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Related papers: On tangible user interfaces, humans and spatiality

200 papers

The rapid evolution of wearable technology marks a transformative phase in human-computer interaction, seamlessly integrating digital functionality into daily life. This paper explores the historical trajectory, current advancements, and…

Human-Computer Interaction · Computer Science 2025-02-13 David Pearl , James Intriligator , Xuanjiang Liu

The vision of adaptive architecture proposes that robotic technologies could enable interior spaces to physically transform in a bidirectional interaction with occupants. Yet, it is still unknown how this interaction could unfold in an…

Human-Computer Interaction · Computer Science 2025-01-06 Alex Binh Vinh Duc Nguyen , Jan Leusmann , Sven Mayer , Andrew Vande Moere

This paper aims to develop a semi-formal design space for Human-AI interactions, by building a set of interaction primitives which specify the communication between users and AI systems during their interaction. We show how these primitives…

Human-Computer Interaction · Computer Science 2024-01-11 Kostas Tsiakas , Dave Murray-Rust

The possibility for humans to interact with physical or virtual systems using gestures has been vastly explored by researchers and designers in the last twenty years to provide new and intuitive interaction modalities. Unfortunately, the…

Human-Computer Interaction · Computer Science 2022-01-26 Alessandro Carfì , Fulvio Mastrogiovanni

While Machine learning gives rise to astonishing results in automated systems, it is usually at the cost of large data requirements. This makes many successful algorithms from machine learning unsuitable for human-machine interaction, where…

Human-Computer Interaction · Computer Science 2021-09-30 Jan Philip Göpfert , Ulrike Kuhl , Lukas Hindemith , Heiko Wersing , Barbara Hammer

Inferring relational behavior between road users as well as road users and their surrounding physical space is an important step toward effective modeling and prediction of navigation strategies adopted by participants in road scenes. To…

Computer Vision and Pattern Recognition · Computer Science 2019-08-28 Chiho Choi , Behzad Dariush

Interactions play a key role in understanding objects and scenes, for both virtual and real world agents. We introduce a new general representation for proximal interactions among physical objects that is agnostic to the type of objects or…

From carrying grocery bags to holding onto handles on the bus, there are a variety of situations where one or both hands are busy, hindering the vision of ubiquitous interaction with technology. Voice commands, as a popular hands-free…

Human-Computer Interaction · Computer Science 2023-05-01 Florian Müller , Daniel Schmitt , Andrii Matviienko , Dominik Schön , Sebastian Günther , Thomas Kosch , Martin Schmitz

The way humans interact with each other, including interpersonal distances, spatial configuration, and motion, varies significantly across different situations. To enable machines to understand such complex, context-dependent behaviors, it…

Computer Vision and Pattern Recognition · Computer Science 2025-12-25 Jeonghyeon Na , Sangwon Baik , Inhee Lee , Junyoung Lee , Hanbyul Joo

Despite the ubiquity of large language models (LLMs) in AI research, the question of embodiment in LLMs remains underexplored, distinguishing them from embodied systems in robotics where sensory perception directly informs physical action.…

Computation and Language · Computer Science 2024-05-28 Philipp Wicke , Lennart Wachowiak

We address the problem of tactile localization, where the goal is to identify image regions that share the same material properties as a tactile input. Existing visuo-tactile methods rely on global alignment and thus fail to capture the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Seongyu Kim , Seungwoo Lee , Hyeonggon Ryu , Joon Son Chung , Arda Senocak

Reconstructing dynamic scenes with complex human-object interactions is a fundamental challenge in computer vision and graphics. Existing Gaussian Splatting methods either rely on human pose priors while neglecting dynamic objects, or…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Taewoo Kim , Suwoong Yeom , Jaehyun Pyun , Geonho Cha , Dongyoon Wee , Joonsik Nam , Yun-Seong Jeong , Kyeongbo Kong , Suk-Ju Kang

Cities are becoming very congested. There is a need to reduce the number of private cars on the roads, by maximising the potential for local public transport. With the increasing awareness of transport that is sustainable in the sense of…

Human-Computer Interaction · Computer Science 2020-07-07 Bruno Cardoso , Miguel Ribeiro , Catia Prandi , Nuno Nunes

The Tactile Internet (TI) is an emerging technology next to the Internet of Things (IoT). It is a revolution to develop the smart cities, communities and cultures in the future. This technology will allow the real-time interaction between…

Networking and Internet Architecture · Computer Science 2019-06-21 Tanweer Alam

Situated visualization blends data into the real world to fulfill individuals' contextual information needs. However, interacting with situated visualization in public environments faces challenges posed by user acceptance and contextual…

Human-Computer Interaction · Computer Science 2024-08-08 Qian Zhu , Zhuo Wang , Wei Zeng , Wai Tong , Weiyue Lin , Xiaojuan Ma

Humans are talented with the ability to perform diverse interactions in the teaching process. However, when humans want to teach AI, existing interactive systems only allow humans to perform repetitive labeling, causing an unsatisfactory…

Human-Computer Interaction · Computer Science 2022-09-07 Zhongyi Zhou

Text-to-image (T2I) generation has advanced rapidly, yet faithfully capturing spatial relationships described in natural language prompts remains a major challenge. Prior efforts have addressed this issue through prompt optimization,…

Artificial Intelligence · Computer Science 2025-09-22 Sander Schildermans , Chang Tian , Ying Jiao , Marie-Francine Moens

This book is about the transformation of screen objects into movable and resizable and about the design of applications entirely on the basis of such elements. The screen objects have a wide variety of shapes; they can be either graphical…

Human-Computer Interaction · Computer Science 2010-11-10 Sergey Andreyev

Over the last decade, the term spatial computing has grown to have two different, though not entirely unrelated, definitions. The first definition of spatial computing stems from industry, where it refers primarily to new kinds of…

Social and Information Networks · Computer Science 2019-10-16 Benjamin Adams

The main aim of the work presented here is to contribute to computer science advances in the multimodal usability area, in-as-much as it addresses one of the major issues relating to the generation of effective oral system messages: how to…

Human-Computer Interaction · Computer Science 2007-08-28 Suzanne Kieffer , Noëlle Carbonell