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Related papers: AnimaX: Animating the Inanimate in 3D with Joint V…

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We present Animus3D, a text-driven 3D animation framework that generates motion field given a static 3D asset and text prompt. Previous methods mostly leverage the vanilla Score Distillation Sampling (SDS) objective to distill motion from…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Qi Sun , Can Wang , Jiaxiang Shang , Wensen Feng , Jing Liao

3D modeling is moving from virtual to physical. Existing 3D generation primarily emphasizes geometries and textures while neglecting physical-grounded modeling. Consequently, despite the rapid development of 3D generative models, the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Ziang Cao , Zhaoxi Chen , Liang Pan , Ziwei Liu

We propose a new method for learning a generalized animatable neural human representation from a sparse set of multi-view imagery of multiple persons. The learned representation can be used to synthesize novel view images of an arbitrary…

Computer Vision and Pattern Recognition · Computer Science 2023-05-24 Yiming Wang , Qingzhe Gao , Libin Liu , Lingjie Liu , Christian Theobalt , Baoquan Chen

In this paper, we present Skeleton Transformer Networks (SkeletonNet), an end-to-end framework that can predict not only 3D joint positions but also 3D angular pose (bone rotations) of a human skeleton from a single color image. This in…

Computer Vision and Pattern Recognition · Computer Science 2019-01-01 Yusuke Yoshiyasu , Ryusuke Sagawa , Ko Ayusawa , Akihiko Murai

Recent advances in 3D foundation models have led to growing interest in reconstructing humans and their surrounding environments. However, most existing approaches focus on monocular inputs, and extending them to multi-view settings…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Sangmin Kim , Minhyuk Hwang , Geonho Cha , Dongyoon Wee , Jaesik Park

Existing single-image 3D human avatar methods primarily rely on rigid joint transformations, limiting their ability to model realistic cloth dynamics. We present DynaAvatar, a zero-shot framework that reconstructs animatable 3D human…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Joohyun Kwon , Geonhee Sim , Gyeongsik Moon

In this work, we present MotionMixer, an efficient 3D human body pose forecasting model based solely on multi-layer perceptrons (MLPs). MotionMixer learns the spatial-temporal 3D body pose dependencies by sequentially mixing both…

Computer Vision and Pattern Recognition · Computer Science 2022-07-04 Arij Bouazizi , Adrian Holzbock , Ulrich Kressel , Klaus Dietmayer , Vasileios Belagiannis

In this paper, we propose ARCH (Animatable Reconstruction of Clothed Humans), a novel end-to-end framework for accurate reconstruction of animation-ready 3D clothed humans from a monocular image. Existing approaches to digitize 3D humans…

Graphics · Computer Science 2020-04-14 Zeng Huang , Yuanlu Xu , Christoph Lassner , Hao Li , Tony Tung

Creating believable motions for various characters has long been a goal in computer graphics. Current learning-based motion synthesis methods depend on extensive motion datasets, which are often challenging, if not impossible, to obtain. On…

Computer Vision and Pattern Recognition · Computer Science 2023-11-01 Qingqing Zhao , Peizhuo Li , Wang Yifan , Olga Sorkine-Hornung , Gordon Wetzstein

Controllable generation of 3D human motions becomes an important topic as the world embraces digital transformation. Existing works, though making promising progress with the advent of diffusion models, heavily rely on meticulously captured…

Computer Vision and Pattern Recognition · Computer Science 2024-01-25 Nhat M. Hoang , Kehong Gong , Chuan Guo , Michael Bi Mi

Accurate 3D human pose estimation from monocular videos requires effective modelling of complex spatial and temporal dependencies. However, existing methods often face challenges in efficiency and adaptability when modelling spatial and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Ruochen Li , Shuang Chen , Wenke E , Farshad Arvin , Amir Atapour-Abarghouei

Technologies play an increasingly important role in sports and become a real competitive advantage for the athletes who benefit from it. Among them, the use of motion capture is developing in various sports to optimize sporting gestures.…

Computer Vision and Pattern Recognition · Computer Science 2023-10-09 Fiche Guénolé , Sevestre Vincent , Gonzalez-Barral Camila , Leglaive Simon , Séguier Renaud

We present a novel method for generating geometrically realistic and consistent orbital videos from a single image of an object. Existing video generation works mostly rely on pixel-wise attention to enforce view consistency across frames.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-15 Rong Wang , Ruyi Zha , Ziang Cheng , Jiayu Yang , Pulak Purkait , Hongdong Li

In this paper, we present an end-to-end pipeline for the creation of high-quality animatable volumetric video content of human performances. Going beyond the application of free-viewpoint volumetric video, we allow re-animation and…

Computer Vision and Pattern Recognition · Computer Science 2020-09-03 Anna Hilsmann , Philipp Fechteler , Wieland Morgenstern , Wolfgang Paier , Ingo Feldmann , Oliver Schreer , Peter Eisert

The advancement of diffusion models has pushed the boundary of text-to-3D object generation. While it is straightforward to composite objects into a scene with reasonable geometry, it is nontrivial to texture such a scene perfectly due to…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Qi Wang , Ruijie Lu , Xudong Xu , Jingbo Wang , Michael Yu Wang , Bo Dai , Gang Zeng , Dan Xu

Over recent years, diffusion models have facilitated significant advancements in video generation. Yet, the creation of face-related videos still confronts issues such as low facial fidelity, lack of frame consistency, limited editability…

Computer Vision and Pattern Recognition · Computer Science 2023-12-22 Linze Li , Sunqi Fan , Hengjun Pu , Zhaodong Bing , Yao Tang , Tianzhu Ye , Tong Yang , Liangyu Chen , Jiajun Liang

Conventional methods for human motion synthesis are either deterministic or struggle with the trade-off between motion diversity and motion quality. In response to these limitations, we introduce MoFusion, i.e., a new…

Computer Vision and Pattern Recognition · Computer Science 2023-05-16 Rishabh Dabral , Muhammad Hamza Mughal , Vladislav Golyanik , Christian Theobalt

Recent character image animation methods based on diffusion models, such as Animate Anyone, have made significant progress in generating consistent and generalizable character animations. However, these approaches fail to produce reasonable…

Computer Vision and Pattern Recognition · Computer Science 2025-02-11 Li Hu , Guangyuan Wang , Zhen Shen , Xin Gao , Dechao Meng , Lian Zhuo , Peng Zhang , Bang Zhang , Liefeng Bo

Generating human videos from a single image while ensuring high visual quality and precise control is a challenging task, especially in complex scenarios involving multiple individuals and interactions with objects. Existing methods, while…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Zhenzhi Wang , Yixuan Li , Yanhong Zeng , Yuwei Guo , Dahua Lin , Tianfan Xue , Bo Dai

Achieving controllable character animation that meets studio-grade standards remains challenging despite recent progress. Existing approaches can transfer motion from a driving video to a reference image, but often fail to preserve…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Wenhao Yan , Sheng Ye , Zhuoyi Yang , Jiayan Teng , ZhenHui Dong , Kairui Wen , Xiaotao Gu , Yong-Jin Liu , Jie Tang
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