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Interaction between humanoids involves bidirectional and nonverbal reactivity, coordination and synchrony. Toward socially aware robots and interactive virtual agents, we present SalsaAgent, a language model that generates expressive,…
Human communication involves a complex interplay of verbal and nonverbal signals, essential for conveying meaning and achieving interpersonal goals. To develop socially intelligent AI technologies, it is crucial to develop models that can…
The paper describes results on two components of a research program focused on motion-based communication mediated by the dynamics of a control system. Specifically we are interested in how mobile agents engaged in a shared activity such as…
Studying free-standing conversational groups (FCGs) in unstructured social settings (e.g., cocktail party ) is gratifying due to the wealth of information available at the group (mining social networks) and individual (recognizing native…
Advances in the state of the art for 3d human sensing are currently limited by the lack of visual datasets with 3d ground truth, including multiple people, in motion, operating in real-world environments, with complex illumination or…
In this work, we study Cooperative Spatial Intelligence, the ability of decentralized embodied agents to coordinate effectively under dynamic environmental constraints across city-scale outdoor domains. We introduce Sentinel Challenge, a…
We present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in home environments. Habitat 3.0 offers contributions across three dimensions: (1) Accurate humanoid simulation: addressing challenges in modeling…
The Codec Avatars Lab at Meta introduces Embody 3D, a multimodal dataset of 500 individual hours of 3D motion data from 439 participants collected in a multi-camera collection stage, amounting to over 54 million frames of tracked 3D motion.…
We present a new research task and a dataset to understand human social interactions via computational methods, to ultimately endow machines with the ability to encode and decode a broad channel of social signals humans use. This research…
We introduce Multimodal DuetDance (MDD), a diverse multimodal benchmark dataset designed for text-controlled and music-conditioned 3D duet dance motion generation. Our dataset comprises 620 minutes of high-quality motion capture data…
Existing AI-generated dance methods primarily train on motion capture data from solo dance performances, but a critical feature of dance in nearly any genre is the interaction of two or more bodies in space. Moreover, many works at the…
We study the ongoing debate regarding the statistical fidelity of AI-generated data compared to human-generated data in the context of non-verbal communication using full body motion. Concretely, we ask if contemporary generative models…
We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference…
Artificial agents, particularly humanoid robots, interact with their environment, objects, and people using cameras, actuators, and physical presence. Their communication methods are often pre-programmed, limiting their actions and…
Music-driven 3D dance generation offers significant creative potential, yet practical applications demand versatile and multimodal control. As the highly dynamic and complex human motion covering various styles and genres, dance generation…
Generative models for audio-conditioned dance motion synthesis map music features to dance movements. Models are trained to associate motion patterns to audio patterns, usually without an explicit knowledge of the human body. This approach…
As embodied agents become central to VR, telepresence, and digital human applications, their motion must go beyond speech-aligned gestures: agents should turn toward users, respond to their movement, and maintain natural gaze. Current…
Progress in embodied intelligence increasingly depends on scalable data infrastructure. While vision and language have scaled with internet corpora, learning physical interaction remains constrained by the lack of large, diverse, and richly…
Synthesizing interaction-involved human motions has been challenging due to the high complexity of 3D environments and the diversity of possible human behaviors within. We present LAMA, Locomotion-Action-MAnipulation, to synthesize natural…
We introduce SigmaCollab, a dataset enabling research on physically situated human-AI collaboration. The dataset consists of a set of 85 sessions in which untrained participants were guided by a mixed-reality assistive AI agent in…