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Generating natural hand-object interactions in 3D is challenging as the resulting hand and object motions are expected to be physically plausible and semantically meaningful. Furthermore, generalization to unseen objects is hindered by the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Sammy Christen , Shreyas Hampali , Fadime Sener , Edoardo Remelli , Tomas Hodan , Eric Sauser , Shugao Ma , Bugra Tekin

Human-centric video generation has advanced rapidly, yet existing methods struggle to produce controllable and physically consistent Human-Object Interaction (HOI) videos. Existing works rely on dense control signals, template videos, or…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Jiazhi Guan , Quanwei Yang , Luying Huang , Junhao Liang , Borong Liang , Haocheng Feng , Wei He , Kaisiyuan Wang , Hang Zhou , Jingdong Wang

We introduce D3D-HOI: a dataset of monocular videos with ground truth annotations of 3D object pose, shape and part motion during human-object interactions. Our dataset consists of several common articulated objects captured from diverse…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Xiang Xu , Hanbyul Joo , Greg Mori , Manolis Savva

Video-based human-object interaction (HOI) understanding requires both detecting ongoing interactions and anticipating their future evolution. However, existing methods usually treat anticipation as a downstream forecasting task built on…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Yuanhao Luo , Di Wen , Kunyu Peng , Ruiping Liu , Junwei Zheng , Yufan Chen , Jiale Wei , Rainer Stiefelhage

This paper introduces the first text-guided work for generating the sequence of hand-object interaction in 3D. The main challenge arises from the lack of labeled data where existing ground-truth datasets are nowhere near generalizable in…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Junuk Cha , Jihyeon Kim , Jae Shin Yoon , Seungryul Baek

Recovering 4D human-object interaction (HOI) from monocular video is a key step toward scalable 3D content creation, embodied AI, and simulation-based learning. Recent methods can reconstruct temporally coherent human and object…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Yubo Zhao , Yujin Chai , Yunao Dong , Chengfeng Zhao , Zijiao Zeng , Yuan Liu , Chi-Keung Tang

We address the challenging task of text-driven 3D human-object interaction (HOI) motion generation. Existing methods primarily rely on a direct text-to-HOI mapping, which suffers from three key limitations due to the significant…

Computer Vision and Pattern Recognition · Computer Science 2026-02-12 Yin Wang , Ziyao Zhang , Zhiying Leng , Haitian Liu , Frederick W. B. Li , Mu Li , Xiaohui Liang

Generating realistic 3D human-object interactions (HOIs) remains a challenging task due to the difficulty of modeling detailed interaction dynamics. Existing methods treat human and object motions independently, resulting in physically…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Lin Wu , Zhixiang Chen , Jianglin Lan

We propose ChainHOI, a novel approach for text-driven human-object interaction (HOI) generation that explicitly models interactions at both the joint and kinetic chain levels. Unlike existing methods that implicitly model interactions using…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Ling-An Zeng , Guohong Huang , Yi-Lin Wei , Shengbo Gu , Yu-Ming Tang , Jingke Meng , Wei-Shi Zheng

Despite significant progress in text-driven 4D human-object interaction (HOI) generation with supervised methods, the scalability remains limited by the scarcity of large-scale 4D HOI datasets. To overcome this, recent approaches attempt…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Sisi Dai , Kai Xu

The generation of anchor-style product promotion videos presents promising opportunities in e-commerce, advertising, and consumer engagement. Despite advancements in pose-guided human video generation, creating product promotion videos…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Ziyi Xu , Ziyao Huang , Juan Cao , Yong Zhang , Xiaodong Cun , Qing Shuai , Yuchen Wang , Linchao Bao , Jintao Li , Fan Tang

This paper presents InteractEdit, a novel framework for zero-shot Human-Object Interaction (HOI) editing, addressing the challenging task of transforming an existing interaction in an image into a new, desired interaction while preserving…

Graphics · Computer Science 2025-03-13 Jiun Tian Hoe , Weipeng Hu , Wei Zhou , Chao Xie , Ziwei Wang , Chee Seng Chan , Xudong Jiang , Yap-Peng Tan

Generating realistic and physically plausible 3D Human-Object Interactions (HOI) remains a key challenge in motion generation. One primary reason is that describing these physical constraints with words alone is difficult. To address this…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Songjin Cai , Linjie Zhong , Ling Guo , Changxing Ding

Video object removal and inpainting are critical tasks in the fields of computer vision and multimedia processing, aimed at restoring missing or corrupted regions in video sequences. Traditional methods predominantly rely on flow-based…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Jie Liu , Zheng Hui

In this work, we are dedicated to a new task, i.e., hand-object interaction image generation, which aims to conditionally generate the hand-object image under the given hand, object and their interaction status. This task is challenging and…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Hezhen Hu , Weilun Wang , Wengang Zhou , Houqiang Li

Recent advancements in diffusion models have led to significant improvements in the generation and animation of 4D full-body human-object interactions (HOI). Nevertheless, existing methods primarily focus on SMPL-based motion generation,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Yukang Cao , Liang Pan , Kai Han , Kwan-Yee K. Wong , Ziwei Liu

Reconstructing 3D human motion and human-object interactions (HOI) from Internet videos is a fundamental step toward building large-scale datasets of human behavior. Existing methods struggle to recover globally consistent 3D motion under…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Hongjie Li , Heng Yu , Jiaman Li , Hong-Xing Yu , Ehsan Adeli , C. Karen Liu , Jiajun Wu

Human-object interaction (HOI) synthesis is important for various applications, ranging from virtual reality to robotics. However, acquiring 3D HOI data is challenging due to its complexity and high cost, limiting existing methods to the…

Graphics · Computer Science 2025-03-27 Yuke Lou , Yiming Wang , Zhen Wu , Rui Zhao , Wenjia Wang , Mingyi Shi , Taku Komura

Recent advances in 3D human-aware generation have made significant progress. However, existing methods still struggle with generating novel Human Object Interaction (HOI) from text, particularly for open-set objects. We identify three main…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Jinlu Zhang , Yixin Chen , Zan Wang , Jie Yang , Yizhou Wang , Siyuan Huang

With the diversification of human-object interaction (HOI) applications and the success of capturing human meshes, HOI reconstruction has gained widespread attention. Existing mainstream HOI reconstruction methods often rely on explicitly…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Zhenrong Wang , Qi Zheng , Sihan Ma , Maosheng Ye , Yibing Zhan , Dongjiang Li