Related papers: SET! From Groups to Games
The recent popularity of Wordle has revived interest in guessing games. We develop a general method for finding optimal strategies for guessing games while avoiding an exhaustive search. Our main contributions are several theorems that…
Historically, games of all kinds have often been the subject of study in scientific works of Computer Science, including the field of machine learning. By using machine learning techniques and applying them to a game with defined rules or a…
The mathematical aspects of the popular logic game Sudoku incorporate a significant number of the group theory concepts. In this note, we describe all symmetric transformations of the Sudoku grid. We do not intend to obtain a new strategy…
We study unique games and estimate some of their values. We prove that if a unique game has a quantum-assisted value close to 1, then it must have a perfect deterministic strategy. We introduce a family of unique games based on groups that…
In this work, after given the definition of soft sets and their basic operations we define two person soft games which can apply to problems contain vagueness and uncertainty. We then give four solution methods of the games which are soft…
We identify the (filter representation of the) logic behind the recent theory of coherent sets of desirable (sets of) things, which generalise coherent sets of desirable (sets of) gambles as well as coherent choice functions, and show that…
We consider a definition of mathematics as the art of thinking in terms of formalized systems, and the science of relations, structures and algorithms. We also touch upon the relation of mathematics to other sciences, in particular through…
There are different meanings of foundation of mathematics: philosophical, logical, and mathematical. Here foundations are considered as a theory that provides means (concepts, structures, methods etc.) for the development of whole…
Graph compositions generalize both integer compositions and partitions of a finite set. We develop formulas, generating functions and recurrence relations for composition counting functions for several families of graphs.
Tree sets are posets with additional structure that generalize tree-like objects in graphs, matroids, or other combinatorial structures. They are a special class of abstract separation systems. We study infinite tree sets and how they…
This paper uses category theory to develop an entirely new approach to approximate game theory. Game theory is the study of how different agents within a multi-agent system take decisions. At its core, game theory asks what an optimal…
We present a novel proof that the maximum number of sets with 4 properties for 12 cards is 14 using the geometry of the finite field F_3^4, number theory, combinatorics, and graph theory. We also present several computer algorithms for…
Every positive integer may be written uniquely as a base-$\beta$ decomposition--that is a legal sum of powers of $\beta$--where $\beta$ is the dominating root of a non-increasing positive linear recurrence sequence. Guided by earlier work…
Matrix games constitute a fundamental problem of game theory and describe a situation of two players with completely conflicting interests. We show how methods from statistical mechanics can be used to investigate the statistical properties…
This paper studies Ebert's hat problem with four players and two colors, where the probabilities of the colors may be different for each player. Our goal is to maximize the probability of winning the game and to describe winning strategies…
This paper provides a complete suite of axioms for a version of set theory that I call Explication. Explication borrows from the two most prominent existing systems of set theory. Explication starts with class variables. After several…
Combinatorial Game Theory(CGT)is a branch of Game Theory that has developed largely independently of Economic Game Theory (EGT), and is concerned with deep mathematical properties of two-player zero-sum games recursively defined over…
Many real-world voting systems consist of voters that occur in just two different types. Indeed, each voting system with a {\lq\lq}House{\rq\rq} and a {\lq\lq}Senat{\rq\rq} is of that type. Here we present structural characterizations and…
In cooperative games, the core is the most popular solution concept, and its properties are well known. In the classical setting of cooperative games, it is generally assumed that all coalitions can form, i.e., they are all feasible. In…
Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system…