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This work proposes to explore a new area of dynamic speech emotion recognition. Unlike traditional methods, we assume that each audio track is associated with a sequence of emotions active at different moments in time. The study…
Speech-driven 3D facial animation is important for many multimedia applications. Recent work has shown promise in using either Diffusion models or Transformer architectures for this task. However, their mere aggregation does not lead to…
Speech-driven 3D facial animation seeks to produce lifelike facial expressions that are synchronized with the speech content and its emotional nuances, finding applications in various multimedia fields. However, previous methods often…
Decoding text, speech, or images from human neural signals holds promising potential both as neuroprosthesis for patients and as innovative communication tools for general users. Although neural signals contain various information on speech…
Significant progress has been made in open-vocabulary mobile manipulation, where the goal is for a robot to perform tasks in any environment given a natural language description. However, most current systems assume a static environment,…
Speech-driven 3D facial animation has gained significant attention for its ability to create realistic and expressive facial animations in 3D space based on speech. Learning-based methods have shown promising progress in achieving accurate…
The ability to accurately capture and express emotions is a critical aspect of creating believable characters in video games and other forms of entertainment. Traditionally, this animation has been achieved with artistic effort or…
The creation of increasingly vivid 3D talking face has become a hot topic in recent years. Currently, most speech-driven works focus on lip synchronisation but neglect to effectively capture the correlations between emotions and facial…
Human face synthesis involves transferring knowledge about the identity and identity-dependent face shape (IDFS) of a human face to target face images where the context (e.g., facial expressions, head poses, and other background factors)…
Speech-driven 3D facial animation has advanced rapidly, yet most approaches remain tied to registered template meshes, preventing effective deployment on raw 3D scans with arbitrary topology. At the same time, modeling controllable…
Speech-driven 3D facial animation synthesis has been a challenging task both in industry and research. Recent methods mostly focus on deterministic deep learning methods meaning that given a speech input, the output is always the same.…
Realistic speech-driven 3D facial animation is a challenging problem due to the complex relationship between speech and face. In this paper, we propose a deep architecture, called Geometry-guided Dense Perspective Network (GDPnet), to…
Generating semantically coherent and visually accurate talking faces requires bridging the gap between linguistic meaning and facial articulation. Although audio-driven methods remain prevalent, their reliance on high-quality paired audio…
Creating a realistic animatable avatar from a single static portrait remains challenging. Existing approaches often struggle to capture subtle facial expressions, the associated global body movements, and the dynamic background. To address…
Creating personalized 3D animations with precise control and realistic head motions remains challenging for current speech-driven 3D facial animation methods. Editing these animations is especially complex and time consuming, requires…
Speech-driven facial animation involves using a speech signal to generate realistic videos of talking faces. Recent deep learning approaches to facial synthesis rely on extracting low-dimensional representations and concatenating them,…
Recent diffusion-based talking face generation models have demonstrated impressive potential in synthesizing videos that accurately match a speech audio clip with a given reference identity. However, existing approaches still encounter…
Recent methods for video action recognition have reached outstanding performances on existing benchmarks. However, they tend to leverage context such as scenes or objects instead of focusing on understanding the human action itself. For…
Synthesizing realistic videos of talking faces under custom lighting conditions and viewing angles benefits various downstream applications like video conferencing. However, most existing relighting methods are either time-consuming or…
We present a deep learning framework for real-time speech-driven 3D facial animation from just raw waveforms. Our deep neural network directly maps an input sequence of speech audio to a series of micro facial action unit activations and…