Related papers: Automated Bug Frame Retrieval from Gameplay Videos…
Current video retrieval systems, especially those used in competitions, primarily focus on querying individual keyframes or images rather than encoding an entire clip or video segment. However, queries often describe an action or event over…
In this paper, Gated-ViGAT, an efficient approach for video event recognition, utilizing bottom-up (object) information, a new frame sampling policy and a gating mechanism is proposed. Specifically, the frame sampling policy uses weighted…
Despite exciting recent results showing vision-language systems' capacity to reason about images using natural language, their capacity for video reasoning remains under-explored. We motivate framing video reasoning as the sequential…
This paper presents a novel retrieval pipeline for video collections, which aims to retrieve the most significant parts of an edited video for a given query, and represent them with thumbnails which are at the same time semantically…
Visual effects (VFX) production often struggles with slow, resource-intensive mask generation. This paper presents an automated video segmentation pipeline that creates temporally consistent instance masks. It employs machine learning for:…
With the rapid growth of software scale and complexity, a large number of bug reports are submitted to the bug tracking system. In order to speed up defect repair, these reports need to be accurately classified so that they can be sent to…
Autonomous driving software generates enormous amounts of data every second, which software development organizations save for future analysis and testing in the form of logs. However, given the vast size of this data, locating specific…
In spite of advances in gaming hardware and software, gameplay is often tainted with graphics errors, glitches, and screen artifacts. This proof of concept study presents a machine learning approach for automated detection of graphics…
Training data is a critical requirement for machine learning tasks, and labeled training data can be expensive to acquire, often requiring manual or semi-automated data collection pipelines. For tracking applications, the data collection…
We describe a zero-shot pipeline developed for the ACCIDENT @ CVPR 2026 challenge. The challenge requires predicting when, where, and what type of traffic accident occurs in surveillance video, without labeled real-world training data. Our…
Block-based programming environments such as Scratch are increasingly popular in programming education, in particular for young learners. While the use of blocks helps prevent syntax errors, semantic bugs remain common and difficult to…
Game development has become an extremely competitive multi-billion-dollar industry. Many games fail even after years of development efforts because of game-breaking bugs that disrupt the game-play and ruin the player experience. The goal of…
Bug reports are vital for software maintenance that allow users to inform developers of the problems encountered while using software. However, it is difficult for non-technical users to write clear descriptions about the bug occurrence.…
Automatic video summarization is still an unsolved problem due to several challenges. We take steps towards making automatic video summarization more realistic by addressing them. Firstly, the currently available datasets either have very…
Automated industrial inspection requires both precise defect localization and structured maintenance report generation; in current practice these tasks are handled separately, with linguistic interpretation left to human experts. This paper…
Despite the rapid evolution of learning and computer vision algorithms, Fine-Grained Classification (FGC) still poses an open problem in many practically relevant applications. In the retail domain, for example, the identification of fast…
Robust scene segmentation and keyframe extraction are essential preprocessing steps in video understanding pipelines, supporting tasks such as indexing, summarization, and semantic retrieval. However, existing methods often lack…
Automated Bug Detection (ABD) in video games is composed of two distinct but complementary problems: automated game exploration and bug identification. Automated game exploration has received much recent attention, spurred on by…
Video-based bug reports are increasingly being used to document bugs for programs centered around a graphical user interface (GUI). However, developing automated techniques to manage video-based reports is challenging as it requires…
Open-ended video game glitch detection aims to identify glitches in gameplay videos, describe them in natural language, and localize when they occur. Unlike conventional game glitch understanding tasks which have largely been framed as…