English
Related papers

Related papers: Motion is the Choreographer: Learning Latent Pose …

200 papers

We propose a framework to learn a structured latent space to represent 4D human body motion, where each latent vector encodes a full motion of the whole 3D human shape. On one hand several data-driven skeletal animation models exist…

Computer Vision and Pattern Recognition · Computer Science 2022-09-02 Mathieu Marsot , Stefanie Wuhrer , Jean-Sebastien Franco , Stephane Durocher

Generating natural and linguistically accurate sign language avatars remains a formidable challenge. Current Sign Language Production (SLP) frameworks face a stark trade-off: direct text-to-pose models suffer from regression-to-the-mean…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Jianhe Low , Alexandre Symeonidis-Herzig , Maksym Ivashechkin , Ozge Mercanoglu Sincan , Richard Bowden

Recent advances in interactive technologies have highlighted the prominence of audio signals for semantic encoding. This paper explores a new task, where audio signals are used as conditioning inputs to generate motions that align with the…

Sound · Computer Science 2025-05-30 Zi-An Wang , Shihao Zou , Shiyao Yu , Mingyuan Zhang , Chao Dong

Electromyography (EMG)-based gesture recognition has emerged as a promising approach for human-computer interaction. However, its performance is often limited by the scarcity of labeled EMG data, significant cross-user variability, and poor…

Human-Computer Interaction · Computer Science 2025-12-11 Nana Wang , Gen Li , Pengfei Ren , Hao Su , Suli Wang

This paper proposes MotionVerse, a unified framework that harnesses the capabilities of Large Language Models (LLMs) to comprehend, generate, and edit human motion in both single-person and multi-person scenarios. To efficiently represent…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Ruibing Hou , Mingshuang Luo , Hongyu Pan , Hong Chang , Shiguang Shan

Co-speech gesture generation is to synthesize a gesture sequence that not only looks real but also matches with the input speech audio. Our method generates the movements of a complete upper body, including arms, hands, and the head.…

Computer Vision and Pattern Recognition · Computer Science 2021-11-30 Shenhan Qian , Zhi Tu , Yihao Zhi , Wen Liu , Shenghua Gao

Text-driven content creation has evolved to be a transformative technique that revolutionizes creativity. Here we study the task of text-driven human video generation, where a video sequence is synthesized from texts describing the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-18 Yuming Jiang , Shuai Yang , Tong Liang Koh , Wayne Wu , Chen Change Loy , Ziwei Liu

Motions are reflected in videos as the movement of pixels, and actions are essentially patterns of inconsistent motions between the foreground and the background. To well distinguish the actions, especially those with complicated…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Ziyuan Huang , Shiwei Zhang , Jianwen Jiang , Mingqian Tang , Rong Jin , Marcelo Ang

Co-Speech Gesture Video Generation aims to generate vivid speech videos from audio-driven still images, which is challenging due to the diversity of body parts in terms of motion amplitude, audio relevance, and detailed features. Relying…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Siyuan Wang , Jiawei Liu , Wei Wang , Yeying Jin , Jinsong Du , Zhi Han

Co-speech gestures, if presented in the lively form of videos, can achieve superior visual effects in human-machine interaction. While previous works mostly generate structural human skeletons, resulting in the omission of appearance…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Xu He , Qiaochu Huang , Zhensong Zhang , Zhiwei Lin , Zhiyong Wu , Sicheng Yang , Minglei Li , Zhiyi Chen , Songcen Xu , Xiaofei Wu

Creating a virtual avatar with semantically coherent gestures that are aligned with speech is a challenging task. Existing gesture generation research mainly focused on generating rhythmic beat gestures, neglecting the semantic context of…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Lanmiao Liu , Esam Ghaleb , Aslı Özyürek , Zerrin Yumak

In this work, we present Semantic Gesticulator, a novel framework designed to synthesize realistic gestures accompanying speech with strong semantic correspondence. Semantically meaningful gestures are crucial for effective non-verbal…

Graphics · Computer Science 2025-10-23 Zeyi Zhang , Tenglong Ao , Yuyao Zhang , Qingzhe Gao , Chuan Lin , Baoquan Chen , Libin Liu

Talking head video generation aims to generate a realistic talking head video that preserves the person's identity from a source image and the motion from a driving video. Despite the promising progress made in the field, it remains a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Shuling Zhao , Fa-Ting Hong , Xiaoshui Huang , Dan Xu

Temporal modeling and spatio-temporal collaboration are pivotal techniques for video-based human pose estimation. Most state-of-the-art methods adopt optical flow or temporal difference, learning local visual content correspondence across…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Runyang Feng , Haoming Chen

Existing video generation models predominantly emphasize appearance fidelity while exhibiting limited ability to synthesize complex human motions, such as whole-body movements, long-range dynamics, and fine-grained human-environment…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Haoyu Wang , Hao Tang , Donglin Di , Zhilu Zhang , Wangmeng Zuo , Feng Gao , Siwei Ma , Shiliang Zhang

In many contexts, creating mappings for gestural interactions can form part of an artistic process. Creators seeking a mapping that is expressive, novel, and affords them a sense of authorship may not know how to program it up in a signal…

Human-Computer Interaction · Computer Science 2021-06-17 Tim Murray-Browne , Panagiotis Tigas

Our goal is to generate realistic human motion from natural language. Modern methods often face a trade-off between model expressiveness and text-to-motion alignment. Some align text and motion latent spaces but sacrifice expressiveness;…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Nefeli Andreou , Xi Wang , Victoria Fernández Abrevaya , Marie-Paule Cani , Yiorgos Chrysanthou , Vicky Kalogeiton

Deep learning models have improved sign language-to-text translation and made it easier for non-signers to understand signed messages. When the goal is spoken communication, a naive approach is to convert signed messages into text and then…

Sound · Computer Science 2026-04-14 Toranosuke Manabe , Yuto Shibata , Shinnosuke Takamichi , Yoshimitsu Aoki

In this paper, we introduce a neural rendering pipeline for transferring the facial expressions, head pose, and body movements of one person in a source video to another in a target video. We apply our method to the challenging case of Sign…

Computer Vision and Pattern Recognition · Computer Science 2023-05-31 Christina O. Tze , Panagiotis P. Filntisis , Athanasia-Lida Dimou , Anastasios Roussos , Petros Maragos

Gesture synthesis has gained significant attention as a critical research field, aiming to produce contextually appropriate and natural gestures corresponding to speech or textual input. Although deep learning-based approaches have achieved…

Computation and Language · Computer Science 2024-05-29 Nan Gao , Zeyu Zhao , Zhi Zeng , Shuwu Zhang , Dongdong Weng , Yihua Bao