Related papers: Motion is the Choreographer: Learning Latent Pose …
Large language models have revolutionized sign language generation by automatically transforming text into high-quality sign language videos, providing accessible communication for the Deaf community. However, existing LLM-based approaches…
The advancement of generative AI has extended to the realm of Human Dance Generation, demonstrating superior generative capacities. However, current methods still exhibit deficiencies in achieving spatiotemporal consistency, resulting in…
We present a video generation model that accurately reproduces object motion, changes in camera viewpoint, and new content that arises over time. Existing video generation methods often fail to produce new content as a function of time…
Since American Sign Language (ASL) has no standard written form, Deaf signers frequently share videos in order to communicate in their native language. However, since both hands and face convey critical linguistic information in signed…
State-of-the-art sign language generation frameworks lack expressivity and naturalness which is the result of only focusing manual signs, neglecting the affective, grammatical and semantic functions of facial expressions. The purpose of…
Language-guided human motion synthesis has been a challenging task due to the inherent complexity and diversity of human behaviors. Previous methods face limitations in generalization to novel actions, often resulting in unrealistic or…
Sign Language Production (SLP) aims to generate sign videos corresponding to spoken language sentences, where the conversion of sign Glosses to Poses (G2P) is the key step. Due to the cross-modal semantic gap and the lack of word-action…
We study the problem of recognizing video sequences of fingerspelled letters in American Sign Language (ASL). Fingerspelling comprises a significant but relatively understudied part of ASL. Recognizing fingerspelling is challenging for a…
The Sign Language Production (SLP) project aims to automatically translate spoken languages into sign sequences. Our approach focuses on the transformation of sign gloss sequences into their corresponding sign pose sequences (G2P). In this…
Analyzing human motion is a challenging task with a wide variety of applications in computer vision and in graphics. One such application, of particular importance in computer animation, is the retargeting of motion from one performer to…
The rapid development of Artificial Intelligence Generated Content (AIGC) has led to significant progress in video generation, but also raises serious concerns about intellectual property protection and reliable content tracing.…
Aligning multiple modalities in a latent space, such as images and texts, has shown to produce powerful semantic visual representations, fueling tasks like image captioning, text-to-image generation, or image grounding. In the context of…
Diffusion-based video motion customization facilitates the acquisition of human motion representations from a few video samples, while achieving arbitrary subjects transfer through precise textual conditioning. Existing approaches often…
The recent surge in large language models has automated translations of spoken and written languages. However, these advances remain largely inaccessible to American Sign Language (ASL) users, whose language relies on complex visual cues.…
Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These…
Text-to-motion generation has recently garnered significant research interest, primarily focusing on generating human motion sequences in blank backgrounds. However, human motions commonly occur within diverse 3D scenes, which has prompted…
In this work, we introduce an unconditional video generative model, InMoDeGAN, targeted to (a) generate high quality videos, as well as to (b) allow for interpretation of the latent space. For the latter, we place emphasis on interpreting…
3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…
Nowadays, it is possible to scan faces and automatically register them with high quality. However, the resulting face meshes often need further processing: we need to stabilize them to remove unwanted head movement. Stabilization is…
The task of text2motion is to generate human motion sequences from given textual descriptions, where the model explores diverse mappings from natural language instructions to human body movements. While most existing works are confined to…