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Related papers: Behavior Driven Development for 3D Games

200 papers

While accessibility (a11y) guidelines exist for 3D games and virtual worlds, their applicability to extended reality (XR)'s unique interaction paradigms (e.g., spatial tracking, kinesthetic interactions) remains unexplored. XR practitioners…

Human-Computer Interaction · Computer Science 2026-02-23 Daniel Killough , Tiger F. Ji , Kexin Zhang , Yaxin Hu , Yu Huang , Ruofei Du , Yuhang Zhao

In this paper we present a framework for the rendering of dynamic 3D virtual environments which can be integrated in the development of videogames. It includes methods to manage sounds and particle effects, paged static geometries, the…

Graphics · Computer Science 2013-06-06 Salvatore Catanese , Emilio Ferrara , Giacomo Fiumara , Francesco Pagano

Closed-loop simulation is essential for advancing end-to-end autonomous driving systems. Contemporary sensor simulation methods, such as NeRF and 3DGS, rely predominantly on conditions closely aligned with training data distributions, which…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Guosheng Zhao , Chaojun Ni , Xiaofeng Wang , Zheng Zhu , Xueyang Zhang , Yida Wang , Guan Huang , Xinze Chen , Boyuan Wang , Youyi Zhang , Wenjun Mei , Xingang Wang

We study strategic interaction in data-driven games where players face uncertainty about payoff distributions inferred from finite samples. To model calibrated attitudes toward such uncertainty, we formulate distributionally robust games…

Computer Science and Game Theory · Computer Science 2026-05-28 Bharat Gangwani , Arunesh Sinha

Model-based Reinforcement Learning (MBRL) has emerged as a promising paradigm for autonomous driving, where data efficiency and robustness are critical. Yet, existing solutions often rely on carefully crafted, task specific extrinsic…

Robotics · Computer Science 2025-03-10 Feeza Khan Khanzada , Jaerock Kwon

Geospatial reasoning requires solving image-grounded problems over the complex spatial structure of a scene. However, developing this capability is hindered by the cost of annotating a vast and combinatorial question space. We propose GeoX,…

Artificial Intelligence · Computer Science 2026-05-20 Kyeongjin Ahn , Seungeon Lee , Krishna P. Gummadi , Meeyoung Cha

Going from research to production, especially for large and complex software systems, is fundamentally a hard problem. In large-scale game production, one of the main reasons is that the development environment can be very different from…

Software Engineering · Computer Science 2023-07-24 Jonas Gillberg , Joakim Bergdahl , Alessandro Sestini , Andrew Eakins , Linus Gisslen

In this work, we introduce a self-supervised behavior cloning transformer for text games, which are challenging benchmarks for multi-step reasoning in virtual environments. Traditionally, Behavior Cloning Transformers excel in such tasks…

Computation and Language · Computer Science 2023-12-11 Ruoyao Wang , Peter Jansen

Intellectual Disability (ID) is characterized by deficits in intellectual functioning and adaptive behavior, necessitating customized therapeutic interventions to improve daily life skills. This paper presents the development and evaluation…

Human-Computer Interaction · Computer Science 2024-12-17 Wen-Chun Chen , Santiago Berrezueta-Guzman , Stefan Wagner

Existing traffic simulation models often fall short in capturing the intricacies of real-world scenarios, particularly the interactive behaviors among multiple traffic participants, thereby limiting their utility in the evaluation and…

Robotics · Computer Science 2026-02-03 Zhiyu Huang , Zixu Zhang , Ameya Vaidya , Yuxiao Chen , Chen Lv , Jaime Fernández Fisac

This project proposes a methodology for the automatic generation of action models from video game dynamics descriptions, as well as its integration with a planning agent for the execution and monitoring of the plans. Planners use these…

Artificial Intelligence · Computer Science 2021-09-08 Ignacio Vellido , Carlos Núñez-Molina , Vladislav Nikolov , Juan Fdez-Olivares

Text-based games(TBG) are complex environments which allow users or computer agents to make textual interactions and achieve game goals.In TBG agent design and training process, balancing the efficiency and performance of the agent models…

Computation and Language · Computer Science 2022-09-13 Chen Chen , Yue Dai , Josiah Poon , Caren Han

Interaction between the background vehicles (BVs) and automated vehicles (AVs) in scenario-based testing plays a critical role in evaluating the intelligence of the AVs. Current testing scenarios typically employ predefined or scripted BVs,…

Systems and Control · Electrical Eng. & Systems 2023-06-13 Yining Ma , Wei Jiang , Lingtong Zhang , Junyi Chen , Hong Wang , Chen Lv , Xuesong Wang , Lu Xiong

To assist game developers in crafting game NPCs, we present EvolvingBehavior, a novel tool for genetic programming to evolve behavior trees in Unreal Engine 4. In an initial evaluation, we compare evolved behavior to hand-crafted trees…

Neural and Evolutionary Computing · Computer Science 2022-09-05 Nathan Partlan , Luis Soto , Jim Howe , Sarthak Shrivastava , Magy Seif El-Nasr , Stacy Marsella

The BDI model proved to be effective for developing applications requiring high-levels of autonomy and to deal with the complexity and unpredictability of real-world scenarios. The model, however, has significant limitations in reacting and…

Multiagent Systems · Computer Science 2026-03-06 Andrea Traldi , Francesco Bruschetti , Marco Robol , Davide Calvaresi , Marco Roveri , Paolo Giorgini

In the last few years, Model Driven Development (MDD), Component-based Software Development (CBSD), and context-oriented software have become interesting alternatives for the design and construction of self-adaptive software systems. In…

Software Engineering · Computer Science 2021-08-23 Basel Magableh

Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…

Human-Computer Interaction · Computer Science 2025-01-16 Armin Bernstetter , Tom Kwasnitschka , Jens Karstens , Markus Schlüter , Isabella Peters

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the…

Artificial Intelligence · Computer Science 2019-02-25 Diego Perez-Liebana , Jialin Liu , Ahmed Khalifa , Raluca D. Gaina , Julian Togelius , Simon M. Lucas

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

This paper presents the design, development, and application of a novel space simulation environment for rapidly prototyping and testing flight software for distributed space systems. The environment combines the flexibility, determinism,…

Software Engineering · Computer Science 2025-05-20 Toby Bell , Simone D'Amico