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Images and videos are discrete 2D projections of the 4D world (3D space + time). Most visual understanding, prediction, and generation operate directly on 2D observations, leading to suboptimal performance. We propose SeeU, a novel approach…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Yu Yuan , Tharindu Wickremasinghe , Zeeshan Nadir , Xijun Wang , Yiheng Chi , Stanley H. Chan

Modeling dynamic 3D scenes is challenging due to their high-dimensional nature, which requires aggregating information from multiple views to reconstruct time-evolving 3D geometry and motion. We present a novel multi-video 4D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Yonghan Lee , Tsung-Wei Huang , Shiv Gehlot , Jaehoon Choi , Guan-Ming Su , Dinesh Manocha

Binaural audio plays a significant role in constructing immersive augmented and virtual realities. As it is expensive to record binaural audio from the real world, synthesizing them from mono audio has attracted increasing attention. This…

Audio and Speech Processing · Electrical Eng. & Systems 2022-11-30 Yichong Leng , Zehua Chen , Junliang Guo , Haohe Liu , Jiawei Chen , Xu Tan , Danilo Mandic , Lei He , Xiang-Yang Li , Tao Qin , Sheng Zhao , Tie-Yan Liu

Continual learning refers to the ability of humans and animals to incrementally learn over time in a given environment. Trying to simulate this learning process in machines is a challenging task, also due to the inherent difficulty in…

Computer Vision and Pattern Recognition · Computer Science 2021-09-17 Enrico Meloni , Alessandro Betti , Lapo Faggi , Simone Marullo , Matteo Tiezzi , Stefano Melacci

Robots must integrate multiple sensory modalities to act effectively in the real world. Yet, learning such multimodal policies at scale remains challenging. Simulation offers a viable solution, but while vision has benefited from…

This paper presents Task 7 at the DCASE 2024 Challenge: sound scene synthesis. Recent advances in sound synthesis and generative models have enabled the creation of realistic and diverse audio content. We introduce a standardized evaluation…

Artificial Intelligence · Computer Science 2025-01-16 Mathieu Lagrange , Junwon Lee , Modan Tailleur , Laurie M. Heller , Keunwoo Choi , Brian McFee , Keisuke Imoto , Yuki Okamoto

Multimodal immersive spatial drama generation focuses on creating continuous multi-speaker binaural speech with dramatic prosody based on multimodal prompts, with potential applications in AR, VR, and others. This task requires simultaneous…

Audio and Speech Processing · Electrical Eng. & Systems 2026-02-17 Yu Zhang , Wenxiang Guo , Changhao Pan , Zhiyuan Zhu , Tao Jin , Zhou Zhao

Limited by the computational efficiency and accuracy, generating complex 3D scenes remains a challenging problem for existing generation networks. In this work, we propose DepthGAN, a novel method of generating depth maps with only semantic…

Computer Vision and Pattern Recognition · Computer Science 2022-03-23 Yidi Li , Yiqun Wang , Zhengda Lu , Jun Xiao

Traditional sound design workflows rely on manual alignment of audio events to visual cues, as in Foley sound design, where everyday actions like footsteps or object interactions are recreated to match the on-screen motion. This process is…

Monaural speech enhancement has achieved remarkable progress recently. However, its performance has been constrained by the limited spatial cues available at a single microphone. To overcome this limitation, we introduce a strategy to map…

Audio and Speech Processing · Electrical Eng. & Systems 2024-03-05 Xinmeng Xu , Yuhong Yang , Weiping Tu

Generation of dynamic, scalable multi-species bird soundscapes remains a significant challenge in computer music and algorithmic sound design. Birdsongs involve rapid frequency-modulated chirps, complex amplitude envelopes, distinctive…

Sound · Computer Science 2025-11-25 Ellie L. Zhang , Duoduo Liao , Callie C. Liao

Spatial audio is a crucial component in creating immersive experiences. Traditional simulation-based approaches to generate spatial audio rely on expertise, have limited scalability, and assume independence between semantic and spatial…

Sound · Computer Science 2025-07-16 Saksham Singh Kushwaha , Jianbo Ma , Mark R. P. Thomas , Yapeng Tian , Avery Bruni

The generation of realistic LiDAR point clouds plays a crucial role in the development and evaluation of autonomous driving systems. Although recent methods for 3D LiDAR point cloud generation have shown significant improvements, they still…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Kaiwen Cai , Xinze Liu , Xia Zhou , Hengtong Hu , Jie Xiang , Luyao Zhang , Xueyang Zhang , Kun Zhan , Yifei Zhan , Xianpeng Lang

Recent image-to-audio models have shown impressive performance on object-centric visual scenes. However, their application to satellite imagery remains limited by the complex, wide-area semantic ambiguity of top-down views. While satellite…

Multimedia · Computer Science 2026-04-17 Kunlin Wu , Yanning Wang , Haofeng Tan , Boyi Chen , Teng Fei , Xianping Ma , Yang Yue , Zan Zhou , Xiaofeng Liu

Designing complex 3D scenes has been a tedious, manual process requiring domain expertise. Emerging text-to-3D generative models show great promise for making this task more intuitive, but existing approaches are limited to object-level…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Ryan Po , Gordon Wetzstein

Generating high-quality 3D assets from textual descriptions remains a pivotal challenge in computer graphics and vision research. Due to the scarcity of 3D data, state-of-the-art approaches utilize pre-trained 2D diffusion priors, optimized…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Ling Yang , Zixiang Zhang , Junlin Han , Bohan Zeng , Runjia Li , Philip Torr , Wentao Zhang

The study of spatial audio and room acoustics aims to create immersive audio experiences by modeling the physics and psychoacoustics of how sound behaves in space. In the long history of this research area, various key technologies have…

Audio and Speech Processing · Electrical Eng. & Systems 2025-03-18 Shoichi Koyama , Enzo De Sena , Prasanga Samarasinghe , Mark R. P. Thomas , Fabio Antonacci

Transforming casually captured, monocular videos into fully immersive dynamic experiences is a highly ill-posed task, and comes with significant challenges, e.g., reconstructing unseen regions, and dealing with the ambiguity in monocular…

Graphics · Computer Science 2026-04-08 Denis Rozumny , Jonathon Luiten , Numair Khan , Johannes Schönberger , Peter Kontschieder

The rapid advancement of diffusion models holds the promise of revolutionizing the application of VR and AR technologies, which typically require scene-level 4D assets for user experience. Nonetheless, existing diffusion models…

Computer Vision and Pattern Recognition · Computer Science 2025-05-14 Haiyang Zhou , Wangbo Yu , Jiawen Guan , Xinhua Cheng , Yonghong Tian , Li Yuan

Audio super-resolution is a fundamental task that predicts high-frequency components for low-resolution audio, enhancing audio quality in digital applications. Previous methods have limitations such as the limited scope of audio types…

Sound · Computer Science 2023-09-15 Haohe Liu , Ke Chen , Qiao Tian , Wenwu Wang , Mark D. Plumbley