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Related papers: EmbodiedGen: Towards a Generative 3D World Engine …

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In this paper, we develop a new method, termed SDF-3DGAN, for 3D object generation and 3D-Aware image synthesis tasks, which introduce implicit Signed Distance Function (SDF) as the 3D object representation method in the generative field.…

Computer Vision and Pattern Recognition · Computer Science 2023-03-14 Lutao Jiang , Ruyi Ji , Libo Zhang

We propose a method for constructing generative models of 3D objects from a single 3D mesh and improving them through unsupervised low-shot learning from 2D images. Our method produces a 3D morphable model that represents shape and albedo…

Computer Vision and Pattern Recognition · Computer Science 2022-03-08 Skylar Sutherland , Bernhard Egger , Joshua Tenenbaum

Generative models for 2D images has recently seen tremendous progress in quality, resolution and speed as a result of the efficiency of 2D convolutional architectures. However it is difficult to extend this progress into the 3D domain since…

Computer Vision and Pattern Recognition · Computer Science 2022-10-07 Hassan Abu Alhaija , Alara Dirik , André Knörig , Sanja Fidler , Maria Shugrina

Learning generalist embodied agents, able to solve multitudes of tasks in different domains is a long-standing problem. Reinforcement learning (RL) is hard to scale up as it requires a complex reward design for each task. In contrast,…

Artificial Intelligence · Computer Science 2024-11-01 Pietro Mazzaglia , Tim Verbelen , Bart Dhoedt , Aaron Courville , Sai Rajeswar

Embodied AI systems, including robots and autonomous vehicles, are increasingly integrated into real-world applications, where they encounter a range of vulnerabilities stemming from both environmental and system-level factors. These…

Cryptography and Security · Computer Science 2025-02-26 Wenpeng Xing , Minghao Li , Mohan Li , Meng Han

As humans, we aspire to create media content that is both freely willed and readily controlled. Thanks to the prominent development of generative techniques, we now can easily utilize 2D diffusion methods to synthesize images controlled by…

Graphics · Computer Science 2024-05-15 Wenqi Dong , Bangbang Yang , Lin Ma , Xiao Liu , Liyuan Cui , Hujun Bao , Yuewen Ma , Zhaopeng Cui

While the exploration for embodied AI has spanned multiple decades, it remains a persistent challenge to endow agents with human-level intelligence, including perception, learning, reasoning, decision-making, control, and generalization…

Robotics · Computer Science 2024-02-07 Zhiyuan Xu , Kun Wu , Junjie Wen , Jinming Li , Ning Liu , Zhengping Che , Jian Tang

Extended Reality (XR), including virtual, augmented, and mixed reality, provides immersive and interactive experiences across diverse applications, from VR-based education to AR-based assistance and MR-based training. However, widespread XR…

Human-Computer Interaction · Computer Science 2026-01-23 Mingyu Zhu , Jiangong Chen , Bin Li

The field of advanced text-to-image generation is witnessing the emergence of unified frameworks that integrate powerful text encoders, such as CLIP and T5, with Diffusion Transformer backbones. Although there have been efforts to control…

Computer Vision and Pattern Recognition · Computer Science 2025-02-28 Liang Chen , Shuai Bai , Wenhao Chai , Weichu Xie , Haozhe Zhao , Leon Vinci , Junyang Lin , Baobao Chang

Embodied task planning requires agents to execute long-horizon, goal-directed actions in complex 3D environments, where success depends on both immediate perception and accumulated experience across tasks. However, most existing LLM-based…

Robotics · Computer Science 2026-04-21 Xiaoyu Ma , Lianyu Hu , Wenbing Tang , Zixuan Hu , Zeqin Liao , Zhizhen Wu , Yang Liu

Embodied agents operate in a structured world, often solving tasks with spatial, temporal, and permutation symmetries. Most algorithms for planning and model-based reinforcement learning (MBRL) do not take this rich geometric structure into…

Machine Learning · Computer Science 2023-10-20 Johann Brehmer , Joey Bose , Pim de Haan , Taco Cohen

Artificial Intelligence-Generated Content (AIGC) has the potential to transform how people build and interact with virtual environments. Within this paper, we discuss potential benefits but also challenges that AIGC has for the creation of…

Human-Computer Interaction · Computer Science 2024-11-01 Jens Grubert , Junlong Chen , Per Ola Kristensson

The automated generation of interactive 3D cities is a critical challenge with broad applications in autonomous driving, virtual reality, and embodied intelligence. While recent advances in generative models and procedural techniques have…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Zishan Liu , Zecong Tang , RuoCheng Wu , Xinzhe Zheng , Jingyu Hu , Ka-Hei Hui , Haoran Xie , Bo Dai , Zhengzhe Liu

Driven by breakthroughs in next-generation artificial intelligence, embodied intelligence is rapidly advancing into industrial manufacturing. In flexible manufacturing, industrial embodied intelligence faces three core challenges: accurate…

Robotics · Computer Science 2026-02-10 Kai Xu , Hang Zhao , Ruizhen Hu , Min Yang , Hao Liu , Hui Zhang , Haibin Yu

Digital human generation has been studied for decades and supports a wide range of real-world applications. However, most existing systems are passively animated, relying on privileged state or scripted control, which limits scalability to…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Hang Ye , Xiaoxuan Ma , Fan Lu , Wayne Wu , Kwan-Yee Lin , Yizhou Wang

Generalization in embodied AI is hindered by the "seeing-to-doing gap," which stems from data scarcity and embodiment heterogeneity. To address this, we pioneer "pointing" as a unified, embodiment-agnostic intermediate representation,…

Robotics · Computer Science 2026-04-07 Yifu Yuan , Haiqin Cui , Yaoting Huang , Yibin Chen , Fei Ni , Zibin Dong , Pengyi Li , Yan Zheng , Hongyao Tang , Jianye Hao

We introduce ProcGen3D, a new approach for 3D content creation by generating procedural graph abstractions of 3D objects, which can then be decoded into rich, complex 3D assets. Inspired by the prevalent use of procedural generators in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Xinyi Zhang , Daoyi Gao , Naiqi Li , Angela Dai

Generalization to unseen real-world scenarios for robot manipulation requires exposure to diverse datasets during training. However, collecting large real-world datasets is intractable due to high operational costs. For robot learning to…

Robotics · Computer Science 2024-09-04 Zoey Chen , Zhao Mandi , Homanga Bharadhwaj , Mohit Sharma , Shuran Song , Abhishek Gupta , Vikash Kumar

Human intelligence's adaptability is remarkable, allowing us to adjust to new tasks and multi-modal environments swiftly. This skill is evident from a young age as we acquire new abilities and solve problems by imitating others or following…

Artificial Intelligence · Computer Science 2023-05-19 Shrestha Mohanty , Negar Arabzadeh , Julia Kiseleva , Artem Zholus , Milagro Teruel , Ahmed Awadallah , Yuxuan Sun , Kavya Srinet , Arthur Szlam

Generative world models are reshaping embodied AI, enabling agents to synthesize realistic 4D driving environments that look convincing but often fail physically or behaviorally. Despite rapid progress, the field still lacks a unified way…

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