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Machine learning and many of its applications are considered hard to approach due to their complexity and lack of transparency. One mission of human-centric machine learning is to improve algorithm transparency and user satisfaction while…
This insight paper examines embodied interaction in interactive art, focusing on body embodiment, bodily sensation (i.e., somaesthetic), and audience-artwork interaction. The authors propose a new three-dimensional descriptive model of…
This paper critically re-examines "Digital Nature," a concept that has proliferated across various domains over the last ten years. By "Digital Nature," we refer to an evolving view of nature as a dynamic process of circulating computation…
In computer vision, visual arts are often studied from a purely aesthetics perspective, mostly by analysing the visual appearance of an artistic reproduction to infer its style, its author, or its representative features. In this work,…
This article introduces Recursivism as a conceptual framework for analyzing contemporary artistic practices in the age of artificial intelligence. While recursion is precisely defined in mathematics and computer science, it has not…
This paper introduces Orthogonal Art, a proposed artistic discipline that emerges in dialectical response to artificial intelligence rather than in service of it. Unlike AI-augmented creative practices, Orthogonal Art is structurally…
Machine learning has been applied to a number of creative, design-oriented tasks. However, it remains unclear how to best empower human users with these machine learning approaches, particularly those users without technical expertise. In…
Connectivity enabled by technologies such as the Internet of Things, Artificial Intelligence, Big Data, and Cloud Computing is rapidly transforming our interactions with the world and with each other. It reshapes social interactions,…
With the advancement of virtual reality (VR) technology, virtual displays have become integral to how museums, galleries, and other tourist destinations present their collections to the public. However, the current lack of immersion in…
We propose a new form of human-machine interaction. It is a pictorial game consisting of interactive rounds of creation between artists and a machine. They repetitively paint one after the other. At its rounds, the computer partially…
Education is not merely the transmission of information or the optimisation of individual performance; it is a fundamentally social, constructive, and relational practice. However, recent advances in generative artificial intelligence…
This study investigates the aesthetic experience and educational value of collaborative artmaking with generative artificial intelligence (AI) among young learners and art students. Based on a survey of 112 participants, we examine how…
This paper aims to diversify the existing critical discourse by introducing new perspectives for the poetic, expressive, and ethical features of tactical media art that involves artificial intelligence (AI). It explores diverse approaches…
Nowadays, interactive technologies are used almost everywhere. As a result, designers need to increasingly make them "socially acceptable". Previous work recommends "subtle" forms of interaction to increase social acceptability and avoid…
This paper asks whether our relationship with nature can move from human dominance to genuine interdependence, and whether artificial intelligence (AI) can mediate that shift. We examine a new ecological-design paradigm in which AI…
Neuroaesthetics is an interdisciplinary field that brings together neuroscience, psychology, and the arts to explore how the human brain perceives and responds to visual beauty. This paper examines the neural mechanisms behind aesthetic…
Experiential AI is presented as a research agenda in which scientists and artists come together to investigate the entanglements between humans and machines, and an approach to human-machine learning and development where knowledge is…
Art is a variety of human activities that include the production of visual, auditory, or performing objects that express the creativity, creative concepts, or technological abilities of the artist, intended primarily for their beauty or…
We present ReTracing, a multi-agent embodied performance art that adopts an archaeological approach to examine how artificial intelligence shapes, constrains, and produces bodily movement. Drawing from science-fiction novels, the project…
AI systems are increasingly being adopted across various domains and application areas. With this surge, there is a growing research focus and societal concern for actively involving humans in developing, operating, and adopting these…