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Interactive 3D simulated objects are crucial in AR/VR, animations, and robotics, driving immersive experiences and advanced automation. However, creating these articulated objects requires extensive human effort and expertise, limiting…
Human infants face a formidable challenge in speech acquisition: mapping extremely variable acoustic inputs into appropriate articulatory movements without explicit instruction. We present a computational model that addresses the…
Speech-driven 3D facial animation with accurate lip synchronization has been widely studied. However, synthesizing realistic motions for the entire face during speech has rarely been explored. In this work, we present a joint audio-text…
Audio-driven talking face generation has received growing interest, particularly for applications requiring expressive and natural human-avatar interaction. However, most existing emotion-aware methods rely on a single modality (either…
This paper proposes a novel 3D speech-to-animation (STA) generation framework designed to address the shortcomings of existing models in producing diverse and emotionally resonant animations. Current STA models often generate animations…
Audio-driven 3D facial animation has several virtual humans applications for content creation and editing. While several existing methods provide solutions for speech-driven animation, precise control over content (what) and style (how) of…
This paper presents a generic method for generating full facial 3D animation from speech. Existing approaches to audio-driven facial animation exhibit uncanny or static upper face animation, fail to produce accurate and plausible…
Although deep learning algorithms are widely used for improving speech enhancement (SE) performance, the performance remains limited under highly challenging conditions, such as unseen noise or noise signals having low signal-to-noise…
All previous methods for audio-driven talking head generation assume the input audio to be clean with a neutral tone. As we show empirically, one can easily break these systems by simply adding certain background noise to the utterance or…
Dysarthric speech exhibits high variability and limited labeled data, posing major challenges for both automatic speech recognition (ASR) and assistive speech technologies. Existing approaches rely on synthetic data augmentation or speech…
Diadochokinetic speech tasks (DDK), in which participants repeatedly produce syllables, are commonly used as part of the assessment of speech motor impairments. These studies rely on manual analyses that are time-intensive, subjective, and…
Achieving disentangled control over multiple facial motions and accommodating diverse input modalities greatly enhances the application and entertainment of the talking head generation. This necessitates a deep exploration of the decoupling…
Text animation serves as an expressive medium, transforming static communication into dynamic experiences by infusing words with motion to evoke emotions, emphasize meanings, and construct compelling narratives. Crafting animations that are…
This paper is concerned with automatic continuous speech recognition using trainable systems. The aim of this work is to build acoustic models for spoken Swedish. This is done employing hidden Markov models and using the SpeechDat database…
Understanding and manipulating articulated objects, such as doors and drawers, is crucial for robots operating in human environments. We wish to develop a system that can learn to articulate novel objects with no prior interaction, after…
Talking face generation aims to synthesize a sequence of face images that correspond to a clip of speech. This is a challenging task because face appearance variation and semantics of speech are coupled together in the subtle movements of…
Pre-training models have been proved effective for a wide range of natural language processing tasks. Inspired by this, we propose a novel dialogue generation pre-training framework to support various kinds of conversations, including…
3D articulated objects modeling has long been a challenging problem, since it requires to capture both accurate surface geometries and semantically meaningful and spatially precise structures, parts, and joints. Existing methods heavily…
A deep understanding of kinematic structures and movable components is essential for enabling robots to manipulate objects and model their own articulated forms. Such understanding is captured through articulated objects, which are…
Speech sounds of spoken language are obtained by varying configuration of the articulators surrounding the vocal tract. They contain abundant information that can be utilized to better understand the underlying mechanism of human speech…