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Bug tracking systems play a crucial role in software maintenance, yet developers frequently struggle with low-quality user-submitted reports that omit essential details such as Steps to Reproduce (S2R), Observed Behavior (OB), and Expected…

Software Engineering · Computer Science 2026-04-30 Emre Furkan Akyol , Mehmet Dedeler , Eray Tüzün

Comparing vision language models on videos is particularly complex, as the performances is jointly determined by the model's visual representation capacity and the frame-sampling strategy used to construct the input. Current video…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Marija Brkic , Anas Filali Razzouki , Yannis Tevissen , Khalil Guetari , Mounim A. El Yacoubi

The identification of source cameras from videos, though it is a highly relevant forensic analysis topic, has been studied much less than its counterpart that uses images. In this work we propose a method to identify the source camera of a…

Computer Vision and Pattern Recognition · Computer Science 2020-12-14 Derrick Timmerman , Swaroop Bennabhaktula , Enrique Alegre , George Azzopardi

The autonomous discovery of bugs remains a significant challenge in modern software development. Compared to code generation, the complexity of dynamic runtime environments makes bug discovery considerably harder for large language models…

Software Engineering · Computer Science 2026-04-06 Shufan Jiang , Chios Chen , Zhiyang Chen

Autonomous driving increasingly relies on Visual Question Answering (VQA) to enable vehicles to understand complex surroundings by analyzing visual inputs and textual queries. Currently, a paramount concern for VQA in this domain is the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Yuliang Cai , Dongqiangzi Ye , Zitian Chen , Chongruo Wu

Human gameplay is a visually grounded interaction loop in which players act, reflect on failures, and watch tutorials to refine strategies. Can Vision-Language Models (VLMs) also learn from video-based reflection? We present GameVerse, a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Kuan Zhang , Dongchen Liu , Qiyue Zhao , Jinkun Hou , Xinran Zhang , Qinlei Xie , Miao Liu , Yiming Li

Video frame transmission delay is critical in real-time applications such as online video gaming, live show, etc. The receiving deadline of a new frame must catch up with the frame rendering time. Otherwise, the system will buffer a while,…

Computer Vision and Pattern Recognition · Computer Science 2021-03-18 Wang Shen , Wenbo Bao , Guangtao Zhai , Charlie L Wang , Jerry W Hu , Zhiyong Gao

Recent studies have advocated the detection of fake videos as a one-class detection task, predicated on the hypothesis that the consistency between audio and visual modalities of genuine data is more significant than that of fake data. This…

Sound · Computer Science 2024-06-13 Xiaolou Li , Zehua Liu , Chen Chen , Lantian Li , Li Guo , Dong Wang

Many videogames suffer "review bombing" -a large volume of unusually low scores that in many cases do not reflect the real quality of the product- when rated by users. By taking Metacritic's 50,000+ user score aggregations for PC games in…

Computation and Language · Computer Science 2024-05-13 Javier Coronado-Blázquez

Recent progress in diffusion models has greatly enhanced video generation quality, yet these models still require fine-tuning to improve specific dimensions like instance preservation, motion rationality, composition, and physical…

Computer Vision and Pattern Recognition · Computer Science 2025-06-13 Xiaoyi Bao , Jindi Lv , Xiaofeng Wang , Zheng Zhu , Xinze Chen , YuKun Zhou , Jiancheng Lv , Xingang Wang , Guan Huang

The development of video game streaming has grown rapidly, with major platforms such as YouTube and Twitch using different codecs. To support quality assessment models that work consistently across any codec, it is necessary to have access…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Rajesh Sureddi , Shreshth Saini , Avinab Saha , Alan C. Bovik

Bug reports are often unstructured and verbose, making it challenging for developers to efficiently comprehend software issues. Existing summarization approaches typically rely on surface-level textual cues, resulting in incomplete or…

Recent studies have shown that bugs can be categorized into intrinsic and extrinsic types. Intrinsic bugs can be backtracked to specific changes in the version control system (VCS), while extrinsic bugs originate from external changes to…

Software Engineering · Computer Science 2025-04-03 Pragya Bhandari , Gema Rodríguez-Pérez

This paper describes and provides an initial solution to a novel video editing task, i.e., video de-fencing. It targets automatic restoration of the video clips that are corrupted by fence-like occlusions during capture. Our key observation…

Computer Vision and Pattern Recognition · Computer Science 2012-10-09 Yadong Mu , Wei Liu , Shuicheng Yan

A current trend in industries such as semiconductors and foundry is to shift their visual inspection processes to Automatic Visual Inspection (AVI) systems, to reduce their costs, mistakes, and dependency on human experts. This paper…

Computer Vision and Pattern Recognition · Computer Science 2021-09-22 Masoud Jalayer , Reza Jalayer , Amin Kaboli , Carlotta Orsenigo , Carlo Vercellis

Video Large Language Models (Video-LLMs) have made remarkable progress in video understanding tasks. However, they are constrained by the maximum length of input tokens, making it impractical to input entire videos. Existing frame selection…

Computer Vision and Pattern Recognition · Computer Science 2025-03-31 Sicheng Yu , Chengkai Jin , Huanyu Wang , Zhenghao Chen , Sheng Jin , Zhongrong Zuo , Xiaolei Xu , Zhenbang Sun , Bingni Zhang , Jiawei Wu , Hao Zhang , Qianru Sun

Cross-modal video retrieval aims to retrieve the semantically relevant videos given a text as a query, and is one of the fundamental tasks in Multimedia. Most of top-performing methods primarily leverage Visual Transformer (ViT) to extract…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Ning Han , Xun Yang , Ee-Peng Lim , Hao Chen , Qianru Sun

Cloud gaming is a multi-billion dollar industry. A client in cloud gaming sends its movement to the game server on the Internet, which renders and transmits the resulting video back. In order to provide a good gaming experience, a latency…

Networking and Internet Architecture · Computer Science 2023-10-24 Zhaoyuan He , Yifan Yang , Shuozhe Li , Diyuan Dai , Lili Qiu , Yuqing Yang

Bug reports are common artefacts in software development. They serve as the main channel for users to communicate to developers information about the issues that they encounter when using released versions of software programs. In the…

Software Engineering · Computer Science 2021-12-21 Arthur D. Sawadogo , Quentin Guimard , Tegawendé F. Bissyandé , Abdoul Kader Kaboré , Jacques Klein , Naouel Moha

This report provides an architecture-led analysis of two modern vision-language models (VLMs), Qwen2.5-VL-7B-Instruct and Llama-4-Scout-17B-16E-Instruct, and explains how their architectural properties map to a practical video-to-artifact…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Thomson Tong , Diba Darooneh
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