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Related papers: From Virtual Games to Real-World Play

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Generating videos for visual storytelling can be a tedious and complex process that typically requires either live-action filming or graphics animation rendering. To bypass these challenges, our key idea is to utilize the abundance of…

Computer Vision and Pattern Recognition · Computer Science 2023-07-14 Yingqing He , Menghan Xia , Haoxin Chen , Xiaodong Cun , Yuan Gong , Jinbo Xing , Yong Zhang , Xintao Wang , Chao Weng , Ying Shan , Qifeng Chen

Human behaviors in real-world environments are inherently interactive, with an individual's motion shaped by surrounding agents and the scene. Such capabilities are essential for applications in virtual avatars, interactive animation, and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Yaoqin Ye , Yiteng Xu , Qin Sun , Xinge Zhu , Yujing Sun , Yuexin Ma

We present LingBot-World, an open-sourced world simulator stemming from video generation. Positioned as a top-tier world model, LingBot-World offers the following features. (1) It maintains high fidelity and robust dynamics in a broad…

Deep neural network based reinforcement learning (RL) can learn appropriate visual representations for complex tasks like vision-based robotic grasping without the need for manually engineering or prior learning a perception system.…

Robotics · Computer Science 2020-06-17 Kanishka Rao , Chris Harris , Alex Irpan , Sergey Levine , Julian Ibarz , Mohi Khansari

Simulation can be a powerful tool for understanding machine learning systems and designing methods to solve real-world problems. Training and evaluating methods purely in simulation is often "doomed to succeed" at the desired task in a…

Computer Vision and Pattern Recognition · Computer Science 2018-12-14 Alex Bewley , Jessica Rigley , Yuxuan Liu , Jeffrey Hawke , Richard Shen , Vinh-Dieu Lam , Alex Kendall

With advancements in video generative AI models (e.g., SORA), creators are increasingly using these techniques to enhance video previsualization. However, they face challenges with incomplete and mismatched AI workflows. Existing methods…

Computer Vision and Pattern Recognition · Computer Science 2024-09-02 Yiran Chen , Anyi Rao , Xuekun Jiang , Shishi Xiao , Ruiqing Ma , Zeyu Wang , Hui Xiong , Bo Dai

Recent generative video world models aim to simulate visual environment evolution, allowing an observer to interactively explore the scene via camera control. However, they implicitly assume that the world only evolves within the observer's…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Zicheng Duan , Jiatong Xia , Zeyu Zhang , Wenbo Zhang , Gengze Zhou , Chenhui Gou , Yefei He , Feng Chen , Xinyu Zhang , Lingqiao Liu

Recent times have witnessed sharp improvements in reinforcement learning tasks using deep reinforcement learning techniques like Deep Q Networks, Policy Gradients, Actor Critic methods which are based on deep learning based models and…

Machine Learning · Computer Science 2019-12-10 Uddeshya Upadhyay , Nikunj Shah , Sucheta Ravikanti , Mayanka Medhe

We propose AutoLegend to generate interactive visualization legends using online learning with user feedback. AutoLegend accurately extracts symbols and channels from visualizations and then generates quality legends. AutoLegend enables a…

Human-Computer Interaction · Computer Science 2024-07-24 Can Liu , Xiyao Mei , Zhibang Jiang , Shaocong Tan , Xiaoru Yuan

Current datasets for action recognition tasks face limitations stemming from traditional collection and generation methods, including the constrained range of action classes, absence of multi-viewpoint recordings, limited diversity, poor…

Computer Vision and Pattern Recognition · Computer Science 2024-01-25 Xingyu Song , Zhan Li , Shi Chen , Kazuyuki Demachi

Scalable and reliable evaluation is increasingly critical in the end-to-end era of autonomous driving, where vision--language--action (VLA) policies directly map raw sensor streams to driving actions. Yet, current evaluation pipelines still…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Chaoda Zheng , Sean Li , Jinhao Deng , Zhennan Wang , Shijia Chen , Liqiang Xiao , Ziheng Chi , Hongbin Lin , Kangjie Chen , Boyang Wang , Yu Zhang , Xianming Liu

Virtual reality has proved to be useful in applications in several fields ranging from gaming, medicine, and training to development of interfaces that enable human-robot collaboration. It empowers designers to explore applications outside…

Human-Computer Interaction · Computer Science 2023-07-24 Debasmita Mukherjee , Ritwik Singhai , Homayoun Najjaran

Motivated by the need to develop simulation tools for verification and validation of autonomous driving systems operating in traffic consisting of both autonomous and human-driven vehicles, we propose a framework for modeling vehicle…

Systems and Control · Computer Science 2019-04-12 Nan Li , Yu Yao , Ilya Kolmanovsky , Ella Atkins , Anouck Girard

We present a general framework for evolutionary learning to emergent unbiased state representation without any supervision. Evolutionary frameworks such as self-play converge to bad local optima in case of multi-agent reinforcement learning…

Machine Learning · Statistics 2023-02-03 Shohei Ohsawa

The use of simulated virtual environments to train deep convolutional neural networks (CNN) is a currently active practice to reduce the (real)data-hungriness of the deep CNN models, especially in application domains in which large scale…

Computer Vision and Pattern Recognition · Computer Science 2016-06-01 V S R Veeravasarapu , Constantin Rothkopf , Visvanathan Ramesh

This project proposes a methodology for the automatic generation of action models from video game dynamics descriptions, as well as its integration with a planning agent for the execution and monitoring of the plans. Planners use these…

Artificial Intelligence · Computer Science 2021-09-08 Ignacio Vellido , Carlos Núñez-Molina , Vladislav Nikolov , Juan Fdez-Olivares

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…

Artificial Intelligence · Computer Science 2025-11-14 Radosław Miernik , Marek Szykuła , Jakub Kowalski , Jakub Cieśluk , Łukasz Galas , Wojciech Pawlik

Video generation with controllable camera viewpoints is essential for applications such as interactive content creation, gaming, and simulation. Existing methods typically adapt pre-trained video models using camera poses relative to a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Chunyang Li , Yuanbo Yang , Jiahao Shao , Hongyu Zhou , Katja Schwarz , Yiyi Liao

Realistic and diverse traffic scenarios in large quantities are crucial for the development and validation of autonomous driving systems. However, owing to numerous difficulties in the data collection process and the reliance on intensive…

Robotics · Computer Science 2025-10-07 Shuo Sun , Zekai Gu , Tianchen Sun , Jiawei Sun , Chengran Yuan , Yuhang Han , Dongen Li , Marcelo H. Ang

We introduce TextWorld, a sandbox learning environment for the training and evaluation of RL agents on text-based games. TextWorld is a Python library that handles interactive play-through of text games, as well as backend functions like…