Related papers: MaskHOI: Robust 3D Hand-Object Interaction Estimat…
3D hand-object pose estimation is an important issue to understand the interaction between human and environment. Current hand-object pose estimation methods require detailed 3D labels, which are expensive and labor-intensive. To tackle the…
We propose EgoGrasp, the first method to reconstruct world-space hand-object interactions (W-HOI) from dynamic egoview videos, supporting open-vocabulary objects. Accurate W-HOI reconstruction is critical for embodied intelligence yet…
3D hand pose estimation based on RGB images has been studied for a long time. Most of the studies, however, have performed frame-by-frame estimation based on independent static images. In this paper, we attempt to not only consider the…
Existing 3D human object interaction (HOI) datasets and models simply align global descriptions with the long HOI sequence, while lacking a detailed understanding of intermediate states and the transitions between states. In this paper, we…
3D human shape and pose estimation is the essential task for human motion analysis, which is widely used in many 3D applications. However, existing methods cannot simultaneously capture the relations at multiple levels, including…
Human-Object Interaction (HOI) detection is a core task for high-level image understanding. Recently, Detection Transformer (DETR)-based HOI detectors have become popular due to their superior performance and efficient structure. However,…
Object pose estimation has multiple important applications, such as robotic grasping and augmented reality. We present a new method to estimate the 6D pose of objects that improves upon the accuracy of current proposals and can still be…
Understanding how humans interact with the world necessitates accurate 3D hand pose estimation, a task complicated by the hand's high degree of articulation, frequent occlusions, self-occlusions, and rapid motions. While most existing…
Human-Object Interaction Detection (HOI-DET) aims to localize human-object pairs and identify their interactive relationships. To aggregate contextual cues, existing methods typically propagate information across all detected entities via…
Self-supervised learning has been a powerful training paradigm to facilitate representation learning. In this study, we design a masked autoencoder (MAE) to guide deep learning models to learn electroencephalography (EEG) signal…
We address the challenges in estimating 3D human poses from multiple views under occlusion and with limited overlapping views. We approach multi-view, single-person 3D human pose reconstruction as a regression problem and propose a novel…
Generating realistic 3D hand-object interactions (HOI) is a fundamental challenge in computer vision and robotics, requiring both temporal coherence and high-fidelity physical plausibility. Existing methods remain limited in their ability…
Reconstructing the motion of objects from videos is a key component for embodied AI and robot manipulation. While diverse approaches to object pose tracking have been studied, they rely heavily on strong external priors, such as depth data…
This paper presents an approach that reconstructs a hand-held object from a monocular video. In contrast to many recent methods that directly predict object geometry by a trained network, the proposed approach does not require any learned…
Masked Autoencoder (MAE) is a self-supervised approach for representation learning, widely applicable to a variety of downstream tasks in computer vision. In spite of its success, it is still not fully uncovered what and how MAE exactly…
Human-Object Interaction (HOI) detection is a core task for human-centric image understanding. Recent one-stage methods adopt a transformer decoder to collect image-wide cues that are useful for interaction prediction; however, the…
Masked Autoencoders (MAE) play a pivotal role in learning potent representations, delivering outstanding results across various 3D perception tasks essential for autonomous driving. In real-world driving scenarios, it's commonplace to…
Estimating 3D hand pose from monocular RGB images is fundamental for applications in AR/VR, human-computer interaction, and sign language understanding. In this work we focus on a scenario where a discrete set of gesture labels is available…
Compressed representations of 3D shapes that are compact, accurate, and can be processed efficiently directly in compressed form, are extremely useful for digital media applications. Recent approaches in this space focus on learned implicit…
Masked autoencoders (MAEs) have established themselves as a powerful method for unsupervised pre-training for computer vision tasks. While vanilla MAEs put equal emphasis on reconstructing the individual parts of the image, we propose to…