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Averaging predictions of a deep ensemble of networks is apopular and effective method to improve predictive performance andcalibration in various benchmarks and Kaggle competitions. However, theruntime and training cost of deep ensembles…

Computer Vision and Pattern Recognition · Computer Science 2022-11-09 Timo Sämann , Ahmed Mostafa Hammam , Andrei Bursuc , Christoph Stiller , Horst-Michael Groß

We consider the obnoxious facility location problem (in which agents prefer the facility location to be far from them) and propose a hierarchy of distance-based proportional fairness concepts for the problem. These fairness axioms ensure…

Computer Science and Game Theory · Computer Science 2024-11-08 Alexander Lam , Haris Aziz , Bo Li , Fahimeh Ramezani , Toby Walsh

This paper investigates mechanism design for congested facility location problems, where agents are partitioned into groups with conflicting interests (e.g., competition for booking a basketball court in a gymnasium), and each agent's cost…

Computer Science and Game Theory · Computer Science 2025-08-20 Cheng Peng , Houyu Zhou

We focus on a simple, one-dimensional collective decision problem (often referred to as the facility location problem) and explore issues of strategyproofness and proportionality-based fairness. We introduce and analyze a hierarchy of…

Computer Science and Game Theory · Computer Science 2023-11-29 Haris Aziz , Alexander Lam , Barton E. Lee , Toby Walsh

An important feature of many real world facility location problems are capacity limits on the facilities. We show here how capacity constraints make it harder to design strategy proof mechanisms for facility location, but…

Artificial Intelligence · Computer Science 2020-09-18 Toby Walsh

The field of learning-augmented algorithms has gained significant attention in recent years. These algorithms, using potentially inaccurate predictions, must exhibit three key properties: consistency, robustness, and smoothness. In…

Data Structures and Algorithms · Computer Science 2025-01-23 Ziyad Benomar , Vianney Perchet

When a machine learning model is deployed, its predictions can alter its environment, as better informed agents strategize to suit their own interests. With such alterations in mind, existing approaches to uncertainty quantification break.…

Machine Learning · Statistics 2024-11-05 Daniel Csillag , Claudio José Struchiner , Guilherme Tegoni Goedert

We initiate the study of mechanism design with outliers, where the designer can discard $z$ agents from the social cost objective. This setting is particularly relevant when some agents exhibit extreme or atypical preferences. As a natural…

Computer Science and Game Theory · Computer Science 2025-09-19 Argyrios Deligkas , Eduard Eiben , Sophie Klumper , Guido Schäfer , Artem Tsikiridis

We study facility location problems where agents control multiple locations and when reporting their locations can choose to hide some locations (hiding), report some locations more than once (replication) and lie about their locations…

Computer Science and Game Theory · Computer Science 2020-03-30 Xiang Yan , Yiling Chen

We consider k-Facility Location games, where n strategic agents report their locations on the real line, and a mechanism maps them to k facilities. Each agent seeks to minimize his connection cost, given by a nonnegative increasing function…

Computer Science and Game Theory · Computer Science 2013-05-16 Dimitris Fotakis , Christos Tzamos

We consider the problem of locating a single facility on the real line. This facility serves a set of agents, each of whom is located on the line, and incurs a cost equal to his distance from the facility. An agent's location is private…

Computer Science and Game Theory · Computer Science 2014-09-17 Itai Feigenbaum , Jay Sethuraman , Chun Ye

We introduce a lightweight structure optimization approach for problems in which there is uncertainty in the force locations. Such uncertainty may arise due to force contact locations that change during use or are simply unknown a priori.…

Graphics · Computer Science 2018-11-02 Erva Ulu , James McCann , Levent Burak Kara

We study the problem of locating a single obnoxious facility on the normalized line segment $[0,1]$ with strategic agents from a mechanism design perspective. Each agent has a preference for the undesirable location of the facility and…

Computer Science and Game Theory · Computer Science 2025-12-23 Hau Chan , Jianan Lin , Chenhao Wang

Deploying large language model (LLM) agents in shared environments introduces a fundamental tension between individual alignment and collective stability: locally rational decisions can impose negative externalities that degrade…

Multiagent Systems · Computer Science 2026-02-17 Furkan Mumcu , Yasin Yilmaz

We consider a new setting of facility location games with ordinal preferences. In such a setting, we have a set of agents and a set of facilities. Each agent is located on a line and has an ordinal preference over the facilities. Our goal…

Computer Science and Game Theory · Computer Science 2021-07-06 Hau Chan , Minming Li , Chenhao Wang

Strategyproof mechanisms provide robust equilibrium with minimal assumptions about knowledge and rationality but can be unachievable in combination with other desirable properties such as budget-balance, stability against deviations by…

Computer Science and Game Theory · Computer Science 2012-05-14 Benjamin Lubin , David C. Parkes

We take the classic facility location problem and consider a variation, in which each agent's individual cost function is equal to their distance from the facility multiplied by a scaling factor which is determined by the facility…

Computer Science and Game Theory · Computer Science 2024-12-06 Yu He , Alexander Lam , Minming Li

In this paper, we study the Facility Location Problem with Scarce Resources (FLPSR) under the assumption that agents' type follow a probability distribution. In the FLPSR, the objective is to identify the optimal locations for one or more…

Computer Science and Game Theory · Computer Science 2024-12-03 Gennaro Auricchio , Jie Zhang

This position paper argues that enforcing LLM agent safety within a single abstraction layer is not merely suboptimal but categorically insufficient for deployed LLM agents -- a structural consequence of how agent execution works, not a…

Artificial Intelligence · Computer Science 2026-05-19 S. Bensalem , Y. Dong , M. Franzle , X. Huang , J. Kroger , D. Nickovic , A. Nouri , R. Roy , C. Wu

We study the classic mechanism design problem of locating a public facility on a real line. In contrast to previous work, we assume that the agents are unable to fully specify where their preferred location lies, and instead only provide…

Computer Science and Game Theory · Computer Science 2019-05-23 Vijay Menon , Kate Larson