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Reconstructing photorealistic and topology-aware human avatars from monocular videos remains a significant challenge in the fields of computer vision and graphics. While existing 3D human avatar modeling approaches can effectively capture…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Yuze Su , Hongsong Wang , Jie Gui , Liang Wang

This paper presents Particle-based Object Manipulation (Prompt), a new approach to robot manipulation of novel objects ab initio, without prior object models or pre-training on a large object data set. The key element of Prompt is a…

Robotics · Computer Science 2022-07-15 Siwei Chen , Xiao Ma , Yunfan Lu , David Hsu

Accurate object perception is essential for robotic applications such as object navigation. In this paper, we propose DQO-MAP, a novel object-SLAM system that seamlessly integrates object pose estimation and reconstruction. We employ 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Haoyuan Li , Ziqin Ye , Yue Hao , Weiyang Lin , Chao Ye

A significant challenge for real-world robotic manipulation is the effective 6DoF grasping of objects in cluttered scenes from any single viewpoint without the need for additional scene exploration. This work reinterprets grasping as…

Robotics · Computer Science 2024-05-30 Snehal Jauhri , Ishikaa Lunawat , Georgia Chalvatzaki

Most SLAM algorithms are based on the assumption that the scene is static. However, in practice, most scenes are dynamic which usually contains moving objects, these methods are not suitable. In this paper, we introduce DymSLAM, a dynamic…

Computer Vision and Pattern Recognition · Computer Science 2020-03-11 Chenjie Wang , Bin Luo , Yun Zhang , Qing Zhao , Lu Yin , Wei Wang , Xin Su , Yajun Wang , Chengyuan Li

For robots to robustly understand and interact with the physical world, it is highly beneficial to have a comprehensive representation - modelling geometry, physics, and visual observations - that informs perception, planning, and control…

Robotics · Computer Science 2024-06-18 Jad Abou-Chakra , Krishan Rana , Feras Dayoub , Niko Sünderhauf

Reassembling 3D broken objects is a challenging task. A robust solution that generalizes well must deal with diverse patterns associated with different types of broken objects. We propose a method that tackles the pairwise assembly of 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-06-06 Ali Alagrami , Luca Palmieri , Sinem Aslan , Marcello Pelillo , Sebastiano Vascon

Recognizing arbitrary or previously unseen categories is essential for comprehensive real-world 3D scene understanding. Currently, all existing methods rely on 2D or textual modalities during training or together at inference. This…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Yue Li , Qi Ma , Runyi Yang , Huapeng Li , Mengjiao Ma , Bin Ren , Nikola Popovic , Nicu Sebe , Ender Konukoglu , Theo Gevers , Luc Van Gool , Martin R. Oswald , Danda Pani Paudel

We present CrowdSplat, a novel approach that leverages 3D Gaussian Splatting for real-time, high-quality crowd rendering. Our method utilizes 3D Gaussian functions to represent animated human characters in diverse poses and outfits, which…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Xiaohan Sun , Yinghan Xu , John Dingliana , Carol O'Sullivan

Constructing 3D representations of object geometry is critical for many robotics tasks, particularly manipulation problems. These representations must be built from potentially noisy partial observations. In this work, we focus on the…

Computer Vision and Pattern Recognition · Computer Science 2025-11-13 Herbert Wright , Weiming Zhi , Martin Matak , Matthew Johnson-Roberson , Tucker Hermans

Three-dimensional reconstruction is a fundamental problem in robotics perception. We examine the problem of active view selection to perform 3D Gaussian Splatting reconstructions with as few input images as possible. Although 3D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2024-09-26 Monica M. Q. Li , Pierre-Yves Lajoie , Giovanni Beltrame

Robust 3D representation learning forms the perceptual foundation of spatial intelligence, enabling downstream tasks in scene understanding and embodied AI. However, learning such representations directly from unposed multi-view images…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Bo Zhou , Qiuxia Lai , Zeren Sun , Xiangbo Shu , Yazhou Yao , Wenguan Wang

We present ArtMesh, a mesh-native method for reconstructing articulated objects explicitly as connected triangle meshes with per-part rigid motion from multi-view images in start and end states. Existing 3D Gaussian Splatting pipelines for…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Sylvia Yuan , Dan Wang , Ravi Ramamoorthi , Xinrui Cui

3D Gaussian Splatting reconstructs scenes by starting from a sparse Structure-from-Motion initialization and refining under-reconstructed regions. This process is slow, as it requires multiple densification steps where Gaussians are…

Graphics · Computer Science 2026-02-13 Dmytro Kotovenko , Olga Grebenkova , Björn Ommer

Transient objects in video sequences can significantly degrade the quality of 3D scene reconstructions. To address this challenge, we propose T-3DGS, a novel framework that robustly filters out transient distractors during 3D reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Alexander Markin , Vadim Pryadilshchikov , Artem Komarichev , Ruslan Rakhimov , Peter Wonka , Evgeny Burnaev

We present Real2Code, a novel approach to reconstructing articulated objects via code generation. Given visual observations of an object, we first reconstruct its part geometry using an image segmentation model and a shape completion model.…

Computer Vision and Pattern Recognition · Computer Science 2024-06-14 Zhao Mandi , Yijia Weng , Dominik Bauer , Shuran Song

3D affordance reasoning, the task of associating human instructions with the functional regions of 3D objects, is a critical capability for embodied agents. Current methods based on 3D Gaussian Splatting (3DGS) are fundamentally limited to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-01 Di Li , Jie Feng , Jiahao Chen , Weisheng Dong , Guanbin Li , Yuhui Zheng , Mingtao Feng , Guangming Shi

Understanding the 3D geometry of transparent objects from RGB images is challenging due to their inherent physical properties, such as reflection and refraction. To address these difficulties, especially in scenarios with sparse views and…

Robotics · Computer Science 2025-08-27 Jeongyun Kim , Seunghoon Jeong , Giseop Kim , Myung-Hwan Jeon , Eunji Jun , Ayoung Kim

Neural rendering methods have significantly advanced photo-realistic 3D scene rendering in various academic and industrial applications. The recent 3D Gaussian Splatting method has achieved the state-of-the-art rendering quality and speed…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Tao Lu , Mulin Yu , Linning Xu , Yuanbo Xiangli , Limin Wang , Dahua Lin , Bo Dai

Language-guided robotic grasping is a rapidly advancing field where robots are instructed using human language to grasp specific objects. However, existing methods often depend on dense camera views and struggle to quickly update scenes,…

Robotics · Computer Science 2024-12-04 Junqiu Yu , Xinlin Ren , Yongchong Gu , Haitao Lin , Tianyu Wang , Yi Zhu , Hang Xu , Yu-Gang Jiang , Xiangyang Xue , Yanwei Fu
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