Related papers: A Relational (Re)Turn: Revisit Interactive Art thr…
Efficient explorative data analysis systems must take into account both what a user knows and wants to know. This paper proposes a principled framework for interactive visual exploration of relations in data, through views most informative…
This study explores the concept of creativity and artificial intelligence (AI) and their recent integration. While AI has traditionally been perceived as incapable of generating new ideas or creating art, the development of more…
Recent approaches in robotics follow the insight that perception is facilitated by interaction with the environment. These approaches are subsumed under the term of Interactive Perception (IP). It provides the following benefits: (i)…
Cognitive reappraisal is a key strategy in emotion regulation, involving reinterpretation of emotionally charged stimuli to alter affective responses. Despite its central role in clinical and cognitive science, real-world reappraisal…
Artists and especially new media artists contribute to public perceptions and adoption of new technologies through their own use of emerging media technologies such as augmented and virtual reality, generative image systems, and…
Residual coherence is a graphical tool for selecting potential second-order interaction terms as functions of a single time series and its lags. This paper extends the notion of residual coherence to account for interaction terms of…
Incorporating interdisciplinary perspectives is seen as an essential step towards enhancing artificial intelligence (AI) ethics. In this regard, the field of arts is perceived to play a key role in elucidating diverse historical and…
The recent adoption of artificial intelligence in socio-technical systems raises concerns about the black-box nature of the resulting decisions in fields such as hiring, finance, admissions, etc. If data subjects -- such as job applicants,…
The science of Human-Computer Interaction (HCI) is populated by isolated empirical findings, often tied to specific technologies, designs, and tasks. This situation probably lies in observing the wrong object of study, that is to say,…
While Artificial Intelligence (AI) technologies are being progressively developed, artists and researchers are investigating their role in artistic practices. In this work, we present an AI-based Brain-Computer Interface (BCI) in which…
There is a perceived controversy as to whether the cognitive representation of affect is better modelled using a dimensional or categorical theory. This paper first suggests that these views are, in fact, compatible. The paper then…
Can we define what it means to be "creative," and if so, can our definition drive artificial intelligence (AI) systems to feats of creativity indistinguishable from human efforts? This mixed question is considered from technological and…
The applications of generative AI have become extremely impressive, and the interplay between users and AI is even more so. Current human-AI interaction literature has taken a broad look at how humans interact with generative AI, but it…
Since the early 2000s, cultural institutions have been instrumental in reshaping public spaces, fostering community engagement, and nurturing artistic innovation. Central to these initiatives are audience interaction and participation…
In the context of artificial life art and agent-based art, this paper draws on Simon Penny's {\itshape Aesthetic of Behavior} theory and Sofian Audry's discussions on behavior computation to examine how artists design agent behaviors and…
While AI models have demonstrated remarkable capabilities in constrained domains like game strategy, their potential for genuine creativity in open-ended domains like art remains debated. We explore this question by examining how AI can…
The interactive game theoretical approach to the description of perception processes is proposed. The subject is treated formally in terms of a new class of the verbalizable interactive games which are called the perception games. An…
This paper addresses the concept of materiality in virtual environments, which we define as being composed of objects that can influence user experience actively. Such virtual materiality is closely related to its physical counterpart,…
The notion of interactional expertise is explained starting with its origins and discussing its many applications. Interactional expertise is the ability to understand a technical area purely be deeply immersed in its 'practice-language'…
I intend to make a scientific contribution of my subjective experience as a single unit of self-described ``artist'' leveraging artificial intelligence as an assistive visual creation tool, in the hopes that it may provide some inspiration…