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Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must…

Graphics · Computer Science 2018-03-14 Ricardo B. D. d'Oliveira , Antonio L. Apolinário

In this study we introduce a new technique for the generation of terrain maps, exploiting a combination of procedural generation and Neural Style Transfer. We consider our approach to be a viable alternative to competing generative models,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Fabio Merizzi

Procedural terrain generation is the process of generating a digital representation of terrain using a computer program or procedure, with little to no human guidance. This paper proposes a procedural terrain generation algorithm based on a…

Graphics · Computer Science 2022-10-27 Fong Yuan Lim , Yu Wei Tan , Anand Bhojan

Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent…

Machine Learning · Statistics 2017-07-12 Christopher Beckham , Christopher Pal

A new method is presented, allowing for the generation of 3D terrain and texture from coherent noise. The method is significantly faster than prevailing fractal brownian motion approaches, while producing results of equivalent quality. The…

Graphics · Computer Science 2018-12-06 Yann Thorimbert , Bastien Chopard

Procedural generation techniques in 3D rendering engines have revolutionized the creation of complex environments, reducing reliance on manual design. Recent approaches using Large Language Models (LLMs) for 3D scene generation show promise…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Arafa Yoncalik , Wouter Jansen , Nico Huebel , Mohammad Hasan Rahmani , Jan Steckel

Simulation of forest environments has applications from entertainment and art creation to commercial and scientific modelling. Due to the unique features and lighting in forests, a forest-specific simulator is desirable, however many…

Graphics · Computer Science 2022-08-03 Callum Newlands , Klaus-Peter Zauner

Curriculum learning allows complex tasks to be mastered via incremental progression over `stepping stone' goals towards a final desired behaviour. Typical implementations learn locomotion policies for challenging environments through…

Neural and Evolutionary Computing · Computer Science 2022-03-30 David Howard , Josh Kannemeyer , Davide Dolcetti , Humphrey Munn , Nicole Robinson

The study of trajectories is often a core task in several research fields. In environmental modelling, trajectories are crucial to study fluid pollution, animal migrations, oil slick patterns or land movements. In this contribution, we…

Computation · Statistics 2022-09-23 A. Reyes , G. Viera-López , J. J. Morgado-Vega , E. Altshuler

Modular Reconfigurable Robots (MRRs) represent an exciting path forward for industrial robotics, opening up new possibilities for robot design. Compared to monolithic manipulators, they promise greater flexibility, improved maintainability,…

Robotics · Computer Science 2023-09-18 Jonathan Külz , Matthias Mayer , Matthias Althoff

The main goal of Multiland is to generate neutral landscapes made of several types of regions, with an exact control of the proportions occupied by each type of region. An important feature of the software is that it allows a control of the…

Populations and Evolution · Quantitative Biology 2024-11-12 Lionel Roques

For decades, procedural worlds have been built on procedural noise functions such as Perlin noise, which are fast and infinite, yet fundamentally limited in realism and large-scale coherence. Conversely, diffusion models offer unprecedented…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Alexander Goslin

Sketch-based terrain generation seeks to create realistic landscapes for virtual environments in various applications such as computer games, animation and virtual reality. Recently, deep learning based terrain generation has emerged,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Zexin Hu , Kun Hu , Clinton Mo , Lei Pan , Zhiyong Wang

Data-driven methods such as convolutional neural networks (CNNs) are known to deliver state-of-the-art performance on image recognition tasks when the training data are abundant. However, in some instances, such as change detection in…

Computer Vision and Pattern Recognition · Computer Science 2019-05-21 Maria Kolos , Anton Marin , Alexey Artemov , Evgeny Burnaev

We describe a novel, interdisciplinary, computational methods course that uses Python and associated numerical and visualization libraries to enable students to implement simulations for a number of different course modules. Problems in…

Chaotic Dynamics · Physics 2007-05-23 Christopher R. Myers , James. P. Sethna

With the rapid growth of the volume of research fields like computer vision and computer graphics, researchers require effective and user-friendly rendering tools to visualize results. While advanced tools like Blender offer powerful…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Vladimir Guzov , Ilya A. Petrov , Gerard Pons-Moll

We introduce ProcFunc, a library for Blender-based procedural 3D generation in Python. ProcFunc provides a library of easy-to-use Python functions, which streamline creating, combining, analyzing, and executing procedural generation code.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Alexander Raistrick , Karhan Kayan , Jack Nugent , David Yan , Lingjie Mei , Meenal Parakh , Hongyu Wen , Dylan Li , Yiming Zuo , Erich Liang , Jia Deng

MatchingTools is a Python library for doing symbolic calculations in effective field theory. It provides the tools to construct general models by defining their field content and their interaction Lagrangian. Once a model is given, the…

High Energy Physics - Phenomenology · Physics 2018-08-09 Juan C. Criado

We propose a procedural fruit tree rendering framework, based on Blender and Python scripts allowing to generate quickly labeled dataset (i.e. including ground truth semantic segmentation). It is designed to train image analysis deep…

Computer Vision and Pattern Recognition · Computer Science 2019-07-11 Thomas Duboudin , Maxime Petit , Liming Chen

This paper introduces open-source contributions designed to accelerate research in volumetric multi-material additive manufacturing and metamaterial design. We present a flexible Python-based API facilitating parametric expression of…

Graphics · Computer Science 2025-09-22 Charles Wade , Devon Beck , Robert MacCurdy
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