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Effective visual accessibility in Virtual Reality (VR) is crucial for Blind and Low Vision (BLV) users. However, designing visual accessibility systems is challenging due to the complexity of 3D VR environments and the need for techniques…

Human-Computer Interaction · Computer Science 2025-02-07 Junlong Chen , Rosella P. Galindo Esparza , Vanja Garaj , Per Ola Kristensson , John Dudley

The advent of 5G has driven the demand for high-quality, low-latency live streaming. However, challenges such as managing the increased data volume, ensuring synchronization across multiple streams, and maintaining consistent quality under…

Multimedia · Computer Science 2025-05-01 Aizierjiang Aiersilan , Zhiqiang Wang

We present a transformer decoder based sports simulation engine, SportsNGEN, trained on sports player and ball tracking sequences, that is capable of generating sustained gameplay and accurately mimicking the decision making of real…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Lachlan Thorpe , Lewis Bawden , Karanjot Vendal , John Bronskill , Richard E. Turner

Embedding data visualizations in video can enhance the communication of complex information. However, this process is often labor-intensive, requiring designers to adjust visualizations frame by frame manually. In this work, we present…

Human-Computer Interaction · Computer Science 2026-01-01 Yi He , Yuqi Liu , Chenpu Li , Ruoyan Chen , Chuer Chen , Shengqi Dang , Nan Cao

Visual transformation reasoning (VTR) is a vital cognitive capability that empowers intelligent agents to understand dynamic scenes, model causal relationships, and predict future states, and thereby guiding actions and laying the…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Yuheng Ji , Yipu Wang , Yuyang Liu , Xiaoshuai Hao , Yue Liu , Yuting Zhao , Huaihai Lyu , Xiaolong Zheng

With rapidly evolving internet technologies and emerging tools, sports related videos generated online are increasing at an unprecedentedly fast pace. To automate sports video editing/highlight generation process, a key task is to precisely…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Xin Zhou , Le Kang , Zhiyu Cheng , Bo He , Jingyu Xin

Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…

Cryptography and Security · Computer Science 2026-05-26 Yancheng Jiang , Yan Jiang , Ruochen Zhou , Yi-Chao Chen , Xiaoyu Ji , Wenyuan Xu

Virtual Reality (VR) technologies offer immersive experiences but collect substantial user data. While deceptive design is well-studied in 2D platforms, little is known about its manifestation in VR environments and its impact on user…

Human-Computer Interaction · Computer Science 2025-09-15 Hilda Hadan , Michaela Valiquette , Lennart E. Nacke , Leah Zhang-Kennedy

Omnidirectional (or 360-degree) images and videos are emergent signals in many areas such as robotics and virtual/augmented reality. In particular, for virtual reality, they allow an immersive experience in which the user is provided with a…

eXtended reality (XR) technologies such as virtual reality and 360{\deg} stereoscopic streaming enable the concept of the Metaverse, an immersive virtual space for collaboration and interaction. To ensure high fidelity display of immersive…

Multimedia · Computer Science 2023-01-20 Haiwei Dong , Jeannie S. A. Lee

Virtual reality (VR) games are gradually becoming more elaborated and feature-rich, but fail to reach the complexity of traditional digital games. One common feature that is used to extend and organize complex gameplay is the in-game…

Human-Computer Interaction · Computer Science 2024-03-08 Sebastian Cmentowski , Andrey Krekhov , Ann-Marie Müller , Jens Krüger

Interactive multi-view video streaming (IMVS) services permit to remotely immerse within a 3D scene. This is possible by transmitting a set of reference camera views (anchor views), which are used by the clients to freely navigate in the…

Multimedia · Computer Science 2016-09-15 Laura Toni , Pascal Frossard

Fully immersive experiences that tightly integrate 6-DoF visual and auditory interaction are essential for virtual and augmented reality. While such experiences can be achieved through computer-generated content, constructing them directly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Zhengxian Yang , Shengqi Wang , Shi Pan , Hongshuai Li , Haoxiang Wang , Lin Li , Guanjun Li , Zhengqi Wen , Borong Lin , Jianhua Tao , Tao Yu

In recent times, the standard practice for developing MLLMs is to feed features from vision encoder(s) into the LLM and train with natural language supervision. This approach often causes models to lean towards language comprehension and…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Jitesh Jain , Zhengyuan Yang , Humphrey Shi , Jianfeng Gao , Jianwei Yang

This work proposes, implements and tests an immersive framework upon Virtual Reality (VR) for comprehension, knowledge development and learning process assisting an improved perception of complex spatial arrangements in AEC in comparison to…

Human-Computer Interaction · Computer Science 2022-09-23 Michael Kraus , Romana Rust , Maximilian Rietschel , Daniel Hall

We consider an interactive multiview video streaming (IMVS) system where clients select their preferred viewpoint in a given navigation window. To provide high quality IMVS, many high quality views should be transmitted to the clients.…

Multimedia · Computer Science 2015-06-26 Ana De Abreu , Laura Toni , Nikolaos Thomos , Thomas Maugey , Fernando Pereira , Pascal Frossard

User engagement is greatly enhanced by fully immersive multi-modal experiences that combine visual and auditory stimuli. Consequently, the next frontier in VR/AR technologies lies in immersive volumetric videos with complete scene capture,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Zhengxian Yang , Shi Pan , Shengqi Wang , Haoxiang Wang , Li Lin , Guanjun Li , Zhengqi Wen , Borong Lin , Jianhua Tao , Tao Yu

The scene perception, understanding, and simulation are fundamental techniques for embodied-AI agents, while existing solutions are still prone to segmentation deficiency, dynamic objects' interference, sensor data sparsity, and…

Computer Vision and Pattern Recognition · Computer Science 2025-10-15 Zhiliu Yang , Jinyu Dai , Jianyuan Zhang , Zhu Yang

Continuous brain-computer interfaces (BCIs) that decode motion trajectories from imagined movement offer intuitive motor control, yet how feedback modality and longitudinal training shape neural representations and decoding performance…

Human-Computer Interaction · Computer Science 2026-05-29 Niall McShane , Attila Korik , Karl McCreadie , Naomi Du Bois , Darryl Charles , Damien Coyle

Fencing is a sport that relies heavily on the use of tactics. However, most existing methods for analyzing fencing data are based on statistical models in which hidden patterns are difficult to discover. Unlike sequential games, such as…

Human-Computer Interaction · Computer Science 2020-11-04 Mingdong Zhang , Li Chen , Xiaoru Yuan , Renpei Huang , Shuang Liu , Junhai Yong