Related papers: 3D Arena: An Open Platform for Generative 3D Evalu…
The task of predicting human motion is complicated by the natural heterogeneity and compositionality of actions, necessitating robustness to distributional shifts as far as out-of-distribution (OoD). Here we formulate a new OoD benchmark…
Human evaluation of generated language through pairwise preference judgments is pervasive. However, under common scenarios, such as when generations from a model pair are very similar, or when stochastic decoding results in large variations…
Most 3D object generators prioritize aesthetic quality, often neglecting the physical constraints necessary for practical applications. One such constraint is that a 3D object should be self-supporting, i.e., remain balanced under gravity.…
As Large Language Models (LLMs) increasingly operate as Deep Research (DR) Agents capable of autonomous investigation and information synthesis, reliable evaluation of their task performance has become a critical bottleneck. Current…
The development of generative artificial intelligence for human motion generation has expanded rapidly, necessitating a unified evaluation framework. This paper presents a detailed review of eight evaluation metrics for human motion…
Robotic research is inherently challenging, requiring expertise in diverse environments and control algorithms. Adapting algorithms to new environments often poses significant difficulties, compounded by the need for extensive…
Large language models (LLMs) are increasingly tasked with producing and manipulating structured artifacts. We consider the task of end-to-end spreadsheet generation, where language models are prompted to produce spreadsheet artifacts to…
Humans can intuitively compose and arrange scenes in the 3D space for photography. However, can advanced AI image generators plan scenes with similar 3D spatial awareness when creating images from text or image prompts? We present GenSpace,…
Recent generative models have significantly advanced speech restoration tasks, yet their training objectives often misalign with human perceptual preferences, resulting in suboptimal quality. While post-training alignment has proven…
Simulating a recommendation system in a controlled environment, to identify specific behaviors and user preferences, requires highly flexible synthetic data generation models capable of mimicking the patterns and trends of real datasets. In…
Visual search in 3D environments requires embodied agents to actively explore their surroundings and acquire task-relevant evidence. However, existing visual search and embodied AI benchmarks, including EQA, typically rely on static…
In recent years, there has been significant progress in 2D generative face models fueled by applications such as animation, synthetic data generation, and digital avatars. However, due to the absence of 3D information, these 2D models often…
3D facial modelling and animation in computer vision and graphics traditionally require either digital artist's skill or complex pipelines with objective-function-based solvers to fit models to motion capture. This inaccessibility of…
The growing interest in automatic survey generation (ASG), a task that traditionally required considerable time and effort, has been spurred by recent advances in large language models (LLMs). With advancements in retrieval-augmented…
With the growing adoption and capabilities of vision-language models (VLMs) comes the need for benchmarks that capture authentic user-VLM interactions. In response, we create VisionArena, a dataset of 230K real-world conversations between…
We present AiTLAS: Benchmark Arena -- an open-source benchmark suite for evaluating state-of-the-art deep learning approaches for image classification in Earth Observation (EO). To this end, we present a comprehensive comparative analysis…
Text-to-3D generation has achieved remarkable progress in recent years, yet evaluating these methods remains challenging for two reasons: i) Existing benchmarks lack fine-grained evaluation on different prompt categories and evaluation…
Generative 3D models are deployed in gaming, robotics, and immersive creation, making source attribution critical: given a 3D asset, can we identify whether and which generative model created it? This problem faces two core challenges:…
Large Language Models are increasingly capable of interpreting multimodal inputs to generate complex 3D shapes, yet robust methods to evaluate geometric and structural fidelity remain underdeveloped. This paper introduces a human in the…
We study the problem of 3D object generation. We propose a novel framework, namely 3D Generative Adversarial Network (3D-GAN), which generates 3D objects from a probabilistic space by leveraging recent advances in volumetric convolutional…