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GPU code optimization is a key performance bottleneck for HPC workloads as well as large-model training and inference. Although compiler optimizations and hand-written kernels can partially alleviate this issue, achieving…

Computation and Language · Computer Science 2026-01-26 Qiuyi Qu , Yicheng Sui , Yufei Sun , Rui Chen , Xiaofei Zhang , Yuzhi Zhang , Haofeng Wang , Ge Lan

This paper presents a practical GPU-accelerated convex hull algorithm and a novel Sorting-based Preprocessing Approach (SPA) for planar point sets. The proposed algorithm consists of two stages: (1) two rounds of preprocessing performed on…

Computational Geometry · Computer Science 2016-05-24 Gang Mei

Grid space partitioning is a technique to speed up queries to graphics databases. We present a parallel grid construction algorithm which can efficiently construct a structured grid on GPU hardware. Our approach is substantially faster than…

Graphics · Computer Science 2024-03-19 Vasco Costa , João M. Pereira , Joaquim Jorge

A litany of theoretical and numerical results have established the sketch-and-precondition paradigm as a powerful approach to solving large linear regression problems in standard computing environments. Perhaps surprisingly, much less work…

Data Structures and Algorithms · Computer Science 2025-06-09 Tyler Chen , Pradeep Niroula , Archan Ray , Pragna Subrahmanya , Marco Pistoia , Niraj Kumar

The Min-Hashing approach to sketching has become an important tool in data analysis, information retrial, and classification. To apply it to real-valued datasets, the ICWS algorithm has become a seminal approach that is widely used, and…

Machine Learning · Statistics 2018-10-24 Edward Raff , Jared Sylvester , Charles Nicholas

We present factorization and solution phases for a new linear complexity direct solver designed for concurrent batch operations on fine-grained parallel architectures, for matrices amenable to hierarchical representation. We focus on the…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-09-16 Wajih Boukaram , David Keyes , Sherry Li , Yang Liu , George Turkiyyah

Computation of bounding boxes is a fundamental problem in high performance rendering, as it is an input to visibility culling and binning operations. In a scene description structured as a tree, clip nodes and blend nodes entail…

Graphics · Computer Science 2022-05-25 Raph Levien

We study the relation between streaming algorithms and linear sketching algorithms, in the context of binary updates. We show that for inputs in $n$ dimensions, the existence of efficient streaming algorithms which can process $\Omega(n^2)$…

Computational Complexity · Computer Science 2018-09-25 Kaave Hosseini , Shachar Lovett , Grigory Yaroslavtsev

Motivated by recent developments in serverless systems for large-scale computation as well as improvements in scalable randomized matrix algorithms, we develop OverSketched Newton, a randomized Hessian-based optimization algorithm to solve…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-08-28 Vipul Gupta , Swanand Kadhe , Thomas Courtade , Michael W. Mahoney , Kannan Ramchandran

In recent decades, High Performance Computing (HPC) has undergone significant enhancements, particularly in the realm of hardware platforms, aimed at delivering increased processing power while keeping power consumption within reasonable…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-10-03 S. -Kazem Shekofteh , Christian Alles , Nils Kochendörfer , Holger Fröning

Sketch2Prototype is an AI-based framework that transforms a hand-drawn sketch into a diverse set of 2D images and 3D prototypes through sketch-to-text, text-to-image, and image-to-3D stages. This framework, shown across various sketches,…

Human-Computer Interaction · Computer Science 2024-05-24 Kristen M. Edwards , Brandon Man , Faez Ahmed

Adapting pre-trained large language models (LLMs) is crucial but challenging due to their enormous size. Parameter-efficient fine-tuning (PEFT) techniques typically employ additive adapters applied to frozen model weights. To further reduce…

Machine Learning · Computer Science 2026-01-05 Tianyi Zhang , Junda Su , Aditya Desai , Oscar Wu , Zhaozhuo Xu , Anshumali Shrivastava

While it is well-known and acknowledged that the performance of graph algorithms is heavily dependent on the input data, there has been surprisingly little research to quantify and predict the impact the graph structure has on performance.…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-08-04 Merijn Verstraaten , Ana Lucia Varbanescu , Cees de Laat

GPGPU execution analysis has always been tied to closed-source, proprietary benchmarking tools that provide high-level, non-exhaustive, and/or statistical information, preventing a thorough understanding of bottlenecks and optimization…

Hardware Architecture · Computer Science 2024-07-18 Giuseppe M. Sarda , Nimish Shah , Debjyoti Bhattacharjee , Peter Debacker , Marian Verhelst

We present a set of rules to guide the design of GPU algorithms. These rules are grounded on the principle of reducing waste in GPU utility to achieve good speed up. In accordance to these rules, we propose GPU algorithms for 2D…

Graphics · Computer Science 2020-07-02 Zhenghai Chen , Tiow-Seng Tan , Hong-Yang Ong

We present a new adaptive parallel algorithm for the challenging problem of multi-dimensional numerical integration on massively parallel architectures. Adaptive algorithms have demonstrated the best performance, but efficient many-core…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-06-24 Ioannis Sakiotis , Kamesh Arumugam , Marc Paterno , Desh Ranjan , Balša Terzić , Mohammad Zubair

Sparse Matrix-Matrix Multiplication (SpMM) is a fundamental operation in graph computing and analytics. However, the irregularity of real-world graphs poses significant challenges to achieving efficient SpMM operation for graph data on…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-12-13 Zhonggen Li , Xiangyu Ke , Yifan Zhu , Yunjun Gao , Yaofeng Tu

Iterative Hessian sketch (IHS) is an effective sketching method for modeling large-scale data. It was originally proposed by Pilanci and Wainwright (2016; JMLR) based on randomized sketching matrices. However, it is computationally…

Machine Learning · Statistics 2020-03-10 Aijun Zhang , Hengtao Zhang , Guosheng Yin

About: We introduce a GPU-accelerated LOD construction process that creates a hybrid voxel-point-based variation of the widely used layered point cloud (LPC) structure for LOD rendering and streaming. The massive performance improvements…

Graphics · Computer Science 2023-03-01 Markus Schütz , Bernhard Kerbl , Philip Klaus , Michael Wimmer

Graph sketching is a powerful technique introduced by the seminal work of Ahn, Guha and McGregor'12 on connectivity in dynamic graph streams that has enjoyed considerable attention in the literature since then, and has led to near optimal…

Data Structures and Algorithms · Computer Science 2020-11-16 Arnold Filtser , Michael Kapralov , Navid Nouri