Related papers: Learning Phonetic Context-Dependent Viseme for Enh…
3D facial animation is often produced by manipulating facial deformation models (or rigs), that are traditionally parameterized by expression controls. A key component that is usually overlooked is expression 'style', as in, how a…
Audio-driven 3D facial animation synthesis has been an active field of research with attention from both academia and industry. While there are promising results in this area, recent approaches largely focus on lip-sync and identity…
Speech-driven 3D facial animation has improved a lot recently while most related works only utilize acoustic modality and neglect the influence of visual and textual cues, leading to unsatisfactory results in terms of precision and…
Speech-driven talking face synthesis (TFS) focuses on generating lifelike facial animations from audio input. Current TFS models perform well in English but unsatisfactorily in non-English languages, producing wrong mouth shapes and rigid…
This paper describes the use of connectionist techniques in phonetic speech recognition with strong latency constraints. The constraints are imposed by the task of deriving the lip movements of a synthetic face in real time from the speech…
Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic…
Speech-driven facial animation methods usually contain two main classes, 3D and 2D talking face, both of which attract considerable research attention in recent years. However, to the best of our knowledge, the research on 3D talking face…
In recent years, audio-driven 3D facial animation has gained significant attention, particularly in applications such as virtual reality, gaming, and video conferencing. However, accurately modeling the intricate and subtle dynamics of…
Speech as a natural signal is composed of three parts - visemes (visual part of speech), phonemes (spoken part of speech), and language (the imposed structure). However, video as a medium for the delivery of speech and a multimedia…
Generating talking head videos through a face image and a piece of speech audio still contains many challenges. ie, unnatural head movement, distorted expression, and identity modification. We argue that these issues are mainly because of…
The existing state-of-the-art method for audio-visual conditioned video prediction uses the latent codes of the audio-visual frames from a multimodal stochastic network and a frame encoder to predict the next visual frame. However, a direct…
This paper introduces a novel approach to Visual Forced Alignment (VFA), aiming to accurately synchronize utterances with corresponding lip movements, without relying on audio cues. We propose a novel VFA approach that integrates a local…
Audio-driven emotional 3D face animation aims to generate emotionally expressive talking heads with synchronized lip movements. However, previous research has often overlooked the influence of diverse emotions on facial expressions or…
Speech-driven 3D facial animation has garnered lots of attention thanks to its broad range of applications. Despite recent advancements in achieving realistic lip motion, current methods fail to capture the nuanced emotional undertones…
Visual Automatic Speech Recognition (V-ASR) is a challenging task that involves interpreting spoken language solely from visual information, such as lip movements and facial expressions. This task is notably challenging due to the absence…
Talking-head video editing aims to efficiently insert, delete, and substitute the word of a pre-recorded video through a text transcript editor. The key challenge for this task is obtaining an editing model that generates new talking-head…
Speech-driven 3D talking face method should offer both accurate lip synchronization and controllable expressions. Previous methods solely adopt discrete emotion labels to globally control expressions throughout sequences while limiting…
Recent advancements in speech-driven 3D talking head generation have made significant progress in lip synchronization. However, existing models still struggle to capture the perceptual alignment between varying speech characteristics and…
Facial animation is a core component for creating digital characters in Computer Graphics (CG) industry. A typical production workflow relies on sparse, semantically meaningful keyframes to precisely control facial expressions. Enabling…
In this paper, we consider a novel and practical case for talking face video generation. Specifically, we focus on the scenarios involving multi-people interactions, where the talking context, such as audience or surroundings, is present.…