English
Related papers

Related papers: Pebble Games and Algebraic Proof Systems

200 papers

We study robust Markov games (RMG) with $s$-rectangular uncertainty. We show a general equivalence between computing a robust Nash equilibrium (RNE) of a $s$-rectangular RMG and computing a Nash equilibrium (NE) of an appropriately…

Computer Science and Game Theory · Computer Science 2024-06-14 Jeremy McMahan , Giovanni Artiglio , Qiaomin Xie

We present a coalgebraic framework for studying generalisations of dynamic modal logics such as PDL and game logic in which both the propositions and the semantic structures can take values in an algebra $\mathbf{A}$ of truth-degrees. More…

Logic in Computer Science · Computer Science 2025-12-30 Helle Hvid Hansen , Wolfgang Poiger

Graph pebbling is a network optimization model for transporting discrete resources that are consumed in transit: the movement of two pebbles across an edge consumes one of the pebbles. The pebbling number of a graph is the fewest number of…

Combinatorics · Mathematics 2012-11-20 Liliana Alcón , Marisa Gutierrez , Glenn Hurlbert

In this note we show that unsatisfiable systems of linear equations with a constant number of variables per equation over prime finite fields have polynomial-size constant-degree semi-algebraic proofs of unsatisfiability. These are proofs…

Computational Complexity · Computer Science 2015-02-16 Albert Atserias

Graph pebbling is a game played on a connected graph G. A player purchases pebbles at a dollar a piece, and hands them to an adversary who distributes them among the vertices of G (called a configuration) and chooses a target vertex r. The…

Combinatorics · Mathematics 2008-11-21 D. Curtis , T. Hines , G. Hurlbert , T. Moyer

We give a new, simplified and detailed account of the correspondence between levels of the Sherali-Adams relaxation of graph isomorphism and levels of pebble-game equivalence with counting (higher-dimensional Weisfeiler-Lehman colour…

Logic in Computer Science · Computer Science 2015-03-25 Martin Grohe , Martin Otto

Hirschfeldt and Jockusch (2016) introduced a two-player game in which winning strategies for one or the other player precisely correspond to implications and non-implications between $\Pi^1_2$ principles over $\omega$-models of…

Logic · Mathematics 2021-12-02 Damir D. Dzhafarov , Denis R. Hirschfeldt , Sarah C. Reitzes

Non-local games (NLGs) provide a versatile framework for probing quantum correlations and for benchmarking the power of entanglement. In finite dimensions, the standard method for playing several games in parallel requires a tensor product…

Quantum Physics · Physics 2026-05-25 Sarah Chehade , Andrea Delgado , Elaine Wong

We consider the chessboard pebbling problem analyzed by Chung, Graham, Morrison and Odlyzko [3]. We study the number of reachable configurations $G(k)$ and a related double sequence $G(k,m)$. Exact expressions for these are derived, and we…

Combinatorics · Mathematics 2010-09-30 Qiang Zhen , Charles Knessl

Determining a Nash equilibrium in a $2$-player non-zero sum game is known to be PPAD-hard (Chen and Deng (2006), Chen, Deng and Teng (2009)). The problem, even when restricted to win-lose bimatrix games, remains PPAD-hard (Abbott, Kane and…

Computer Science and Game Theory · Computer Science 2010-11-01 Samir Datta , Nagarajan Krishnamurthy

We introduce a pebble game extended by backtracking options for one of the two players (called Prover) and reduce the provability of the pigeonhole principle for a generic predicate $R$ in the bounded arithmetic $T^2_2(R)$ to the existence…

Logic · Mathematics 2024-12-23 Eitetsu Ken , Mykyta Narusevych

The topic of this treatise is a combinatorial technique called Graph Pebbling. We investigate pebbling numbers, weight functions, flow networks, hypercubes, and the zero-sum conjecture of Erd\H{o}s and Lemke. This investigation is a…

Combinatorics · Mathematics 2023-05-01 Herman Bergwerf

We expand the theory of pebbling to graphs with weighted edges. In a weighted pebbling game, one player distributes a set amount of weight on the edges of a graph and his opponent chooses a target vertex and places a configuration of…

Combinatorics · Mathematics 2011-06-09 Stephanie Jones , Joshua D. Laison , Cameron McLeman , Kathryn Nyman

Pebble games are used to study space/time trade-offs. Recently, spooky pebble games were introduced to study classical space / quantum space / time trade-offs for simulation of classical circuits on quantum computers. In this paper, the…

Quantum Physics · Physics 2025-12-17 Arend-Jan Quist , Alfons Laarman

We study the power of negation in the Boolean and algebraic settings and show the following results. * We construct a family of polynomials $P_n$ in $n$ variables, all of whose monomials have positive coefficients, such that $P_n$ can be…

Computational Complexity · Computer Science 2025-12-23 Bruno Cavalar , Théo Borém Fabris , Partha Mukhopadhyay , Srikanth Srinivasan , Amir Yehudayoff

We investigate the power of graph isomorphism algorithms based on algebraic reasoning techniques like Gr\"obner basis computation. The idea of these algorithms is to encode two graphs into a system of equations that are satisfiable if and…

Computational Complexity · Computer Science 2015-02-23 Christoph Berkholz , Martin Grohe

We analyse how the standard reductions between constraint satisfaction problems affect their proof complexity. We show that, for the most studied propositional, algebraic, and semi-algebraic proof systems, the classical constructions of…

Computational Complexity · Computer Science 2018-09-26 Albert Atserias , Joanna Ochremiak

We close the gap in the proof (published by Chen and Lin) of formulas for the minimum number of questions required in the expected case for Mastermind and its variant called AB game, where both games are played with two pegs and $n$ colors.…

Combinatorics · Mathematics 2018-08-14 Marcin Peczarski

A classic result in the theory of extensive-form games asserts that the set of strategies available to any perfect-recall player is strategically equivalent to a low-dimensional convex polytope, called the sequence-form polytope. Online…

Computer Science and Game Theory · Computer Science 2024-02-20 Brian Hu Zhang , Gabriele Farina , Tuomas Sandholm

Let $G$ be a connected graph. A pebbling move is defined as taking two pebbles from one vertex and placing one pebble to an adjacent vertex and throwing away the other pebble. The non-split domination cover pebbling number, $\psi_{ns}(G)$,…

Combinatorics · Mathematics 2023-05-09 A. Lourdusamy , I. Dhivviyanandam , Lian Mathew