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Concurrent multi-player mean-payoff games are important models for systems of agents with individual, non-dichotomous preferences. Whilst these games have been extensively studied in terms of their equilibria in non-cooperative settings,…
Explicit and implicit bias clouds human judgement, leading to discriminatory treatment of minority groups. A fundamental goal of algorithmic fairness is to avoid the pitfalls in human judgement by learning policies that improve the overall…
Reinforcement learning (RL) offers significant promise for machinery fault detection (MFD). However, most existing RL-based MFD approaches do not fully exploit RL's sequential decision-making strengths, often treating MFD as a simple…
Machine learning algorithms have been increasingly deployed in critical automated decision-making systems that directly affect human lives. When these algorithms are only trained to minimize the training/test error, they could suffer from…
The goal of this paper is to propose a new Q-learning algorithm with a dummy adversarial player, which is called dummy adversarial Q-learning (DAQ), that can effectively regulate the overestimation bias in standard Q-learning. With the…
Despite the success on few-shot learning problems, most meta-learned models only focus on achieving good performance on clean examples and thus easily break down when given adversarially perturbed samples. While some recent works have shown…
Ensuring fairness has emerged as one of the primary concerns in AI and its related algorithms. Over time, the field of machine learning fairness has evolved to address these issues. This paper provides an extensive overview of this field…
Reinforcement learning (RL) systems typically optimize scalar reward functions that assume precise and reliable evaluation of outcomes. However, real-world objectives--especially those derived from human preferences--are often uncertain,…
Counterfactual fairness is an approach to AI fairness that tries to make decisions based on the outcomes that an individual with some kind of sensitive status would have had without this status. This paper proposes Double Machine Learning…
Games are natural models for multi-agent machine learning settings, such as generative adversarial networks (GANs). The desirable outcomes from algorithmic interactions in these games are encoded as game theoretic equilibrium concepts, e.g.…
Existing work on fairness typically focuses on making known machine learning algorithms fairer. Fair variants of classification, clustering, outlier detection and other styles of algorithms exist. However, an understudied area is the topic…
This paper proposes to revisit the Turing test through the concept of normality. Its core argument is that the Turing test is a test of normal intelligence as assessed by a normal judge. First, in the sense that the Turing test targets…
There are several forms of irreducibility in computing systems, ranging from undecidability to intractability to nonlinearity. This paper is an exploration of the conceptual issues that have arisen in the course of investigating speed-up…
Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less…
Deep reinforcement learning (DRL) has effectively enhanced gameplay experiences and game design across various game genres. However, few studies on fighting game agents have focused explicitly on enhancing player enjoyment, a critical…
The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…
Neuroscience has long been an essential driver of progress in artificial intelligence (AI). We propose that to accelerate progress in AI, we must invest in fundamental research in NeuroAI. A core component of this is the embodied Turing…
The balancing process for game levels in a competitive two-player context involves a lot of manual work and testing, particularly in non-symmetrical game levels. In this paper, we propose an architecture for automated balancing of…
We design and analyze minimax-optimal algorithms for online linear optimization games where the player's choice is unconstrained. The player strives to minimize regret, the difference between his loss and the loss of a post-hoc benchmark…
As jailbreaks, adversarially crafted inputs that bypass safety constraints, continue to be discovered in Large Language Models, practitioners increasingly rely on fine-tuning as a defensive strategy. Yet the theoretical foundations…