Related papers: Multi-human Interactive Talking Dataset
Recent advancements in language models have demonstrated their adeptness in conducting multi-turn dialogues and retaining conversational context. However, this proficiency remains largely unexplored in other multimodal generative models,…
We propose the first approach to automatically and jointly synthesize both the synchronous 3D conversational body and hand gestures, as well as 3D face and head animations, of a virtual character from speech input. Our algorithm uses a CNN…
Next generation task-oriented dialog systems need to understand conversational contexts with their perceived surroundings, to effectively help users in the real-world multimodal environment. Existing task-oriented dialog datasets aimed…
Processing human affective behavior is important for developing intelligent agents that interact with humans in complex interaction scenarios. A large number of current approaches that address this problem focus on classifying emotion…
Co-Speech Gesture Video Generation aims to generate vivid speech videos from audio-driven still images, which is challenging due to the diversity of body parts in terms of motion amplitude, audio relevance, and detailed features. Relying…
Recognizing human non-speech vocalizations is an important task and has broad applications such as automatic sound transcription and health condition monitoring. However, existing datasets have a relatively small number of vocal sound…
Humans share a wide variety of images related to their personal experiences within conversations via instant messaging tools. However, existing works focus on (1) image-sharing behavior in singular sessions, leading to limited long-term…
Most existing datasets for speaker identification contain samples obtained under quite constrained conditions, and are usually hand-annotated, hence limited in size. The goal of this paper is to generate a large scale text-independent…
We propose VLOGGER, a method for audio-driven human video generation from a single input image of a person, which builds on the success of recent generative diffusion models. Our method consists of 1) a stochastic human-to-3d-motion…
We present a novel approach for generating realistic speaking and talking faces by synthesizing a person's voice and facial movements from a static image, a voice profile, and a target text. The model encodes the prompt/driving text, the…
A significant barrier to progress in data-driven approaches to building dialog systems is the lack of high quality, goal-oriented conversational data. To help satisfy this elementary requirement, we introduce the initial release of the…
This paper introduces a new ROSbag-based multimodal affective dataset for emotional and cognitive states generated using Robot Operating System (ROS). We utilized images and sounds from the International Affective Pictures System (IAPS) and…
As a kind of new expression elements, Internet memes are popular and extensively used in online chatting scenarios since they manage to make dialogues vivid, moving, and interesting. However, most current dialogue researches focus on…
A video-grounded dialogue system is required to understand both dialogue, which contains semantic dependencies from turn to turn, and video, which contains visual cues of spatial and temporal scene variations. Building such dialogue systems…
We have recently seen tremendous progress in diffusion advances for generating realistic human motions. Yet, they largely disregard the multi-human interactions. In this paper, we present InterGen, an effective diffusion-based approach that…
Human communication is inherently multimodal, involving a combination of verbal and non-verbal cues such as speech, facial expressions, and body gestures. Modeling these behaviors is essential for understanding human interaction and for…
This paper addresses the problem of generating 3D interactive human motion from text. Given a textual description depicting the actions of different body parts in contact with static objects, we synthesize sequences of 3D body poses that…
Human face-to-face conversation is an ideal model for human-computer dialogue. One of the major features of face-to-face communication is its multiplicity of communication channels that act on multiple modalities. To realize a natural…
Talking Head Generation (THG) has emerged as a transformative technology in computer vision, enabling the synthesis of realistic human faces synchronized with image, audio, text, or video inputs. This paper provides a comprehensive review…
Diffusion models have revolutionized the field of talking head generation, yet still face challenges in expressiveness, controllability, and stability in long-time generation. In this research, we propose an EmotiveTalk framework to address…