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The provision of robotic assistance during motor training has proven to be effective in enhancing motor learning in some healthy trainee groups as well as patients. Personalizing such robotic assistance can help further improve motor…

With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…

Human-Computer Interaction · Computer Science 2020-05-21 Mu Mu , Murtada Dohan , Alison Goodyear , Gary Hill , Cleyon Johns , Andreas Mauthe

Human crowd motion is mainly driven by self-organized processes based on local interactions among pedestrians. While most studies of crowd behavior consider only interactions among isolated individuals, it turns out that up to 70% of people…

Physics and Society · Physics 2015-05-18 Mehdi Moussaid , Niriaska Perozo , Simon Garnier , Dirk Helbing , Guy Theraulaz

Haptic interaction between two humans, for example, a physiotherapist assisting a patient regaining the ability to grasp a cup, likely facilitates motor skill acquisition. Haptic human-human interaction has been shown to enhance individual…

Human-Computer Interaction · Computer Science 2020-10-13 Niek Beckers , Edwin van Asseldonk , Herman van der Kooij

Predicting the collective motion of a group of pedestrians (a crowd) under the vehicle influence is essential for the development of autonomous vehicles to deal with mixed urban scenarios where interpersonal interaction and vehicle-crowd…

Computer Vision and Pattern Recognition · Computer Science 2019-04-23 Dongfang Yang , Linhui Li , Keith Redmill , Ümit Özgüner

Walking is a fundamental activity of our daily life not only for moving to other places but also for interacting with surrounding environment. While walking on the streets, pedestrians can be aware of attractions like shopping windows. They…

Physics and Society · Physics 2015-07-30 Jaeyoung Kwak , Hang-Hyun Jo , Tapio Luttinen , Iisakki Kosonen

Haptic perception and feedback play a pivotal role in interactive experiences, forming an essential component of human-computer interaction (HCI). In recent years, the field of haptic interaction has witnessed significant advancements,…

Human-Computer Interaction · Computer Science 2025-05-08 Simin Yang , Xian Wang , Yang Li , Lik-Hang Lee , Tristan Camille Braud , Pan Hui

This study assesses a Vehicle-to-Pedestrian (V2P) collision warning system compared to conventional vehicle-issued auditory alerts in a real-world scenario simulating a vehicle on a fixed track, characterized by limited maneuverability and…

Human-Computer Interaction · Computer Science 2025-04-22 Novel Certad , Enrico Del Re , Joshua Varughese , Cristina Olaverri-Monreal

This work evaluates three 3D user interaction techniques to investigate their visuo-spatial working memory support for users' data exploration in immersive analytics. Two techniques are the common VR locomotion technique, Walking and…

Human-Computer Interaction · Computer Science 2023-08-29 Dongyun Han , Isaac Cho

Aligning robot navigation with human preferences is essential for ensuring comfortable, and predictable robot movement in shared spaces. While preference-based learning methods, such as reinforcement learning from human feedback (RLHF),…

Human-Computer Interaction · Computer Science 2025-10-21 Jorge de Heuvel , Daniel Marta , Simon Holk , Iolanda Leite , Maren Bennewitz

Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

Pedestrian behavior has much more complicated characteristics in a dense crowd and thus attracts the widespread interest of scientists and engineers. However, even successful modeling approaches such as pedestrian models based on particle…

Multiagent Systems · Computer Science 2014-04-11 Qi Xu , Baohua Mao , Xujie Feng , Jia Feng

Many organisms navigate gradients by alternating straight motions (runs) with random reorientations (tumbles), transiently suppressing tumbles whenever attractant signal increases. This induces a functional coupling between movement and…

Cell Behavior · Quantitative Biology 2017-04-12 Junjiajia Long , Steven W. Zucker , Thierry Emonet

This paper presents an innovative pseudo-haptic model for weight simulation in virtual reality (VR) environments. By integrating visual feedback with voluntary exerted force through a passive haptic glove, the model creates haptic illusions…

Human-Computer Interaction · Computer Science 2024-11-11 Woan Ning Lim , Edric Yi Junn Leong , Yun Li Lee , Kian Meng Yap

In a recent series of papers, we proposed a mathematical model for the dynamics of a group of interacting pedestrians. The model is based on a non-Newtonian potential, that accounts for the need of pedestrians to keep both their interacting…

Physics and Society · Physics 2017-02-13 Francesco Zanlungo , Zeynep Yucel , Takayuki Kanda

Neuroadaptive haptics offers a path to more immersive extended reality (XR) experiences by dynamically tuning multisensory feedback to user preferences. We present a neuroadaptive haptics system that adapts XR feedback through reinforcement…

Human-Computer Interaction · Computer Science 2025-12-22 Lukas Gehrke , Aleksandrs Koselevs , Marius Klug , Klaus Gramann

While Virtual Reality (VR) systems have become increasingly immersive, they still rely predominantly on visual input, which can constrain perceptual performance when visual information is limited. Incorporating additional sensory…

Human-Computer Interaction · Computer Science 2025-09-16 Siyeon Bak , Dongyun Han , Inho Jo , Sun-Jeong Kim , Isaac Cho

Vection, the visual illusion of self-motion, provides a strong marker of the VR user experience and plays an important role in both presence and cybersickness. Traditional measurements have been conducted using questionnaires, which exhibit…

Human-Computer Interaction · Computer Science 2024-12-25 Gaël Van der Lee , Anatole Lécuyer , Maxence Naud , Reinhold Scherer , François Cabestaing , Hakim Si-Mohammed

Continuous brain-computer interfaces (BCIs) that decode motion trajectories from imagined movement offer intuitive motor control, yet how feedback modality and longitudinal training shape neural representations and decoding performance…

Human-Computer Interaction · Computer Science 2026-05-29 Niall McShane , Attila Korik , Karl McCreadie , Naomi Du Bois , Darryl Charles , Damien Coyle
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