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Most deep-learning-based continuous sign language recognition (CSLR) models share a similar backbone consisting of a visual module, a sequential module, and an alignment module. However, due to limited training samples, a connectionist…
Speech-driven 3D facial animation has attracted increasing interest since its potential to generate expressive and temporally synchronized digital humans. While recent works have begun to explore emotion-aware animation, they still depend…
Large Language Model (LLM)-driven digital humans have sparked a series of recent studies on co-speech gesture generation systems. However, existing approaches struggle with real-time synthesis and long-text comprehension. This paper…
Current audio-driven 3D head generation methods mainly focus on single-speaker scenarios, lacking natural, bidirectional listen-and-speak interaction. Achieving seamless conversational behavior, where speaking and listening states…
Speech-driven facial animation is the process that automatically synthesizes talking characters based on speech signals. The majority of work in this domain creates a mapping from audio features to visual features. This approach often…
Recent advances in language models have achieved significant progress. GPT-4o, as a new milestone, has enabled real-time conversations with humans, demonstrating near-human natural fluency. Such human-computer interaction necessitates…
We introduce X-Streamer, an end-to-end multimodal human world modeling framework for building digital human agents capable of infinite interactions across text, speech, and video within a single unified architecture. Starting from a single…
Despite impressive recent advances in text-to-image diffusion models, obtaining high-quality images often requires prompt engineering by humans who have developed expertise in using them. In this work, we present NeuroPrompts, an adaptive…
Sign Languages are the primary form of communication for Deaf communities across the world. To break the communication barriers between the Deaf and Hard-of-Hearing and the hearing communities, it is imperative to build systems capable of…
Simultaneous translation models play a crucial role in facilitating communication. However, existing research primarily focuses on text-to-text or speech-to-text models, necessitating additional cascade components to achieve…
Generating lifelike conversational avatars requires modeling not just isolated speakers, but the dynamic, reciprocal interaction of speaking and listening. However, modeling the listener is exceptionally challenging: direct audio-driven…
End-to-end human animation, such as audio-driven talking human generation, has undergone notable advancements in the recent few years. However, existing methods still struggle to scale up as large general video generation models, limiting…
In this paper, we focus on motion discrete tokenization, which converts raw motion into compact discrete tokens--a process proven crucial for efficient motion generation. In this paradigm, increasing the number of tokens is a common…
The objective of this work is to annotate sign instances across a broad vocabulary in continuous sign language. We train a Transformer model to ingest a continuous signing stream and output a sequence of written tokens on a large-scale…
Sign language is an essential means of communication for millions of people around the world and serves as their primary language. However, most communication tools are developed for spoken and written languages which can cause problems and…
Speech is one of the most common forms of communication in humans. Speech commands are essential parts of multimodal controlling of prosthetic hands. In the past decades, researchers used automatic speech recognition systems for controlling…
This paper addresses end-to-end automatic speech recognition (ASR) for long audio recordings such as lecture and conversational speeches. Most end-to-end ASR models are designed to recognize independent utterances, but contextual…
Some recent studies have demonstrated the feasibility of single-stage neural text-to-speech, which does not need to generate mel-spectrograms but generates the raw waveforms directly from the text. Single-stage text-to-speech often faces…
Speech-driven 3D facial animation is challenging due to the complex geometry of human faces and the limited availability of 3D audio-visual data. Prior works typically focus on learning phoneme-level features of short audio windows with…
Real-time synthesis of high-fidelity 3D character motion from audio is a pivotal component for next-generation interactive avatars and virtual assistants. However, most existing approaches are limited to offline processing of complete audio…