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An increasingly common area of study in procedural content generation is the creation of level segments: short pieces that can be used to form larger levels. Previous work has used basic concatenation to form these larger levels. However,…

Artificial Intelligence · Computer Science 2022-08-23 Colan Biemer , Seth Cooper

Game engines help developers create video games and avoid duplication of code and effort, like frameworks for traditional software systems. In this paper, we explore open-source game engines along three perspectives: literature, code, and…

Software Engineering · Computer Science 2020-10-16 Cristiano Politowski , Fabio Petrillo , João Eduardo Montandon , Marco Tulio Valente , Yann-Gaël Guéhéneuc

The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…

Machine Learning · Computer Science 2025-03-25 Florian Rupp , Manuel Eberhardinger , Kai Eckert

With large language models (LLMs) on the rise, in-game interactions are shifting from rigid commands to natural conversations. However, the impacts of LLMs on player performance and game experience remain underexplored. This work explores…

Human-Computer Interaction · Computer Science 2025-07-31 Xin Sun , Lei Wang , Yue Li , Jie Li , Massimo Poesio , Julian Frommel , Koen Hinriks , Jiahuan Pei

Cryptic crosswords are puzzles that rely on general knowledge and the solver's ability to manipulate language on different levels, dealing with various types of wordplay. Previous research suggests that solving such puzzles is challenging…

Computation and Language · Computer Science 2025-01-15 Abdelrahman Sadallah , Daria Kotova , Ekaterina Kochmar

Automated decision making is used routinely throughout our everyday life. Recommender systems decide which jobs, movies, or other user profiles might be interesting to us. Spell checkers help us to make good use of language. Fraud detection…

Machine Learning · Computer Science 2020-07-15 Alexander Jung , Pedro H. J. Nardelli

Recent studies on the safety alignment of large language models (LLMs) have revealed that existing approaches often operate superficially, leaving models vulnerable to various adversarial attacks. Despite their significance, these studies…

Cryptography and Security · Computer Science 2025-06-02 Jianwei Li , Jung-Eun Kim

Curriculum learning--ordering training examples in a sequence to aid machine learning--takes inspiration from human learning, but has not gained widespread acceptance. Static strategies for scoring item difficulty rely on indirect proxy…

Machine Learning · Computer Science 2026-03-17 Zhenwei Tang , Amogh Inamdar , Ashton Anderson , Richard Zemel

Large language models (LLMs) are being increasingly adopted for programming work. Prior work shows that while LLMs accelerate task completion for professional programmers, beginning programmers struggle to prompt models effectively.…

Software Engineering · Computer Science 2025-04-29 Yangtian Zi , Luisa Li , Arjun Guha , Carolyn Jane Anderson , Molly Q Feldman

Tasks of different nature and difficulty levels are a part of people's lives. In this context, there is a scientific interest in the relationship between the difficulty of the task and the persistence need to accomplish it. Despite the…

Human-Computer Interaction · Computer Science 2024-04-25 Leonardo Ribeiro da Cunha , Leonardo Oliveira Mendes , Renio dos Santos Mendes

We provide $89$ challenging simulation environments that range in difficulty. The difficulty of solving a task is linked not only to the number of dimensions in the action space but also to the size and shape of the distribution of…

Artificial Intelligence · Computer Science 2018-04-23 Glen Berseth , Xue Bin Peng , Michiel van de Panne

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

Artificial Intelligence · Computer Science 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

A challenge in creating a dataset for machine reading comprehension (MRC) is to collect questions that require a sophisticated understanding of language to answer beyond using superficial cues. In this work, we investigate what makes…

Computation and Language · Computer Science 2018-08-29 Saku Sugawara , Kentaro Inui , Satoshi Sekine , Akiko Aizawa

Architects adopt visual scripting and parametric design tools to explore more expansive design spaces (Coates, 2010), refine their thinking about the geometric logic of their design (Woodbury, 2010), and overcome conventional software…

Computation and Language · Computer Science 2024-12-05 Moritz Rietschel , Fang Guo , Kyle Steinfeld

Procedurally generated levels created by machine learning models can be unsolvable without further editing. Various methods have been developed to automatically repair these levels by enforcing hard constraints during the post-processing…

Artificial Intelligence · Computer Science 2024-11-05 Mahsa Bazzaz , Seth Cooper

Wargames are simulations of conflicts in which participants' decisions influence future events. While casual wargaming can be used for entertainment or socialization, serious wargaming is used by experts to explore strategic implications of…

Artificial Intelligence · Computer Science 2025-10-24 Glenn Matlin , Parv Mahajan , Isaac Song , Yixiong Hao , Ryan Bard , Stu Topp , Evan Montoya , M. Rehan Parwani , Soham Shetty , Mark Riedl

Existing tools for laypeople to create personal classifiers often assume a motivated user working uninterrupted in a single, lengthy session. However, users tend to engage with social media casually, with many short sessions on an ongoing,…

Human-Computer Interaction · Computer Science 2025-06-13 Leijie Wang , Kathryn Yurechko , Pranati Dani , Quan Ze Chen , Amy X. Zhang

Accurate estimates of item difficulty are essential for valid assessment and effective adaptive learning. However, for newly created tasks, response data are typically unavailable. Pretesting and expert judgement can be costly and slow,…

This article addresses Second Language (L2) writing development through an investigation of new grammatical and structural complexity metrics. We explore the paradigmatic production in learner English by linking language functions to…

Computation and Language · Computer Science 2025-03-17 Cyriel Mallart , Andrew Simpkin , Nicolas Ballier , Paula Lissón , Rémi Venant , Jen-Yu Li , Bernardo Stearns , Thomas Gaillat

Character-level models have become a popular approach specially for their accessibility and ability to handle unseen data. However, little is known on their ability to reveal the underlying morphological structure of a word, which is a…

Computation and Language · Computer Science 2018-05-31 Gözde Gül Şahin , Mark Steedman