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Ambisonics Signal Matching (ASM) is a recently proposed signal-independent approach to encoding Ambisonic signal from wearable microphone arrays, enabling efficient and standardized spatial sound reproduction. However, reproduction accuracy…

Audio and Speech Processing · Electrical Eng. & Systems 2025-07-08 Yhonatan Gayer , Vladimir Tourbabin , Zamir Ben-Hur , David Alon , Boaz Rafaely

In the rapidly evolving fields of virtual and augmented reality, accurate spatial audio capture and reproduction are essential. For these applications, Ambisonics has emerged as a standard format. However, existing methods for encoding…

Audio and Speech Processing · Electrical Eng. & Systems 2024-11-27 Yhonatan Gayer , Vladimir Tourbabin , Zamir Ben-Hur , Jacob Donley , Boaz Rafaely

We present a deep neural network approach for encoding microphone array signals into Ambisonics that generalizes to arbitrary microphone array configurations with fixed microphone count but varying locations and frequency-dependent…

Audio and Speech Processing · Electrical Eng. & Systems 2026-02-02 Mikko Heikkinen , Archontis Politis , Konstantinos Drossos , Tuomas Virtanen

This paper investigates the performance of Binaural Signal Matching (BSM) methods for near-field sound reproduction using a wearable glasses-mounted microphone array. BSM is a flexible, signal-independent approach for binaural rendering…

Audio and Speech Processing · Electrical Eng. & Systems 2025-10-28 Sapir Goldring , Zamir Ben Hur , David Lou Alon , Chad McKell , Sebastian Prepelita , Boaz Rafaely

Ambisonics encoding of microphone array signals can enable various spatial audio applications, such as virtual reality or telepresence, but it is typically designed for uniformly-spaced spherical microphone arrays. This paper proposes a…

Audio and Speech Processing · Electrical Eng. & Systems 2024-01-12 Mikko Heikkinen , Archontis Politis , Tuomas Virtanen

Binaural reproduction for headphone-based listening is an active research area due to its widespread use in evolving technologies such as augmented and virtual reality (AR and VR). On the one hand, these applications demand high quality…

Audio and Speech Processing · Electrical Eng. & Systems 2024-04-12 Or Berebi , Zamir Ben-Hur , David Lou Alon , Boaz Rafaely

A method of binaural rendering from microphone array signals of arbitrary geometry is proposed. To reproduce binaural signals from microphone array recordings at a remote location, a spherical microphone array is generally used for…

Audio and Speech Processing · Electrical Eng. & Systems 2024-06-19 Naoto Iijima , Shoichi Koyama , Hiroshi Saruwatari

Spatial audio formats like Ambisonics are playback device layout-agnostic and well-suited for applications such as teleconferencing and virtual reality. Conventional Ambisonic encoding methods often rely on spherical microphone arrays for…

Audio and Speech Processing · Electrical Eng. & Systems 2024-09-17 Yue Qiao , Vinay Kothapally , Meng Yu , Dong Yu

Personalized Head-Related Transfer Functions (HRTFs) are starting to be introduced in many commercial immersive audio applications and are crucial for realistic spatial audio rendering. However, one of the main hesitations regarding their…

Sound · Computer Science 2025-10-03 Xuyi Hu , Jian Li , Shaojie Zhang , Stefan Goetz , Lorenzo Picinali , Ozgur B. Akan , Aidan O. T. Hogg

Telepresence aims to create an immersive but virtual experience of the audio and visual scene at the far end for users at the near end. In this contribution, we propose an array-based binaural rendering system that converts the array…

Audio and Speech Processing · Electrical Eng. & Systems 2023-03-07 Yicheng Hsu , Chenghumg Ma , Mingsian R. Bai

Binaural reproduction methods aim to recreate an acoustic scene for a listener over headphones, offering immersive experiences in applications such as Virtual Reality (VR) and teleconferencing. Among the existing approaches, the Binaural…

Audio and Speech Processing · Electrical Eng. & Systems 2025-07-22 Sapir Goldring , Zamir Ben Hur , David Lou Alon , Boaz Rafaely

Estimating Head-Related Transfer Functions (HRTFs) of arbitrary source points is essential in immersive binaural audio rendering. Computing each individual's HRTFs is challenging, as traditional approaches require expensive time and…

Audio and Speech Processing · Electrical Eng. & Systems 2022-11-04 Jin Woo Lee , Sungho Lee , Kyogu Lee

Personalized binaural audio reproduction is the basis of realistic spatial localization, sound externalization, and immersive listening, directly shaping user experience and listening effort. This survey reviews recent advances in deep…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-03 Xikun Lu , Yunda Chen , Zehua Chen , Jie Wang , Mingxing Liu , Hongmei Hu , Chengshi Zheng , Stefan Bleeck , Jinqiu Sang

Ambisonics rendering has become an integral part of 3D audio for headphones. It works well with existing recording hardware, the processing cost is mostly independent of the number of sound sources, and it elegantly allows for rotating the…

Audio and Speech Processing · Electrical Eng. & Systems 2025-06-27 Or Berebi , Fabian Brinkmann , Stefan Weinzierl , Boaz Rafaely

A Head Related Transfer Function (HRTF) characterizes how a human ear receives sounds from a point in space, and depends on the shapes of one's head, pinna, and torso. Accurate estimations of HRTFs for human subjects are crucial in enabling…

Sound · Computer Science 2022-03-22 Navid H. Zandi , Awny M. El-Mohandes , Rong Zheng

Multichannel speech enhancement leverages spatial cues to improve intelligibility and quality, but most learning-based methods rely on specific microphone array geometry, unable to account for geometry changes. To mitigate this limitation,…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-19 Michael Tatarjitzky , Boaz Rafaely

In this work, we propose a robust Head-Related Transfer Function (HRTF)-based polynomial beamformer design which accounts for the influence of a humanoid robot's head on the sound field. In addition, it allows for a flexible steering of our…

Sound · Computer Science 2016-09-09 Hendrik Barfuss , Marcel Mueglich , Walter Kellermann

Personalized head-related transfer functions (HRTFs) are essential for ensuring a realistic auditory experience over headphones, because they take into account individual anatomical differences that affect listening. Most machine learning…

Audio and Speech Processing · Electrical Eng. & Systems 2026-01-27 You Zhang , Andrew Francl , Ruohan Gao , Paul Calamia , Zhiyao Duan , Ishwarya Ananthabhotla

In this work, we propose a two-dimensional Head-Related Transfer Function (HRTF)-based robust beamformer design for robot audition, which allows for explicit control of the beamformer response for the entire three-dimensional sound field…

Sound · Computer Science 2017-03-10 Hendrik Barfuss , Michael Buerger , Jasper Podschus , Walter Kellermann

Head Related Transfer Functions (HRTFs) play a crucial role in creating immersive spatial audio experiences. However, HRTFs differ significantly from person to person, and traditional methods for estimating personalized HRTFs are expensive,…

Audio and Speech Processing · Electrical Eng. & Systems 2023-11-08 Vivek Jayaram , Ira Kemelmacher-Shlizerman , Steven M. Seitz
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