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Character image animation, which synthesizes videos of reference characters driven by pose sequences, has advanced rapidly but remains largely limited to single-human settings. Existing methods struggle to generalize to multi-humanoid…
In recent years, automatic video caption generation has attracted considerable attention. This paper focuses on the generation of Japanese captions for describing human actions. While most currently available video caption datasets have…
Real-world user-generated videos, especially on platforms like TikTok, often feature rich and intertwined audio visual content. However, existing video captioning benchmarks and models remain predominantly visual centric, overlooking the…
Video fundamentally intertwines two crucial axes: the dynamic content of a scene and the camera motion through which it is observed. However, existing generation models often entangle these factors, limiting independent control. In this…
Generative AI assistants have been widely used in front-end programming. However, besides code writing, developers often encounter the need to generate animation effects. As novices in creative design without the assistance of professional…
AI-generated faces have enriched human life, such as entertainment, education, and art. However, they also pose misuse risks. Therefore, detecting AI-generated faces becomes crucial, yet current detectors show biased performance across…
Digital humans are fundamental to immersive interaction, yet creating a unified model for holistic modalities, including text, audio, motion, and visual content, remains an open challenge. In this paper, we present Archon, a fully…
Avatar creation from human images allows users to customize their digital figures in different styles. Existing rendering systems like Bitmoji, MetaHuman, and Google Cartoonset provide expressive rendering systems that serve as excellent…
We present a novel Animation CelebHeads dataset (AnimeCeleb) to address an animation head reenactment. Different from previous animation head datasets, we utilize 3D animation models as the controllable image samplers, which can provide a…
Understanding fine-grained temporal dynamics is crucial for multimodal video comprehension and generation. Due to the lack of fine-grained temporal annotations, existing video benchmarks mostly resemble static image benchmarks and are…
Multimodal summarization with multimodal output (MSMO) has emerged as a promising research direction. Nonetheless, numerous limitations exist within existing public MSMO datasets, including insufficient maintenance, data inaccessibility,…
Existing correspondence datasets for two-dimensional (2D) cartoon suffer from simple frame composition and monotonic movements, making them insufficient to simulate real animations. In this work, we present a new 2D animation visual…
With the emergence of LLMs and their integration with other data modalities, multi-modal 3D perception attracts more attention due to its connectivity to the physical world and makes rapid progress. However, limited by existing datasets,…
4D human sensing and modeling are fundamental tasks in vision and graphics with numerous applications. With the advances of new sensors and algorithms, there is an increasing demand for more versatile datasets. In this work, we contribute…
The quality of the video dataset (image quality, resolution, and fine-grained caption) greatly influences the performance of the video generation model. The growing demand for video applications sets higher requirements for high-quality…
Human animation aims to generate temporally coherent and visually consistent videos over long sequences, yet modeling long-range dependencies while preserving frame quality remains challenging. Inspired by the human ability to leverage past…
Generating videos of complex human motions such as flips, cartwheels, and martial arts remains challenging for current video diffusion models. Text-only conditioning is temporally ambiguous for fine-grained motion control, while explicit…
Existing for audio- and pose-driven human animation methods often struggle with stiff head movements and blurry hands, primarily due to the weak correlation between audio and head movements and the structural complexity of hands. To address…
In recent years, audio-driven 3D facial animation has gained significant attention, particularly in applications such as virtual reality, gaming, and video conferencing. However, accurately modeling the intricate and subtle dynamics of…
We introduce CameraBench, a large-scale dataset and benchmark designed to assess and improve camera motion understanding. CameraBench consists of ~3,000 diverse internet videos, annotated by experts through a rigorous multi-stage quality…