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Generating expressive and controllable human speech is one of the core goals of generative artificial intelligence, but its progress has long been constrained by two fundamental challenges: the deep entanglement of speech factors and the…
Speech-driven facial animation aims to synthesize lip-synchronized 3D talking faces following the given speech signal. Prior methods to this task mostly focus on pursuing realism with deterministic systems, yet characterizing the…
Automatically generating videos in which synthesized speech is synchronized with lip movements in a talking head has great potential in many human-computer interaction scenarios. In this paper, we present an automatic method to generate…
Individuals have unique facial expression and head pose styles that reflect their personalized speaking styles. Existing one-shot talking head methods cannot capture such personalized characteristics and therefore fail to produce diverse…
Spontaneous style speech synthesis, which aims to generate human-like speech, often encounters challenges due to the scarcity of high-quality data and limitations in model capabilities. Recent language model-based TTS systems can be trained…
Modern text-to-speech systems are able to produce natural and high-quality speech, but speech contains factors of variation (e.g. pitch, rhythm, loudness, timbre)\ that text alone cannot contain. In this work we move towards a speech…
Speech-driven three-dimensional (3D) facial animation synthesis aims to build a mapping from one-dimensional (1D) speech signals to time-varying 3D facial motion signals. Current methods still face challenges in maintaining lip-sync…
The amount of articulatory data available for training deep learning models is much less compared to acoustic speech data. In order to improve articulatory-to-acoustic synthesis performance in these low-resource settings, we propose a…
This paper presents a method of decoupled pronunciation and prosody modeling to improve the performance of meta-learning-based multilingual speech synthesis. The baseline meta-learning synthesis method adopts a single text encoder with a…
Customizing voice and speaking style in a speech synthesis system with intuitive and fine-grained controls is challenging, given that little data with appropriate labels is available. Furthermore, editing an existing human's voice also…
This paper presents an expressive speech synthesis architecture for modeling and controlling the speaking style at a word level. It attempts to learn word-level stylistic and prosodic representations of the speech data, with the aid of two…
As an indispensable part of modern human-computer interaction system, speech synthesis technology helps users get the output of intelligent machine more easily and intuitively, thus has attracted more and more attention. Due to the…
In spoken conversations, spontaneous behaviors like filled pause and prolongations always happen. Conversational partner tends to align features of their speech with their interlocutor which is known as entrainment. To produce human-like…
The field has made significant progress in synthesizing realistic human motion driven by various modalities. Yet, the need for different methods to animate various body parts according to different control signals limits the scalability of…
Emotional speech synthesis aims to synthesize human voices with various emotional effects. The current studies are mostly focused on imitating an averaged style belonging to a specific emotion type. In this paper, we seek to generate speech…
Creating personalized 3D animations with precise control and realistic head motions remains challenging for current speech-driven 3D facial animation methods. Editing these animations is especially complex and time consuming, requires…
This paper proposes a hierarchical generative model with a multi-grained latent variable to synthesize expressive speech. In recent years, fine-grained latent variables are introduced into the text-to-speech synthesis that enable the fine…
The goal of this work is to simultaneously generate natural talking faces and speech outputs from text. We achieve this by integrating Talking Face Generation (TFG) and Text-to-Speech (TTS) systems into a unified framework. We address the…
Recent advancements in personalized speech generation have brought synthetic speech increasingly close to the realism of target speakers' recordings, yet multimodal speaker generation remains on the rise. This paper introduces UniSpeaker, a…
Video-to-speech synthesis is the task of reconstructing the speech signal from a silent video of a speaker. Most established approaches to date involve a two-step process, whereby an intermediate representation from the video, such as a…