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In the future, artificial learning agents are likely to become increasingly widespread in our society. They will interact with both other learning agents and humans in a variety of complex settings including social dilemmas. We argue that…

Artificial Intelligence · Computer Science 2022-02-22 Tobias Baumann

This paper demonstrates a disconnected ABM architecture that enables domain experts, and non-programmers to add qualitative insights into the ABM model without the intervention of the programmer. This role separation within the architecture…

Multiagent Systems · Computer Science 2024-07-24 Vivek Nallur , Pedram Aghaei , Graham Finlay

Recent advances in large language models (LLMs) enable compelling story generation, but connecting narrative text to playable visual environments remains an open challenge in procedural content generation (PCG). We present a lightweight…

Graphics · Computer Science 2026-01-05 Yi-Chun Chen , Arnav Jhala

We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the…

Game theory has many limitations implicit in its application. By utilizing multiagent modeling, it is possible to solve a number of problems that are unsolvable using traditional game theory. In this paper reinforcement learning is applied…

Multiagent Systems · Computer Science 2007-06-05 Evan Hurwitz , Tshilidzi Marwala

One of the main research areas in Artificial Intelligence is the coding of agents (programs) which are able to learn by themselves in any situation. This means that agents must be useful for purposes other than those they were created for,…

Artificial Intelligence · Computer Science 2011-02-04 Javier Insa-Cabrera , Jose Hernandez-Orallo

The recent introduction of the Assistants API highlights its potential for large language models (LLMs) in role-playing agents (RPA). However, maintaining consistent character personas remains a significant challenge due to variability in…

Computation and Language · Computer Science 2025-02-25 Jeiyoon Park , Chanjun Park , Heuiseok Lim

Multiplayer games have long been used as testbeds in artificial intelligence research, aptly referred to as the Drosophila of artificial intelligence. Traditionally, researchers have focused on using well-known games to build strong agents.…

This paper considers neural representation through the lens of active inference, a normative framework for understanding brain function. It delves into how living organisms employ generative models to minimize the discrepancy between…

Neurons and Cognition · Quantitative Biology 2023-10-24 Giovanni Pezzulo , Leo D'Amato , Francesco Mannella , Matteo Priorelli , Toon Van de Maele , Ivilin Peev Stoianov , Karl Friston

Recent advances in artificial intelligence have been driven by the presence of increasingly realistic and complex simulated environments. However, many of the existing environments provide either unrealistic visuals, inaccurate physics, low…

LLM-based Interactive Drama is a novel AI-based dialogue scenario, where the user (i.e. the player) plays the role of a character in the story, has conversations with characters played by LLM agents, and experiences an unfolding story. This…

Computation and Language · Computer Science 2025-06-04 Hongqiu Wu , Weiqi Wu , Tianyang Xu , Jiameng Zhang , Hai Zhao

A graphical multiagent model (GMM) represents a joint distribution over the behavior of a set of agents. One source of knowledge about agents' behavior may come from gametheoretic analysis, as captured by several graphical game…

Artificial Intelligence · Computer Science 2012-06-18 Quang Duong , Michael P. Wellman , Satinder Singh

What better way to understand the impact of AI on software engineering than to ask AI itself? We constructed Story Arena, a multi-agent "writer's room" in which multiple AI agents, independently imbued with a position statement on the…

Human-Computer Interaction · Computer Science 2025-11-10 Justin D. Weisz , Michael Muller , Kush R. Varshney

This study addresses the challenge that generative models struggle to balance flexibility, stability, and controllability in complex interactive scenarios. It proposes a controllable generation framework for dynamic interactive content…

Human-Computer Interaction · Computer Science 2026-02-27 Rui Liu

Text-adventure games and text role-playing games are grand challenges for reinforcement learning game playing agents. Text role-playing games are open-ended environments where an agent must faithfully play a particular character. We…

Artificial Intelligence · Computer Science 2023-08-04 Christopher Cui , Xiangyu Peng , Mark Riedl

In role-playing games a Game Master (GM) is the player in charge of the game, who must design the challenges the players face and narrate the outcomes of their actions. In this work we discuss some challenges to model GMs from an…

Computation and Language · Computer Science 2023-10-03 Santiago Góngora , Luis Chiruzzo , Gonzalo Méndez , Pablo Gervás

Generative AI(GenAI) is a kind of AI model capable of producing human-like content in various modalities, including text, image, audio, video, and computer programming. Although GenAI offers great potential for education, its value often…

Human-Computer Interaction · Computer Science 2025-12-09 Yun Dai , Sichen Lai

The aim of my Ph.D. thesis concerns Reasoning in Highly Reactive Environments. As reasoning in highly reactive environments, we identify the setting in which a knowledge-based agent, with given goals, is deployed in an environment subject…

Artificial Intelligence · Computer Science 2019-09-19 Francesco Pacenza

World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many generated environments require multi-agent interaction:…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Fangfu Liu , Kai He , Tianchang Shen , Tianshi Cao , Sanja Fidler , Yueqi Duan , Jun Gao , Igor Gilitschenski , Zian Wang , Xuanchi Ren

Because combat environments change over time and technology upgrades are widespread for ground vehicles, a large number of vehicles and equipment become quickly obsolete. A possible solution for the U.S. Army is to develop fleets of modular…

Artificial Intelligence · Computer Science 2019-02-04 Xingyu Li , Bogdan I. Epureanu