Related papers: Beyond QWERTY: A pressure-based text input approac…
Text entry with word-gesture keyboards (WGK) is emerging as a popular method and becoming a key interaction for Extended Reality (XR). However, the diversity of interaction modes, keyboard sizes, and visual feedback in these environments…
A touch sensitive screen displays the information on the screen and also receives the input by sensing a user's touch on the same screen. This mechanism facilitates system interaction directly through the screen without needing a mouse or…
The rapid development of generative artificial intelligence (AI) and large language models (LLMs), and the availability of services that make them accessible, have led the general public to begin incorporating them into everyday life. The…
Extended Reality (XR) affords an enhanced sense of bodily presence that supports experiential modes of comprehension and affective engagement which exceed the possibilities of conventional information delivery. Nevertheless, the…
Given the ubiquity of SmartTVs and head-mounted-display-based virtual environments, recent research has explored techniques to support eyes-free text entry using touchscreen devices. However, proposed techniques, leveraging lexicons, limit…
This work investigates how weight and pressure can function as haptic metaphors to support user interface notifications in Virtual Reality (VR). While prior research has explored ungrounded weight simulation and pneumatic feedback, their…
The increase of the percentage of elderly population in modern societies dictates the use of emerging technologies as a means of supporting elder members of the society. Within this scope, Extended Reality (XR) technologies pose as a…
Spatial drawing using ruled-surface brush strokes is a popular mode of content creation in immersive VR, yet little is known about the usability of existing spatial drawing interfaces or potential improvements. We address these questions in…
Virtual Reality has the potential to change the way we work. We envision the future office worker to be able to work productively everywhere solely using portable standard input devices and immersive head-mounted displays. Virtual Reality…
Diffusion-based methods have achieved prominent success in generating 2D media. However, accomplishing similar proficiencies for scene-level mesh texturing in 3D spatial applications, e.g., XR/VR, remains constrained, primarily due to the…
This paper presents a wearable electrotactile feedback system to enhance contact information for mid-air interactions with virtual objects. In particular, we propose the use of electrotactile feedback to render the interpenetration distance…
In augmented reality (AR), where digital content is overlaid onto the real world, realistic thermal feedback has been shown to enhance immersion. Yet current thermal feedback devices, heavily influenced by the needs of virtual reality,…
Eye typing interfaces enable a person to enter text into an interface using only their own eyes. But despite the inherent advantages of touchless operation and intuitive design, such eye-typing interfaces often suffer from slow typing…
A central challenge of social computing research is to enable people to communicate expressively with each other remotely. Augmented reality has great promise for expressive communication since it enables communication beyond texts and…
Personalized text-to-image generation has attracted unprecedented attention in the recent few years due to its unique capability of generating highly-personalized images via using the input concept dataset and novel textual prompt. However,…
Mechanically characterizing the human-machine interface is essential to understanding user behavior and optimizing wearable robot performance. This interface has been challenging to sensorize due to manufacturing complexity and non-linear…
Hand-tracking enables controller-free XR interaction but does not have the tactile feedback controllers provide. Rather than treating this solely as a missing-sensation problem, we explore whether pseudo-haptic cues on an embodied virtual…
Comparative to conventional 2D interaction methods, virtual reality (VR) demonstrates an opportunity for unique interface and interaction design decisions. Currently, this poses a challenge when developing an accessible VR experience as…
Password-based authentication is one of the most commonly used methods for verifying user identities, and its widespread usage continues in virtual reality (VR) applications. As a result, various forms of attacks on password-based…
Our objective is language-based search of large-scale image and video datasets. For this task, the approach that consists of independently mapping text and vision to a joint embedding space, a.k.a. dual encoders, is attractive as retrieval…