Related papers: Greedy Gossiping
In the Shortest Common Superstring problem, one needs to find the shortest superstring for a set of strings. This problem is APX-hard, and many approximation algorithms were proposed, with the current best approximation factor of 2.466.…
The paper considers gossip distributed estimation of a (static) distributed random field (a.k.a., large scale unknown parameter vector) observed by sparsely interconnected sensors, each of which only observes a small fraction of the field.…
We give a new technique to analyze the stopping time of gossip protocols that are based on random linear network coding (RLNC). Our analysis drastically simplifies, extends and strengthens previous results. We analyze RLNC gossip in a…
The spread of rumors, which are known as unverified statements of uncertain origin, may cause tremendous number of social problems. If it would be possible to identify factors affecting spreading a rumor (such as agents' desires, trust…
This paper investigates the dissemination of multiple pieces of information in large networks where users contact each other in a random uncoordinated manner, and users upload one piece per unit time. The underlying motivation is the design…
We study the design of schedules for multi-commodity multicast; we are given an undirected graph $G$ and a collection of source destination pairs, and the goal is to schedule a minimum-length sequence of matchings that connects every source…
We consider the following game. A deck with $m$ copies of each of $n$ distinct cards is shuffled in a perfectly random way. The Guesser sequentially guesses the card from top to bottom. After each guess, the Guesser is informed whether the…
In problems of estimation and control which involve a network, efficient distributed computation of averages is a key issue. This paper presents theoretical and simulation results about the accumulation of errors during the computation of…
In the context of sensor networks, gossip algorithms are a popular, well esthablished technique for achieving consensus when sensor data is encoded in linear spaces. Gossip algorithms also have several extensions to non linear data spaces.…
We study the Consensus problem among $n$ agents, defined as follows. Initially, each agent holds one of two possible opinions. The goal is to reach a consensus configuration in which every agent shares the same opinion. To this end, agents…
We study the weighted average consensus problem for a gossip network of agents with vector-valued states. For a given matrix-weighted graph, the gossip process is described by a sequence of pairs of adjacent agents communicating and…
In graph theory, the longest path problem is the problem of finding a simple path of maximum length in a given graph. For some small classes of graphs, the problem can be solved in polynomial time [2, 4], but it remains NP-hard on general…
As agentic platforms scale, agents are evolving beyond static roles and fixed toolchains, creating a growing need for flexible, decentralized coordination. Today's structured communication protocols (e.g., direct agent-to-agent messaging)…
We study the popular randomized rumour spreading protocol Push. Initially, a node in a graph possesses some information, which is then spread in a round based manner. In each round, each informed node chooses uniformly at random one of its…
We study the randomized rumor spreading algorithm \emph{pull} on complete graphs with $n$ vertices. Starting with one informed vertex and proceeding in rounds, each vertex yet uninformed connects to a neighbor chosen uniformly at random and…
In this paper we study gossip networks where a source observing a process sends updates to an underlying graph. Nodes in the graph communicate to their neighbors by randomly sending updates. Our interest is studying the version age of…
The asynchronous push&pull protocol, a randomized distributed algorithm for spreading a rumour in a graph $G$, works as follows. Independent Poisson clocks of rate 1 are associated with the vertices of $G$. Initially, one vertex of $G$…
We revisit the classic 'guess my number' game and extend it from its familiar binary form to representations in any integer base. For each base we derive formulas for the number of cards needed to identify a given integer and, conversely,…
As decentralized AI and edge intelligence become increasingly prevalent, ensuring robustness and trustworthiness in such distributed settings has become a critical issue-especially in the presence of corrupted or adversarial data.…
Cooperation can be supported by indirect reciprocity via reputation.Thanks to gossip, reputations are built and circulated and humans can identify defectors and ostracise them. However, the evolutionary stability of gossip is allegedly…