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We present lazy visual grounding, a two-stage approach of unsupervised object mask discovery followed by object grounding, for open-vocabulary semantic segmentation. Plenty of the previous art casts this task as pixel-to-text classification…

Computer Vision and Pattern Recognition · Computer Science 2024-08-12 Dahyun Kang , Minsu Cho

Data augmentation plays a crucial role in deep learning, enhancing the generalization and robustness of learning-based models. Standard approaches involve simple transformations like rotations and flips for generating extra data. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Shichao Dong , Ze Yang , Guosheng Lin

Novel view synthesis has seen significant advancements with 3D Gaussian Splatting (3DGS), enabling real-time photorealistic rendering. However, the inherent fuzziness of Gaussian Splatting presents challenges for 3D scene understanding,…

Computer Vision and Pattern Recognition · Computer Science 2025-09-17 Abdalla Arafa , Didier Stricker

This paper proposes 3DGeoDet, a novel geometry-aware 3D object detection approach that effectively handles single- and multi-view RGB images in indoor and outdoor environments, showcasing its general-purpose applicability. The key challenge…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Yi Zhang , Yi Wang , Yawen Cui , Lap-Pui Chau

Monocular 3D object detection is valuable for various applications such as robotics and AR/VR. Existing methods are confined to closed-set settings, where the training and testing sets consist of the same scenes and/or object categories.…

Computer Vision and Pattern Recognition · Computer Science 2025-09-08 Yung-Hsu Yang , Luigi Piccinelli , Mattia Segu , Siyuan Li , Rui Huang , Yuqian Fu , Marc Pollefeys , Hermann Blum , Zuria Bauer

This paper presents a novel 3D semantic segmentation method for large-scale point cloud data that does not require annotated 3D training data or paired RGB images. The proposed approach projects 3D point clouds onto 2D images using virtual…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Toshihiko Nishimura , Hirofumi Abe , Kazuhiko Murasaki , Taiga Yoshida , Ryuichi Tanida

Most recent 3D instance segmentation methods are open vocabulary, offering a greater flexibility than closed-vocabulary methods. Yet, they are limited to reasoning within a specific set of concepts, \ie the vocabulary, prompted by the user…

Computer Vision and Pattern Recognition · Computer Science 2025-03-31 Guofeng Mei , Luigi Riz , Yiming Wang , Fabio Poiesi

Closed-set 3D perception models trained on only a pre-defined set of object categories can be inadequate for safety critical applications such as autonomous driving where new object types can be encountered after deployment. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2023-09-27 Mahyar Najibi , Jingwei Ji , Yin Zhou , Charles R. Qi , Xinchen Yan , Scott Ettinger , Dragomir Anguelov

3D Visual Grounding (3DVG) aims at localizing 3D object based on textual descriptions. Conventional supervised methods for 3DVG often necessitate extensive annotations and a predefined vocabulary, which can be restrictive. To address this…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Zhihao Yuan , Jinke Ren , Chun-Mei Feng , Hengshuang Zhao , Shuguang Cui , Zhen Li

Realistic scene reconstruction in driving scenarios poses significant challenges due to fast-moving objects. Most existing methods rely on labor-intensive manual labeling of object poses to reconstruct dynamic objects in canonical space and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Ruida Zhang , Chengxi Li , Chenyangguang Zhang , Xingyu Liu , Haili Yuan , Yanyan Li , Xiangyang Ji , Gim Hee Lee

In vision-and-language navigation (VLN), an embodied agent is required to navigate in realistic 3D environments following natural language instructions. One major bottleneck for existing VLN approaches is the lack of sufficient training…

Computer Vision and Pattern Recognition · Computer Science 2022-08-26 Shizhe Chen , Pierre-Louis Guhur , Makarand Tapaswi , Cordelia Schmid , Ivan Laptev

Locating and retrieving objects from scene-level point clouds is a challenging problem with broad applications in robotics and augmented reality. This task is commonly formulated as open-vocabulary 3D instance segmentation. Although recent…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Khanh Nguyen , Dasith de Silva Edirimuni , Ghulam Mubashar Hassan , Ajmal Mian

Understanding 3D scenes in open-world settings poses fundamental challenges for vision and robotics, particularly due to the limitations of closed-vocabulary supervision and static annotations. To address this, we propose a unified…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Fei Yu , Quan Deng , Shengeng Tang , Yuehua Li , Lechao Cheng

Open-vocabulary 3D occupancy is vital for embodied agents, which need to understand complex indoor environments where semantic categories are abundant and evolve beyond fixed taxonomies. While recent work has explored open-vocabulary…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Changqing Zhou , Yueru Luo , Han Zhang , Zeyu Jiang , Changhao Chen

3D Visual Grounding (3DVG) is an essential capability for embodied AI, requiring agents to localize objects in 3D scenes based on natural language descriptions. Recent zero-shot methods leverage 2D vision-language models (LVLMs). However,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Cuong Huynh , Maxim Popov , Denis Gridusov , Sergey Kolyubin

Depth cues are known to be useful for visual perception. However, direct measurement of depth is often impracticable. Fortunately, though, modern learning-based methods offer promising depth maps by inference in the wild. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Zongwei Wu , Danda Pani Paudel , Deng-Ping Fan , Jingjing Wang , Shuo Wang , Cédric Demonceaux , Radu Timofte , Luc Van Gool

3D visual grounding (3DVG) involves localizing entities in a 3D scene referred to by natural language text. Such models are useful for embodied AI and scene retrieval applications, which involve searching for objects or patterns using…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Austin T. Wang , ZeMing Gong , Angel X. Chang

In this paper, we investigate the use of diffusion models which are pre-trained on large-scale image-caption pairs for open-vocabulary 3D semantic understanding. We propose a novel method, namely Diff2Scene, which leverages frozen…

Computer Vision and Pattern Recognition · Computer Science 2024-07-19 Xiaoyu Zhu , Hao Zhou , Pengfei Xing , Long Zhao , Hao Xu , Junwei Liang , Alexander Hauptmann , Ting Liu , Andrew Gallagher

Existing object detection methods are bounded in a fixed-set vocabulary by costly labeled data. When dealing with novel categories, the model has to be retrained with more bounding box annotations. Natural language supervision is an…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Chuang Lin , Peize Sun , Yi Jiang , Ping Luo , Lizhen Qu , Gholamreza Haffari , Zehuan Yuan , Jianfei Cai

Despite the remarkable accuracy of deep neural networks in object detection, they are costly to train and scale due to supervision requirements. Particularly, learning more object categories typically requires proportionally more bounding…

Computer Vision and Pattern Recognition · Computer Science 2021-03-16 Alireza Zareian , Kevin Dela Rosa , Derek Hao Hu , Shih-Fu Chang