencing. It targets automatic restoration of the video clips that are corrupted by fence-like occlusions during capture. Our key observation…
A current trend in industries such as semiconductors and foundry is to shift their visual inspection processes to Automatic Visual Inspection (AVI) systems, to reduce their costs, mistakes, and dependency on human experts. This paper…
Video Large Language Models (Video-LLMs) have made remarkable progress in video understanding tasks. However, they are constrained by the maximum length of input tokens, making it impractical to input entire videos. Existing frame selection…
Cross-modal video retrieval aims to retrieve the semantically relevant videos given a text as a query, and is one of the fundamental tasks in Multimedia. Most of top-performing methods primarily leverage Visual Transformer (ViT) to extract…
Cloud gaming is a multi-billion dollar industry. A client in cloud gaming sends its movement to the game server on the Internet, which renders and transmits the resulting video back. In order to provide a good gaming experience, a latency…
Bug reports are common artefacts in software development. They serve as the main channel for users to communicate to developers information about the issues that they encounter when using released versions of software programs. In the…
This report provides an architecture-led analysis of two modern vision-language models (VLMs), Qwen2.5-VL-7B-Instruct and Llama-4-Scout-17B-16E-Instruct, and explains how their architectural properties map to a practical video-to-artifact…