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Recent advances in generative modeling can create remarkably realistic synthetic videos, making it increasingly difficult for humans to distinguish them from real ones and necessitating reliable detection methods. However, two key…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 Long Ma , Zihao Xue , Yan Wang , Zhiyuan Yan , Jin Xu , Xiaorui Jiang , Haiyang Yu , Yong Liao , Zhen Bi

Recent advancements in instruction-based image editing and subject-driven generation have garnered significant attention, yet both tasks still face limitations in meeting practical user needs. Instruction-based editing relies solely on…

Computer Vision and Pattern Recognition · Computer Science 2025-10-09 Bin Xia , Bohao Peng , Yuechen Zhang , Junjia Huang , Jiyang Liu , Jingyao Li , Haoru Tan , Sitong Wu , Chengyao Wang , Yitong Wang , Xinglong Wu , Bei Yu , Jiaya Jia

Producing realistic character animations is one of the essential tasks in human-AI interactions. Considered as a sequence of poses of a humanoid, the task can be considered as a sequence generation problem with spatiotemporal smoothness and…

Computer Vision and Pattern Recognition · Computer Science 2020-05-26 Maryam Sadat Mirzaei , Kourosh Meshgi , Etienne Frigo , Toyoaki Nishida

Traditional animation generation methods depend on training generative models with human-labelled data, entailing a sophisticated multi-stage pipeline that demands substantial human effort and incurs high training costs. Due to limited…

Computation and Language · Computer Science 2024-08-20 Yunxin Li , Haoyuan Shi , Baotian Hu , Longyue Wang , Jiashun Zhu , Jinyi Xu , Zhen Zhao , Min Zhang

Large Multimodal Models (LMMs) have demonstrated exceptional performance in video captioning tasks, particularly for short videos. However, as the length of the video increases, generating long, detailed captions becomes a significant…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Hongchen Wei , Zhihong Tan , Yaosi Hu , Chang Wen Chen , Zhenzhong Chen

In filmmaking, directors typically allow actors to perform freely based on the script before providing specific guidance on how to present key actions. AI-generated content faces similar requirements, where users not only need automatic…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Zheng Qin , Ruobing Zheng , Yabing Wang , Tianqi Li , Zixin Zhu , Sanping Zhou , Ming Yang , Le Wang

Recent text-to-image generation models have acquired the ability of multi-reference generation and editing; that is, to inherit the appearance of subjects from multiple reference images and re-render them in new contexts. However, existing…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Yuta Oshima , Daiki Miyake , Kohsei Matsutani , Yusuke Iwasawa , Masahiro Suzuki , Yutaka Matsuo , Hiroki Furuta

In this study, we propose AniPortrait, a novel framework for generating high-quality animation driven by audio and a reference portrait image. Our methodology is divided into two stages. Initially, we extract 3D intermediate representations…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Huawei Wei , Zejun Yang , Zhisheng Wang

Recent years have seen remarkable advances in visual understanding. However, how to understand a story-based long video with artistic styles, e.g. movie, remains challenging. In this paper, we introduce MovieNet -- a holistic dataset for…

Computer Vision and Pattern Recognition · Computer Science 2020-07-22 Qingqiu Huang , Yu Xiong , Anyi Rao , Jiaze Wang , Dahua Lin

With the advancement of generative artificial intelligence, previous studies have achieved the task of generating aesthetic images from hand-drawn sketches, fulfilling the public's needs for drawing. However, these methods are limited to…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Lifan Jiang , Shuang Chen , Boxi Wu , Xiaotong Guan , Jiahui Zhang

This paper introduces M2M Gen, a multi modal framework for generating background music tailored to Japanese manga. The key challenges in this task are the lack of an available dataset or a baseline. To address these challenges, we propose…

Sound · Computer Science 2024-10-15 Megha Sharma , Muhammad Taimoor Haseeb , Gus Xia , Yoshimasa Tsuruoka

Inferring physical actions from visual observations is a fundamental capability for advancing machine intelligence in the physical world. Achieving this requires large-scale, open-vocabulary video action datasets that span broad domains. We…

Computer Vision and Pattern Recognition · Computer Science 2026-01-16 Delong Chen , Tejaswi Kasarla , Yejin Bang , Mustafa Shukor , Willy Chung , Jade Yu , Allen Bolourchi , Theo Moutakanni , Pascale Fung

We introduce Matrix-Game, an interactive world foundation model for controllable game world generation. Matrix-Game is trained using a two-stage pipeline that first performs large-scale unlabeled pretraining for environment understanding,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Yifan Zhang , Chunli Peng , Boyang Wang , Puyi Wang , Qingcheng Zhu , Fei Kang , Biao Jiang , Zedong Gao , Eric Li , Yang Liu , Yahui Zhou

In this work we tackle the challenging problem of anime character recognition. Anime, referring to animation produced within Japan and work derived or inspired from it. For this purpose we present DAF:re (DanbooruAnimeFaces:revamped), a…

Computer Vision and Pattern Recognition · Computer Science 2021-01-22 Edwin Arkel Rios , Wen-Huang Cheng , Bo-Cheng Lai

Recent advancements in video generation models, like Stable Video Diffusion, show promising results, but primarily focus on short, single-scene videos. These models struggle with generating long videos that involve multiple scenes, coherent…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Weijia Wu , Mingyu Liu , Zeyu Zhu , Xi Xia , Haoen Feng , Wen Wang , Kevin Qinghong Lin , Chunhua Shen , Mike Zheng Shou

In recent years, facial video generation models have gained popularity. However, these models often lack expressive power when dealing with exaggerated anime-style faces due to the absence of high-quality anime-style face training sets. We…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Xiaokai Chen , Xuan Liu , Donglin Di , Yongjia Ma , Wei Chen , Tonghua Su

We present a versatile model, FaceAnime, for various video generation tasks from still images. Video generation from a single face image is an interesting problem and usually tackled by utilizing Generative Adversarial Networks (GANs) to…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Xiaoguang Tu , Yingtian Zou , Jian Zhao , Wenjie Ai , Jian Dong , Yuan Yao , Zhikang Wang , Guodong Guo , Zhifeng Li , Wei Liu , Jiashi Feng

The production of 2D animation follows an industry-standard workflow, encompassing four essential stages: character design, keyframe animation, in-betweening, and coloring. Our research focuses on reducing the labor costs in the above…

Computer Vision and Pattern Recognition · Computer Science 2025-01-31 Yihao Meng , Hao Ouyang , Hanlin Wang , Qiuyu Wang , Wen Wang , Ka Leong Cheng , Zhiheng Liu , Yujun Shen , Huamin Qu

Controllable character animation is an emerging task that generates character videos controlled by pose sequences from given character images. Although character consistency has made significant progress via reference UNet, another crucial…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Jingkai Zhou , Benzhi Wang , Weihua Chen , Jingqi Bai , Dongyang Li , Aixi Zhang , Hao Xu , Mingyang Yang , Fan Wang

Recent multimodal large language models have shown promising ability in generating humorous captions for images, yet they still lack stable control over explicit cultural context, making it difficult to jointly maintain image relevance,…

Computation and Language · Computer Science 2026-04-21 Run Xu , Lu Li , Rongzhao Zhang , Jie Xu