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Related papers: LONG3R: Long Sequence Streaming 3D Reconstruction

200 papers

Despite rapid advancements in lifelong learning (LLL) research, a large body of research mainly focuses on improving the performance in the existing \textit{static} continual learning (CL) setups. These methods lack the ability to succeed…

Machine Learning · Computer Science 2023-01-30 Soumya Banerjee , Vinay Kumar Verma , Vinay P. Namboodiri

Streaming visual transformers like StreamVGGT achieve strong 3D perception but suffer from unbounded growth of key value (KV) memory, which limits scalability. We propose a training-free, inference-time token eviction policy that bounds…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Soroush Mahdi , Fardin Ayar , Ehsan Javanmardi , Manabu Tsukada , Mahdi Javanmardi

Panoptic segmentation of 3D scenes, involving the segmentation and classification of object instances in a dense 3D reconstruction of a scene, is a challenging problem, especially when relying solely on unposed 2D images. Existing…

Computer Vision and Pattern Recognition · Computer Science 2025-06-27 Lojze Zust , Yohann Cabon , Juliette Marrie , Leonid Antsfeld , Boris Chidlovskii , Jerome Revaud , Gabriela Csurka

Models based on deep convolutional networks have dominated recent image interpretation tasks; we investigate whether models which are also recurrent, or "temporally deep", are effective for tasks involving sequences, visual and otherwise.…

Computer Vision and Pattern Recognition · Computer Science 2016-06-02 Jeff Donahue , Lisa Anne Hendricks , Marcus Rohrbach , Subhashini Venugopalan , Sergio Guadarrama , Kate Saenko , Trevor Darrell

While recent feed-forward 3D reconstruction models accelerate 3D reconstruction by jointly inferring dense geometry and camera poses in a single pass, their reliance on dense attention imposes a quadratic complexity, creating a prohibitive…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Weining Ren , Xiao Tan , Kai Han

We introduce G-CUT3R, a novel feed-forward approach for guided 3D scene reconstruction that enhances the CUT3R model by integrating prior information. Unlike existing feed-forward methods that rely solely on input images, our method…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Ramil Khafizov , Artem Komarichev , Ruslan Rakhimov , Peter Wonka , Evgeny Burnaev

With the growing demand for live video streaming, there is an increasing need for low-latency and high-quality transmission, especially with the advent of 5G networks. While 5G offers hardware-level improvements, effective software…

Networking and Internet Architecture · Computer Science 2024-09-11 Aizierjiang Aiersilan

Recovering a dynamic 3D scene from a long monocular video is crucial for dense geometry, camera motion, and temporal correspondence to remain consistent in a shared coordinate system. Existing methods face two key challenges: (1)…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Chenyi Xu , Yihao Wu , Liqi Yan , Chao Yang , Jianhui Zhang , Fangli Guan , Pan Li

We present Human3R, a unified, feed-forward framework for online 4D human-scene reconstruction, in the world frame, from casually captured monocular videos. Unlike previous approaches that rely on multi-stage pipelines, iterative…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Yue Chen , Xingyu Chen , Yuxuan Xue , Anpei Chen , Yuliang Xiu , Gerard Pons-Moll

Reconstruction is a fundamental task in 3D vision and a fundamental capability for spatial intelligence. Particularly, streaming 3D reconstruction is central to real-time spatial perception, yet existing recurrent online models often suffer…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Jiacheng Dong , Huan Li , Sicheng Zhou , Wenhao Hu , Weili Xu , Yan Wang

How can one efficiently generate high-quality, wide-scope 3D scenes from arbitrary single images? Existing methods suffer several drawbacks, such as requiring multi-view data, time-consuming per-scene optimization, distorted geometry in…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Hanwen Liang , Junli Cao , Vidit Goel , Guocheng Qian , Sergei Korolev , Demetri Terzopoulos , Konstantinos N. Plataniotis , Sergey Tulyakov , Jian Ren

In-place gesture-based virtual locomotion techniques enable users to control their viewpoint and intuitively move in the 3D virtual environment. A key research problem is to accurately and quickly recognize in-place gestures, since they can…

Human-Computer Interaction · Computer Science 2022-09-05 Lizhi Zhao , Xuequan Lu , Qianyue Bao , Meili Wang

Despite recent advances in retrieval-augmented generation (RAG) for video understanding, effectively understanding long-form video content remains underexplored due to the vast scale and high complexity of video data. Current RAG approaches…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Nianbo Zeng , Haowen Hou , Fei Richard Yu , Si Shi , Ying Tiffany He

The precise reconstruction of 3D objects from a single RGB image in complex scenes presents a critical challenge in virtual reality, autonomous driving, and robotics. Existing neural implicit 3D representation methods face significant…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Luoxi Zhang , Pragyan Shrestha , Yu Zhou , Chun Xie , Itaru Kitahara

Dense 3D tracking from monocular video is fundamental to dynamic scene understanding. While recent 3D foundation models provide reliable per-frame geometry, recovering object motion in this geometry remains challenging and benefits from…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Jisu Nam , Jahyeok Koo , Soowon Son , Jaewoo Jung , Honggyu An , Junhwa Hur , Seungryong Kim

We propose tttLRM, a novel large 3D reconstruction model that leverages a Test-Time Training (TTT) layer to enable long-context, autoregressive 3D reconstruction with linear computational complexity, further scaling the model's capability.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Chen Wang , Hao Tan , Wang Yifan , Zhiqin Chen , Yuheng Liu , Kalyan Sunkavalli , Sai Bi , Lingjie Liu , Yiwei Hu

We present Pow3r, a novel large 3D vision regression model that is highly versatile in the input modalities it accepts. Unlike previous feed-forward models that lack any mechanism to exploit known camera or scene priors at test time, Pow3r…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Wonbong Jang , Philippe Weinzaepfel , Vincent Leroy , Lourdes Agapito , Jerome Revaud

We present Light3R-SfM, a feed-forward, end-to-end learnable framework for efficient large-scale Structure-from-Motion (SfM) from unconstrained image collections. Unlike existing SfM solutions that rely on costly matching and global…

Computer Vision and Pattern Recognition · Computer Science 2025-01-28 Sven Elflein , Qunjie Zhou , Sérgio Agostinho , Laura Leal-Taixé

Real-time 3D scene reconstruction from RGB-D sensor data, as well as the exploration of such data in VR/AR settings, has seen tremendous progress in recent years. The combination of both these components into telepresence systems, however,…

Human-Computer Interaction · Computer Science 2019-04-15 Patrick Stotko , Stefan Krumpen , Matthias B. Hullin , Michael Weinmann , Reinhard Klein

We introduce Delayed Streams Modeling (DSM), a flexible formulation for streaming, multimodal sequence-to-sequence learning. Sequence-to-sequence generation is often cast in an offline manner, where the model consumes the complete input…