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The sense of presence is central to immersive experiences in Virtual Reality (VR), and particularly salient in socially rich platforms like social VR. While prior studies have explored various aspects related to presence, less is known…

Human-Computer Interaction · Computer Science 2026-02-16 Qijia Chen , Andrea Bellucci , Giulio Jacucci

Pedestrian studies in retail areas are critical for comfort and convenience in transportation facility designs. But existing literature lacks detailed empirical observations that focus on pedestrian speed variations and their mechanisms in…

Physics and Society · Physics 2023-10-10 Danrui Li

Vehicle pedestrian communication is extremely important when developing autonomy for an autonomous vehicle. Enabling bidirectional nonverbal communication between pedestrians and autonomous vehicles will lead to an improvement of…

Human-Computer Interaction · Computer Science 2022-11-29 Melanie Schmidt-Wolf , David Feil-Seifer

Integrated VR (IVR) systems consist of a head-mounted display (HMD) and body-tracking capabilities. They enable users to translate their physical movements into corresponding avatar movements in real-time, allowing them to perceive their…

Human-Computer Interaction · Computer Science 2026-01-15 Marie Luisa Fiedler , Christian Merz , Jonathan Tschanter , Carolin Wienrich , Marc Erich Latoschik

Augmented Reality (AR) and Mobile Augmented Reality (MAR) applications have gained much research and industry attention these days. The mobile nature of MAR applications limits users' interaction capabilities such as inputs, and haptic…

Human-Computer Interaction · Computer Science 2017-09-13 Carlos Bermejo , Pan Hui

Although Virtual Reality (VR) has undoubtedly improved human interaction with 3D data, users still face difficulties retaining important details of complex digital objects in preparation for physical tasks. To address this issue, we…

Human-Computer Interaction · Computer Science 2024-10-28 Lucas Siqueira Rodrigues , Timo Torsten Schmidt , John Nyakatura , Stefan Zachow , Johann Habakuk Israel , Thomas Kosch

Wearable augmented reality (AR) offers new ways for supporting the interaction between autonomous vehicles (AVs) and pedestrians due to its ability to integrate timely and contextually relevant data into the user's field of view. This…

Human-Computer Interaction · Computer Science 2024-03-13 Tram Thi Minh Tran , Callum Parker , Yiyuan Wang , Martin Tomitsch

Shared autonomy teleoperation can guarantee safety, but does so by reducing the human operator's control authority, which can lead to reduced levels of human-robot agreement and user satisfaction. This paper presents a novel haptic shared…

Robotics · Computer Science 2021-10-26 Dawei Zhang , Roberto Tron , Rebecca P. Khurshid

Given pedestrians' vulnerability in road traffic, it remains unclear how novel AV appearances will impact pedestrians crossing behaviour. To address this gap, this study pioneers an investigation into the influence of AVs' exterior design,…

Human-Computer Interaction · Computer Science 2024-07-10 Wei Lyu , Yaqin Cao , Yi Ding , Jingyu Li , Kai Tian , Hui Zhang

Prolonged mid-air interaction in virtual reality (VR) causes arm fatigue and discomfort, negatively affecting user experience. Incorporating ergonomic considerations into VR user interface (UI) design typically requires extensive…

Human-Computer Interaction · Computer Science 2026-03-30 Harshitha Voleti , Charalambos Poullis

As automated vehicles (AVs) increasingly share roadways with human-driven vehicles (HDVs), understanding how pedestrians respond to different vehicle types in safety-critical interactions is essential for the safe deployment of automated…

Artificial Intelligence · Computer Science 2026-05-28 Qingwen Pu , Kun Xie , Hong Yang , Di Yang , Junqing Wang

Haptic feedback is critical in a broad range of human-machine/computer-interaction applications. However, the high cost and low portability/wearability of haptic devices remain unresolved issues, severely limiting the adoption of this…

Human-Computer Interaction · Computer Science 2024-10-28 Panagiotis Kourtesis , Ferran Argelaguet , Sebastian Vizcay , Maud Marchal , Claudio Pacchierotti

Proxemics, the study of spatial behavior, is fundamental to social interaction and increasingly relevant for virtual reality (VR) applications. While previous research has established that users respond to personal space violations in VR…

Human-Computer Interaction · Computer Science 2025-08-15 Birgit Nierula , Mustafa Tevfik Lafci , Anna Melnik , Mert Akgül , Farelle Toumaleu Siewe , Sebastian Bosse

As autonomous vehicles (AVs) inch closer to reality, a central requirement for acceptance will be earning the trust of humans in everyday driving situations. In particular, the interaction between AVs and pedestrians is of high importance,…

Robotics · Computer Science 2019-02-05 Nitin R. Kapania , Vijay Govindarajan , Francesco Borrelli , J. Christian Gerdes

To assess the impact of clutter on egocentric distance perception, we performed a mixed-design study with 60 participants in four different virtual environments (VEs) with three levels of clutter. Additionally, we compared the…

Human-Computer Interaction · Computer Science 2023-04-19 Sina Masnadi , Yahya Hmaiti , Eugene Taranta , Joseph J. LaViola

Today's virtual reality (VR) systems and environments assume that users have typical abilities, which can make VR inaccessible to people with physical impairments. However, there is not yet an understanding of how inaccessible locomotion…

Human-Computer Interaction · Computer Science 2025-10-10 Rachel L. Franz , Jacob O. Wobbrock

Immersive environments enable users to engage in embodied interaction, enhancing the sensemaking processes involved in completing tasks such as immersive analytics. Previous comparative studies on immersive analytics using augmented and…

Human-Computer Interaction · Computer Science 2024-04-08 Xiaoyan Zhou , Anil Ufuk Batmaz , Adam S. Williams , Dylan Schreiber , Francisco Ortega

This paper presents the results of real-world testing of human-vehicle interactions with an autonomous vehicle equipped with internal and external Human Machine Interfaces (HMIs) in a crosswalk scenario. The internal and external HMIs were…

Human-Computer Interaction · Computer Science 2023-07-25 R. Izquierdo , S. Martín , J. Alonso , I. Parra , M. A. , D. Fernández-Llorca

This study presents an initial framework for distinguishing group and single pedestrians based on real-world trajectory data, with the aim of analyzing their differences in space utilization and emergent behavioral patterns. By segmenting…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Amartaivan Sanjjamts , Morita Hiroshi

We propose a new approach for interaction in Virtual Reality (VR) using mobile robots as proxies for haptic feedback. This approach allows VR users to have the experience of sharing and manipulating tangible physical objects with remote…

Human-Computer Interaction · Computer Science 2017-02-01 Zhenyi He , Fengyuan Zhu , Aaron Gaudette , Ken Perlin