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Related papers: Haptic Biofeedback for Wakeful Rest: Does Stimulat…

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Hand-face interactions play a key role in many everyday tasks, providing insights into user habits, behaviors, intentions, and expressions. However, existing wearable sensing systems often struggle to track these interactions in daily…

Human-Computer Interaction · Computer Science 2024-11-14 Saif Mahmud , Kian Mahmoodi , Chi-Jung Lee , Francois Guimbretiere , Cheng Zhang

Auditory, haptic, and visual stimuli provide alerts, notifications, and information for a wide variety of applications ranging from virtual reality to wearable and hand-held devices. Response times to these stimuli have been used to assess…

Human-Computer Interaction · Computer Science 2023-05-30 Kyle T. Yoshida , Joel X. Kiernan , Allison M. Okamura , Cara M. Nunez

Vibro-tactile feedback is, by far the most common haptic interface in wearable or touchable devices. This feedback can be amplified by controlling the wave propagation characteristics in devices, by utilizing phenomena such as structural…

Materials Science · Physics 2021-01-29 Sai Sharan Injeti , Ali Israr , Tianshu Liu , Yiğit Mengüç , Daniele Piazza , Dongsuk D. Shin

The purpose of the present experiment was to investigate whether the sensory weighting of a plantar pressure-based, tongue-placed tactile biofeedback for controlling posture could be subject to inter-individual variability. To achieve this…

A common and effective form of social touch is stroking on the forearm. We seek to replicate this stroking sensation using haptic illusions. This work compares two methods that provide sequential discrete stimulation: sequential normal…

Human-Computer Interaction · Computer Science 2020-09-02 Cara M. Nunez , Bryce N. Huerta , Allison M. Okamura , Heather Culbertson

Body sounds provide rich information about the state of the human body and can be useful in many medical applications. Auscultation, the practice of listening to body sounds, has been used for centuries in respiratory and cardiac medicine…

Human-Computer Interaction · Computer Science 2020-08-13 Shyam A. Tailor , Jagmohan Chauhan , Cecilia Mascolo

This research aims to examine the effects of various vibrotactile feedback techniques on gait (i.e., walking patterns) in virtual reality (VR). Prior studies have demonstrated that gait disturbances in VR users are significant usability…

Human-Computer Interaction · Computer Science 2022-08-05 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

Wearable biosensor technology enables real-time, convenient, and continuous monitoring of users behavioral signals. Such include signals relative to body motion, body temperature, biological or biochemical markers, and individual grip…

Wearable devices offer detailed sleep-tracking data. However, whether this information enhances our understanding of sleep or simply quantifies already-known patterns remains unclear. This work explores the relationship between subjective…

Human-Computer Interaction · Computer Science 2025-07-30 Peter Neigel , David Antony Selby , Shota Arai , Benjamin Tag , Niels van Berkel , Sebastian Vollmer , Andrew Vargo , Koichi Kise

To overcome the lack of deep personalization in standard biofeedback methods, we introduce ASafePlace, a system utilizing an AI-powered, art-therapy-inspired exercise called The Safe Place, to create a personalized VR biofeedback…

Human-Computer Interaction · Computer Science 2026-02-03 Chuyang Zhang , Bin Yu , Yuchao Wang , Mansi Yuan , Wanqi Wang , Seungwoo Je , Pengcheng An

Haptic feedback enhances collision avoidance by providing directional obstacle information to operators during unmanned aerial vehicle (UAV) teleoperation. However, such feedback is often rendered via haptic joysticks, which are unfamiliar…

Commercial wearables from Fitbit, Garmin, and Whoop have recently introduced real-time notifications based on detecting changes in physiological responses indicating potential stress. In this paper, we investigate how these new capabilities…

Human-Computer Interaction · Computer Science 2024-01-30 Sameer Neupane , Mithun Saha , Nasir Ali , Timothy Hnat , Shahin Alan Samiei , Anandatirtha Nandugudi , David M. Almeida , Santosh Kumar

The objective of this paper is to develop and evaluate a directional vibrotactile feedback interface as a guidance tool for postural adjustments during work. In contrast to the existing active and wearable systems such as exoskeletons, we…

Human-Computer Interaction · Computer Science 2022-05-05 Wansoo Kim , Virginia Ruiz Garate , Juan M. Gandarias , Marta Lorenzini , Arash Ajoudani

Smart assistive technologies such as sensor-based footwear and walking aids offer promising opportunities for gait rehabilitation through real-time feedback and patient-centered monitoring. While biofeedback applications show great…

Human-Computer Interaction · Computer Science 2025-12-16 Stefan Resch , André Kousha , Anna Carroll , Noah Severinghaus , Felix Rehberg , Marco Zatschker , Yunus Söyleyici , Daniel Sanchez-Morillo

Physical touch, a fundamental aspect of human social interaction, remains largely absent in real-time virtual communication. We present a haptic-enabled multi-user Virtual Reality (VR) system that facilitates real-time, bi-directional…

Human-Computer Interaction · Computer Science 2025-10-23 Premankur Banerjee , Jiaxuan Wang , Lauren Tomita , Mia P Montiel , Heather Culbertson

Vibration feedback is common in everyday devices, from virtual reality systems to smartphones. However, cognitive and physical activities may impede our ability to sense vibrations from devices. In this study, we develop and characterize a…

Human-Computer Interaction · Computer Science 2023-05-12 Kyle T. Yoshida , Joel X. Kiernan , Rachel A. G. Adenekan , Steven H. Trinh , Alexis J. Lowber , Allison M. Okamura , Cara M. Nunez

This study presents a lightweight, wearable fingertip haptic device that provides physics-based haptic feedback for dexterous manipulation in virtual environments without hindering real-world interactions. The device, designed with thin…

Human-Computer Interaction · Computer Science 2025-06-27 Yunxiu Xu , Siyu Wang , Shoichi Hasegawa

Grounded haptic devices can provide a variety of forces but have limited working volumes. Wearable haptic devices operate over a large volume but are relatively restricted in the types of stimuli they can generate. We propose the concept of…

Human-Computer Interaction · Computer Science 2020-10-23 Anthony Steed , Sebastian Friston , Vijay Pawar , David Swapp

We engineered an interactive music system that influences a user's breathing rate to induce a relaxation response. This system generates ambient music containing periodic shifts in loudness that are determined by the user's own breathing…

Human-Computer Interaction · Computer Science 2019-07-23 Grace Leslie , Asma Ghandeharioun , Diane Y. Zhou , Rosalind W. Picard

Mindfulness training is widely recognized for its benefits in reducing depression, anxiety, and loneliness. With the rise of smartphone-based mindfulness apps, digital meditation has become more accessible, but sustaining long-term user…