Related papers: Multi-human Interactive Talking Dataset
Recently, interactive digital human video generation has attracted widespread attention and achieved remarkable progress. However, building such a practical system that can interact with diverse input signals in real time remains…
Audio-driven human video generation has achieved remarkable success in monologue scenarios, largely driven by advancements in powerful video generation foundation models. Moving beyond monologues, authentic human communication is inherently…
Audio-driven talking head synthesis has achieved remarkable photorealism, yet state-of-the-art (SOTA) models exhibit a critical failure: they lack generalization to the full spectrum of human diversity in ethnicity, language, and age…
To facilitate the research on intelligent and human-like chatbots with multi-modal context, we introduce a new video-based multi-modal dialogue dataset, called TikTalk. We collect 38K videos from a popular video-sharing platform, along with…
The scarcity of high-quality, multimodal training data severely hinders the creation of lifelike avatar animations for conversational AI in virtual environments. Existing datasets often lack the intricate synchronization between speech,…
Existing datasets for audio understanding primarily focus on single-turn interactions (i.e. audio captioning, audio question answering) for describing audio in natural language, thus limiting understanding audio via interactive dialogue. To…
In order to build self-consistent personalized dialogue agents, previous research has mostly focused on textual persona that delivers personal facts or personalities. However, to fully describe the multi-faceted nature of persona, image…
This paper introduces VideoMind, a video-centric omni-modal dataset designed for deep video content cognition and enhanced multi-modal feature representation. The dataset comprises 103K video samples (3K reserved for testing), each paired…
Co-speech gesture video generation aims to synthesize realistic, audio-aligned videos of speakers, complete with synchronized facial expressions and body gestures. This task presents challenges due to the significant one-to-many mapping…
As chatbots continue to evolve toward human-like, real-world, interactions, multimodality remains an active area of research and exploration. So far, efforts to integrate multimodality into chatbots have primarily focused on image-centric…
We address the problem of accurate capture of interactive behaviors between two people in daily scenarios. Most previous works either only consider one person or solely focus on conversational gestures of two people, assuming the body…
Conversation agents fueled by Large Language Models (LLMs) are providing a new way to interact with visual data. While there have been initial attempts for image-based conversation models, this work addresses the under-explored field of…
Multimodal conversational recommendation has recently emerged as a promising paradigm for delivering personalized experiences through natural dialogue enriched by visual and contextual grounding. Yet currently available multimodal…
When virtual agents interact with humans, gestures are crucial to delivering their intentions with speech. Previous multimodal co-speech gesture generation models required encoded features of all modalities to generate gestures. If some…
In face-to-face conversations, individuals need to switch between speaking and listening roles seamlessly. Existing 3D talking head generation models focus solely on speaking or listening, neglecting the natural dynamics of interactive…
When people observe events, they are able to abstract key information and build concise summaries of what is happening. These summaries include contextual and semantic information describing the important high-level details (what, where,…
People spend a substantial portion of their lives engaged in conversation, and yet our scientific understanding of conversation is still in its infancy. In this report we advance an interdisciplinary science of conversation, with findings…
In this study, conversations between humans and avatars are linguistically, organizationally, and structurally analyzed, focusing on what is necessary for creating face-to-face multimodal interfaces for machines. We videorecorded…
Recent years have seen an increasing trend in the volume of personal media captured by users, thanks to the advent of smartphones and smart glasses, resulting in large media collections. Despite conversation being an intuitive…
Human motion generation has shown great advances thanks to the recent diffusion models trained on large-scale motion capture data. Most of existing works, however, currently target animation of isolated people in empty scenes. Meanwhile,…