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3D generative AI enables rapid and accessible creation of 3D models from text or image inputs. However, translating these outputs into physical objects remains a challenge due to the constraints in the physical world. Recent studies have…

Robotics · Computer Science 2025-09-03 Alexander Htet Kyaw , Se Hwan Jeon , Miana Smith , Neil Gershenfeld

A core problem of Embodied AI is to learn object manipulation from observation, as humans do. To achieve this, it is important to localize 3D object affordance areas through observation such as images (3D affordance grounding) and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Xinhang Wan , Dongqiang Gou , Xinwang Liu , En Zhu , Xuming He

Cities, as the essential environment of human life, encompass diverse physical elements such as buildings, roads and vegetation, which continuously interact with dynamic entities like people and vehicles. Crafting realistic, interactive 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Yu Shang , Yuming Lin , Yu Zheng , Hangyu Fan , Jingtao Ding , Jie Feng , Jiansheng Chen , Li Tian , Yong Li

Generative adversarial networks have led to significant advances in cross-modal/domain translation. However, typically these networks are designed for a specific task (e.g., dialogue generation or image synthesis, but not both). We present…

Computer Vision and Pattern Recognition · Computer Science 2019-07-11 Shuang Ma , Daniel McDuff , Yale Song

The rapid progress in embodied artificial intelligence has highlighted the necessity for more advanced and integrated models that can perceive, interpret, and predict environmental dynamics. In this context, World Models (WMs) have been…

Despite recent advancements in neural 3D reconstruction, the dependence on dense multi-view captures restricts their broader applicability. Additionally, 3D scene generation is vital for advancing embodied AI and world models, which depend…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Yuxin Zhang , Ziyu Lu , Hongbo Duan , Keyu Fan , Pengting Luo , Peiyu Zhuang , Mengyu Yang , Houde Liu

Digital twin worlds with realistic interactive dynamics presents a new opportunity to develop generalist embodied agents in scannable environments with complex physical behaviors. To this end, we present GDGen (Generalized Representation…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Yichen Li , Zhiyi Li , Brandon Feng , Dinghuai Zhang , Antonio Torralba

Generative artificial intelligence has recently progressed from static image and video synthesis to 3D content generation, culminating in the emergence of 4D generation-the task of synthesizing temporally coherent dynamic 3D assets guided…

Computer Vision and Pattern Recognition · Computer Science 2025-07-25 Qiaowei Miao , Kehan Li , Jinsheng Quan , Zhiyuan Min , Shaojie Ma , Yichao Xu , Yi Yang , Ping Liu , Yawei Luo

A core task in embodied intelligence is ego-centric 3D visual grounding. Existing methods typically adopt two-stage, heterogeneous pipelines that pair a detector with a separate grounding model. Incompatible decoders and box heads hinder…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Yani Zhang , Dongming Wu , Hao Shi , Yingfei Liu , Tiancai Wang , Xingping Dong

Embodied multi-agent systems (EMAS) have attracted growing attention for their potential to address complex, real-world challenges in areas such as logistics and robotics. Recent advances in foundation models pave the way for generative…

Multiagent Systems · Computer Science 2025-02-18 Di Wu , Xian Wei , Guang Chen , Hao Shen , Xiangfeng Wang , Wenhao Li , Bo Jin

We introduce a visually-guided and physics-driven task-and-motion planning benchmark, which we call the ThreeDWorld Transport Challenge. In this challenge, an embodied agent equipped with two 9-DOF articulated arms is spawned randomly in a…

While recent advances in neural representations and generative models have revolutionized 3D content creation, the field remains constrained by significant data processing bottlenecks. To address this, we introduce HY3D-Bench, an…

Estimating the 6D pose of arbitrary unseen objects from a single reference image is critical for robotics operating in the long-tail of real-world instances. However, this setting is notoriously challenging: 3D models are rarely available,…

Computer Vision and Pattern Recognition · Computer Science 2025-09-10 Zheng Geng , Nan Wang , Shaocong Xu , Chongjie Ye , Bohan Li , Zhaoxi Chen , Sida Peng , Hao Zhao

Embodied learning for object-centric robotic manipulation is a rapidly developing and challenging area in embodied AI. It is crucial for advancing next-generation intelligent robots and has garnered significant interest recently. Unlike…

Robotics · Computer Science 2025-01-15 Ying Zheng , Lei Yao , Yuejiao Su , Yi Zhang , Yi Wang , Sicheng Zhao , Yiyi Zhang , Lap-Pui Chau

Generating realistic and controllable 3D human avatars is a long-standing challenge, particularly when covering broad attribute ranges such as ethnicity, age, clothing styles, and detailed body shapes. Capturing and annotating large-scale…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Yuxuan Xue , Xianghui Xie , Margaret Kostyrko , Gerard Pons-Moll

Embodied action planning is a core challenge in robotics, requiring models to generate precise actions from visual observations and language instructions. While video generation world models are promising, their reliance on pixel-level…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Yangcheng Yu , Xin Jin , Yu Shang , Xin Zhang , Haisheng Su , Wei Wu , Yong Li

Embodied Artificial Intelligence (AI) is an intelligent system formed by agents and their environment through active perception, embodied cognition, and action interaction. Existing embodied AI remains confined to human-crafted setting, in…

Emerging Technologies · Computer Science 2026-02-05 Tongtong Feng , Xin Wang , Wenwu Zhu

As the world of agentic artificial intelligence applied to robotics evolves, the need for agents capable of building and retrieving memories and observations efficiently is increasing. Robots operating in complex environments must build…

Robotics · Computer Science 2026-04-21 Paolo Riva , Leonardo Gargani , Matteo Frosi , Matteo Matteucci

Generating robot demonstrations through simulation is widely recognized as an effective way to scale up robot data. Previous work often trained reinforcement learning agents to generate expert policies, but this approach lacks sample…

Robotics · Computer Science 2024-05-14 Yang Jin , Jun Lv , Shuqiang Jiang , Cewu Lu

World models are emerging as a foundational paradigm for scalable, data-efficient embodied AI. In this work, we present GigaWorld-0, a unified world model framework designed explicitly as a data engine for Vision-Language-Action (VLA)…

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