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Image metrics predict the perceived per-pixel difference between a reference image and its degraded (e. g., re-rendered) version. In several important applications, the reference image is not available and image metrics cannot be applied.…

Human motion prediction aims to forecast an upcoming pose sequence given a past human motion trajectory. To address the problem, in this work we propose FreqMRN, a human motion prediction framework that takes into account both the kinematic…

Computer Vision and Pattern Recognition · Computer Science 2023-05-09 Jiarui Sun , Girish Chowdhary

The goal of inverse rendering is to decompose geometry, lights, and materials given pose multi-view images. To achieve this goal, we propose neural direct and joint inverse rendering, NDJIR. Different from prior works which relies on some…

Computer Vision and Pattern Recognition · Computer Science 2023-02-03 Kazuki Yoshiyama , Takuya Narihira

Traditional physically-based material models rely on analytically derived bidirectional reflectance distribution functions (BRDFs), typically by considering statistics of micro-primitives such as facets, flakes, or spheres, sometimes…

Graphics · Computer Science 2026-05-07 Zixuan Li , Zixiong Wang , Jian Yang , Miloš Hašan , Beibei Wang

We propose an approach to 3D reconstruction via inverse procedural modeling and investigate two variants of this approach. The first option consists in the fitting set of input parameters using a genetic algorithm. We demonstrate the…

Graphics · Computer Science 2023-10-23 Albert Garifullin , Nikolay Maiorov , Vladimir Frolov

Spectral computed tomography (CT) has a great potential in material identification and decomposition. To achieve high-quality material composition images and further suppress the x-ray beam hardening artifacts, we first propose a one-step…

Computer Vision and Pattern Recognition · Computer Science 2020-01-08 Weiwen Wu , Qian Wang , Fenglin Liu , Yining Zhu , Hengyong Yu

We introduce Artifact-Based Rendering (ABR), a framework of tools, algorithms, and processes that makes it possible to produce real, data-driven 3D scientific visualizations with a visual language derived entirely from colors, lines,…

Real-time free-view human rendering from sparse-view RGB inputs is a challenging task due to the sensor scarcity and the tight time budget. To ensure efficiency, recent methods leverage 2D CNNs operating in texture space to learn rendering…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Guoxing Sun , Rishabh Dabral , Heming Zhu , Pascal Fua , Christian Theobalt , Marc Habermann

Generating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intertwined effects of materials and lighting. While existing…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Xiaokang Wei , Bowen Zhang , Xianghui Yang , Yuxuan Wang , Chunchao Guo , Xi Zhao , Yan Luximon

Reconstructing materials in the real world has always been a difficult problem in computer graphics. Accurately reconstructing the material in the real world is critical in the field of realistic rendering. Traditionally, materials in…

Computer Vision and Pattern Recognition · Computer Science 2022-05-26 Zhiyao Luo , Hongnan Chen

We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control. Due to the high dimensionality of humanoids and the inherent difficulties in reinforcement learning,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-15 Zhengyi Luo , Jinkun Cao , Josh Merel , Alexander Winkler , Jing Huang , Kris Kitani , Weipeng Xu

Whole-body manipulation (WBM) for humanoid robots presents a promising approach for executing embracing tasks involving bulky objects, where traditional grasping relying on end-effectors only remains limited in such scenarios due to…

Robotics · Computer Science 2025-09-18 Chunxin Zheng , Kai Chen , Zhihai Bi , Yulin Li , Liang Pan , Jinni Zhou , Haoang Li , Jun Ma

We present TexMesh, a novel approach to reconstruct detailed human meshes with high-resolution full-body texture from RGB-D video. TexMesh enables high quality free-viewpoint rendering of humans. Given the RGB frames, the captured…

Computer Vision and Pattern Recognition · Computer Science 2020-09-22 Tiancheng Zhi , Christoph Lassner , Tony Tung , Carsten Stoll , Srinivasa G. Narasimhan , Minh Vo

In recent years, there has been a growing interest in developing effective alignment pipelines to generate unified representations from different modalities for multi-modal fusion and generation. As an important component of Human-Centric…

Computer Vision and Pattern Recognition · Computer Science 2025-10-23 Zhongyu Jiang , Wenhao Chai , Lei Li , Zhuoran Zhou , Cheng-Yen Yang , Jenq-Neng Hwang

Material recognition can help inform robots about how to properly interact with and manipulate real-world objects. In this paper, we present a multimodal sensing technique, leveraging near-infrared spectroscopy and close-range high…

Robotics · Computer Science 2020-08-03 Zackory Erickson , Eliot Xing , Bharat Srirangam , Sonia Chernova , Charles C. Kemp

Precise Human Mesh Recovery (HMR) with in-the-wild data is a formidable challenge and is often hindered by depth ambiguities and reduced precision. Existing works resort to either pose priors or multi-modal data such as multi-view or point…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Jerrin Bright , Bavesh Balaji , Harish Prakash , Yuhao Chen , David A Clausi , John Zelek

Despite significant advances in large-scale text-to-image models, achieving hyper-realistic human image generation remains a desirable yet unsolved task. Existing models like Stable Diffusion and DALL-E 2 tend to generate human images with…

Computer Vision and Pattern Recognition · Computer Science 2024-03-18 Xian Liu , Jian Ren , Aliaksandr Siarohin , Ivan Skorokhodov , Yanyu Li , Dahua Lin , Xihui Liu , Ziwei Liu , Sergey Tulyakov

Generalizable rendering of an animatable human avatar from sparse inputs relies on data priors and inductive biases extracted from training on large data to avoid scene-specific optimization and to enable fast reconstruction. This raises…

Computer Vision and Pattern Recognition · Computer Science 2025-02-14 Jing Wen , Alexander G. Schwing , Shenlong Wang

Conventional approaches to human mesh recovery predominantly employ a region-based strategy. This involves initially cropping out a human-centered region as a preprocessing step, with subsequent modeling focused on this zoomed-in image.…

Computer Vision and Pattern Recognition · Computer Science 2024-02-27 Zeyu Wang , Zhenzhen Weng , Serena Yeung-Levy

Generating high-quality, photorealistic textures for 3D human avatars remains a fundamental yet challenging task in computer vision and multimedia field. However, real paired front and back images of human subjects are rarely available with…

Graphics · Computer Science 2026-04-10 Mingxiao Tu , Shuchang Ye , Hoijoon Jung , Jinman Kim
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